godot/scene
Overblob e6ad5e23b4 * Small hex/float/integer parsing refactoring
* Potential bug fix on hex (cannot be used atm)
* Added optional typing for floats, eg:
"1f" -> "1.0"
"1.f" -> "1.0"
"1.99f" -> "1.99"
"1." -> "1.0"
2018-07-15 14:58:23 +02:00
..
2d Fix possible bug with AudioStreamPlayer2D audio position 2018-07-10 22:57:50 -03:00
3d Improved stream paused fade code 2018-07-09 21:58:33 -03:00
animation -Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios 2018-07-02 15:08:35 -03:00
audio Improved stream paused fade code 2018-07-09 21:58:33 -03:00
gui * Small hex/float/integer parsing refactoring 2018-07-15 14:58:23 +02:00
main Merge pull request #19015 from toger5/fixed_scrolling_with_trackpad_in_new_inspector 2018-07-05 00:22:06 +02:00
resources Merge pull request #19540 from muiroc/cylinder 2018-07-12 05:09:37 +02:00
register_scene_types.cpp Merge pull request #19540 from muiroc/cylinder 2018-07-12 05:09:37 +02:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp -Added AnimationGraphPlayer (still missing features) 2018-06-18 22:12:08 -03:00
scene_string_names.h -Added AnimationGraphPlayer (still missing features) 2018-06-18 22:12:08 -03:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00