godot/scene
PouleyKetchoupp e5e9be8355 Fix contact points debug for 3D Physics
Setting each point's position was missing for 3D. Now enabling collision
render debug will display contact points for 3D physics, the same way it
does for 2D physics.

Note: Multimesh rendering seems not to work in this scenario on master,
but it's working fine on 3.2.
2021-02-09 18:36:38 -07:00
..
2d Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
3d Merge pull request #45774 from revilo/fix-45694 2021-02-08 21:32:49 +01:00
animation Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
audio Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
debugger Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
gui Merge pull request #45812 from RandomShaper/keep_selected_visible 2021-02-09 10:43:21 +01:00
main Fix contact points debug for 3D Physics 2021-02-09 18:36:38 -07:00
resources Simplify Volumetric Fog 2021-02-06 15:08:21 -03:00
register_scene_types.cpp Merge pull request #45281 from Chaosus/vs_unify 2021-02-01 08:56:03 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00