godot/platform/android
2017-12-17 15:40:24 +01:00
..
export Increase sleep time for android export thread 2017-12-17 11:50:11 +01:00
globals Cleanup old references to GLES2 renderer 2017-11-19 17:52:18 +01:00
java Style: Apply clang-format to Java files 2017-12-10 01:16:07 +01:00
android_native_app_glue.c GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
android_native_app_glue.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
AndroidManifest.xml.template Set Android minSdkVersion to 18 2017-09-20 11:49:46 +07:00
audio_driver_jandroid.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
audio_driver_jandroid.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
audio_driver_opensl.cpp Fix files header 2017-09-01 21:07:55 +07:00
audio_driver_opensl.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
build.gradle.template Update Android compileSdkVersion to 26 2017-12-06 22:35:15 +07:00
cpu-features.c ran cppcheck, found unused variables 2015-09-16 15:35:30 -05:00
cpu-features.h 3D Physics Rework, Other Stuff 2014-09-15 11:33:30 -03:00
detect.py Fixed Android NDK unified header detection for python 3 2017-12-17 12:01:16 +00:00
dir_access_android.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
dir_access_android.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
dir_access_jandroid.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
dir_access_jandroid.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
file_access_android.cpp Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_android.h Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_jandroid.cpp Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_jandroid.h Extract logging logic 2017-09-25 16:19:21 +07:00
godot_android.cpp Cleanup old references to GLES2 renderer 2017-11-19 17:52:18 +01:00
ifaddrs_android.cpp Minor code formatting in platform/android 2016-07-21 12:07:01 +02:00
ifaddrs_android.h Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
java_class_wrapper.cpp Fix build on macOS and Android after bc2e8d99 2017-11-25 10:42:20 +01:00
java_class_wrapper.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
java_glue.cpp Cleanup some #if 0'd code 2017-12-17 15:40:24 +01:00
java_glue.h Align sensors and implement gravity sensor for Android 2017-11-11 09:42:23 +11:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_android.cpp Return and repair file logging 2017-11-21 16:43:44 +07:00
os_android.h Return and repair file logging 2017-11-21 16:43:44 +07:00
platform_config.h add support for Android NDK unified headers 2017-11-06 07:51:09 -04:00
power_android.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
power_android.h Fix enums bindings 2017-09-13 20:57:07 +03:00
run_icon.png Use custom native-run icons for Android and HTML5 2017-06-27 21:06:26 +02:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
sign.sh Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
thread_jandroid.cpp Merge pull request #10552 from RandomShaper/improve-posix 2017-08-29 00:07:07 +02:00
thread_jandroid.h Merge pull request #10552 from RandomShaper/improve-posix 2017-08-29 00:07:07 +02:00