godot/platform/osx/dir_access_osx.mm
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00

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/*************************************************************************/
/* dir_access_osx.mm */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "dir_access_osx.h"
#if defined(UNIX_ENABLED) || defined(LIBC_FILEIO_ENABLED)
#include <errno.h>
#include <AppKit/NSWorkspace.h>
#include <Foundation/Foundation.h>
String DirAccessOSX::fix_unicode_name(const char *p_name) const {
String fname;
NSString *nsstr = [[NSString stringWithUTF8String:p_name] precomposedStringWithCanonicalMapping];
fname.parse_utf8([nsstr UTF8String]);
return fname;
}
int DirAccessOSX::get_drive_count() {
NSArray *vols = [[NSWorkspace sharedWorkspace] mountedLocalVolumePaths];
return [vols count];
}
String DirAccessOSX::get_drive(int p_drive) {
NSArray *vols = [[NSWorkspace sharedWorkspace] mountedLocalVolumePaths];
int count = [vols count];
ERR_FAIL_INDEX_V(p_drive, count, "");
NSString *path = vols[p_drive];
return String([path UTF8String]);
}
#endif //posix_enabled