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default_theme
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Add a minimap to the GraphEdit
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2020-12-18 01:31:17 +03:00 |
animation.cpp
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Expose Animation::value_track_interpolate to GDscript
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2020-10-04 20:50:34 +02:00 |
animation.h
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audio_stream_sample.cpp
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Fix WAV resources ignoring the AudioServer's 'global_rate_scale' value
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2020-11-17 12:07:01 +01:00 |
audio_stream_sample.h
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bit_map.cpp
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bit_map.h
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box_shape.cpp
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box_shape.h
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capsule_shape.cpp
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capsule_shape.h
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capsule_shape_2d.cpp
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Prevent CapsuleShape2D height from being less than zero.
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2020-05-11 11:01:13 +02:00 |
capsule_shape_2d.h
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circle_shape_2d.cpp
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circle_shape_2d.h
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concave_polygon_shape.cpp
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concave_polygon_shape.h
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concave_polygon_shape_2d.cpp
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concave_polygon_shape_2d.h
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convex_polygon_shape.cpp
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convex_polygon_shape.h
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convex_polygon_shape_2d.cpp
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convex_polygon_shape_2d.h
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curve.cpp
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curve.h
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cylinder_shape.cpp
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cylinder_shape.h
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dynamic_font.cpp
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[3.2] Use base character advances for outline drawing.
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2020-12-25 13:27:36 +02:00 |
dynamic_font.h
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[3.2] Load dynamic fonts to memory on all platforms, to avoid locked files.
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2020-12-07 10:24:30 +02:00 |
environment.cpp
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Merge pull request #40087 from akien-mga/3.2-cherrypicks
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2020-07-04 01:37:52 +02:00 |
environment.h
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font.cpp
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Expose get_char_size() from Font instead of BitmapFont
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2020-06-04 12:09:39 +02:00 |
font.h
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gradient.cpp
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Rename offset to point in remove_point()
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2020-12-29 16:02:03 +01:00 |
gradient.h
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Sort points in a Gradient for color and offset updates.
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2020-09-24 14:43:06 +02:00 |
height_map_shape.cpp
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height_map_shape.h
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line_shape_2d.cpp
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line_shape_2d.h
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material.cpp
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Tweak SpatialMaterial height property hints
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2020-12-05 21:44:39 +01:00 |
material.h
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mesh.cpp
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mesh.h
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mesh_data_tool.cpp
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mesh_data_tool.h
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mesh_library.cpp
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mesh_library.h
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multimesh.cpp
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multimesh.h
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packed_scene.cpp
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Fix typos with codespell
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2020-09-18 14:09:51 +02:00 |
packed_scene.h
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particles_material.cpp
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particles_material.h
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physics_material.cpp
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Fix hints on PhysicsMaterial bounce/friction.
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2020-09-24 14:43:07 +02:00 |
physics_material.h
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plane_shape.cpp
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plane_shape.h
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polygon_path_finder.cpp
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polygon_path_finder.h
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primitive_meshes.cpp
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primitive_meshes.h
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ray_shape.cpp
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ray_shape.h
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rectangle_shape_2d.cpp
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rectangle_shape_2d.h
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resource_format_text.cpp
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skip extra newline in .tscn when renaming dependency
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2020-12-01 09:00:53 +01:00 |
resource_format_text.h
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SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
segment_shape_2d.cpp
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segment_shape_2d.h
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shader.cpp
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Fix the update logic for user-added custom defines.
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2020-09-06 21:31:09 -07:00 |
shader.h
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Fix the update logic for user-added custom defines.
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2020-09-06 21:31:09 -07:00 |
shape.cpp
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shape.h
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shape_2d.cpp
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Bind Shape2D draw method
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2020-06-18 10:51:44 +02:00 |
shape_2d.h
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skin.cpp
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skin.h
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sky.cpp
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sky.h
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sphere_shape.cpp
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sphere_shape.h
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style_box.cpp
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Add a property hint to StyleBoxFlat shadow_size for editor usability
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2020-09-29 08:54:45 +02:00 |
style_box.h
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surface_tool.cpp
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surface_tool.h
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text_file.cpp
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text_file.h
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texture.cpp
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Describe ImageTexture , Image creation and usage
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2020-11-17 18:06:52 +02:00 |
texture.h
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Make AnimatedTexture.MAX_FRAMES public
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2020-08-31 15:29:43 +02:00 |
theme.cpp
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Rename the type parameter to node_type in Theme and Control
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2020-09-12 18:42:45 +02:00 |
theme.h
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Rename the type parameter to node_type in Theme and Control
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2020-09-12 18:42:45 +02:00 |
tile_set.cpp
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tile_set.h
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video_stream.h
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visual_shader.cpp
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[3.2] Optimizations for Fresnel and Texture nodes in visual shaders
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2020-10-02 08:42:06 +03:00 |
visual_shader.h
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[3.2] Optimizations for Fresnel and Texture nodes in visual shaders
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2020-10-02 08:42:06 +03:00 |
visual_shader_nodes.cpp
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[3.2] Added extra warning to texture nodes in visual shader
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2020-11-26 19:14:33 +03:00 |
visual_shader_nodes.h
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[3.2] Added extra warning to texture nodes in visual shader
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2020-11-26 19:14:33 +03:00 |
world.cpp
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world.h
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world_2d.cpp
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Avoid overflow when calculating visible_cells
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2020-07-15 12:11:31 +02:00 |
world_2d.h
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