godot/scene/gui/label.h
Rémi Verschelde b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00

155 lines
4.9 KiB
C++

/*************************************************************************/
/* label.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef LABEL_H
#define LABEL_H
#include "scene/gui/control.h"
class Label : public Control {
GDCLASS(Label, Control);
public:
enum Align {
ALIGN_LEFT,
ALIGN_CENTER,
ALIGN_RIGHT,
ALIGN_FILL
};
enum VAlign {
VALIGN_TOP,
VALIGN_CENTER,
VALIGN_BOTTOM,
VALIGN_FILL
};
private:
Align align = ALIGN_LEFT;
VAlign valign = VALIGN_TOP;
String text;
String xl_text;
bool autowrap = false;
bool clip = false;
Size2 minsize;
bool uppercase = false;
bool lines_dirty = true;
bool dirty = true;
RID text_rid;
Vector<RID> lines_rid;
Dictionary opentype_features;
String language;
TextDirection text_direction = TEXT_DIRECTION_AUTO;
Control::StructuredTextParser st_parser = STRUCTURED_TEXT_DEFAULT;
Array st_args;
float percent_visible = 1;
int visible_chars = -1;
int lines_skipped = 0;
int max_lines_visible = -1;
void _update_visible();
void _shape();
protected:
void _notification(int p_what);
static void _bind_methods();
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
public:
virtual Size2 get_minimum_size() const override;
void set_align(Align p_align);
Align get_align() const;
void set_valign(VAlign p_align);
VAlign get_valign() const;
void set_text(const String &p_string);
String get_text() const;
void set_text_direction(TextDirection p_text_direction);
TextDirection get_text_direction() const;
void set_opentype_feature(const String &p_name, int p_value);
int get_opentype_feature(const String &p_name) const;
void clear_opentype_features();
void set_language(const String &p_language);
String get_language() const;
void set_structured_text_bidi_override(Control::StructuredTextParser p_parser);
Control::StructuredTextParser get_structured_text_bidi_override() const;
void set_structured_text_bidi_override_options(Array p_args);
Array get_structured_text_bidi_override_options() const;
void set_autowrap(bool p_autowrap);
bool has_autowrap() const;
void set_uppercase(bool p_uppercase);
bool is_uppercase() const;
void set_visible_characters(int p_amount);
int get_visible_characters() const;
int get_total_character_count() const;
void set_clip_text(bool p_clip);
bool is_clipping_text() const;
void set_percent_visible(float p_percent);
float get_percent_visible() const;
void set_lines_skipped(int p_lines);
int get_lines_skipped() const;
void set_max_lines_visible(int p_lines);
int get_max_lines_visible() const;
int get_line_height(int p_line = -1) const;
int get_line_count() const;
int get_visible_line_count() const;
Label(const String &p_text = String());
~Label();
};
VARIANT_ENUM_CAST(Label::Align);
VARIANT_ENUM_CAST(Label::VAlign);
#endif