godot/platform/osx
Duy-Nguyen TA 322cb08dd9 Fix macOS and other builds after #15299
Commit ammended by @akien-mga to fix more platforms.
2018-01-04 19:48:05 +01:00
..
export Add support from properly exporting shared objects, needed for GDNative export 2018-01-04 15:43:06 -03:00
crash_handler_osx.h Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
crash_handler_osx.mm Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
detect.py -Removed OpenMP support, replaced by a custom class. 2017-12-24 09:32:12 -03:00
dir_access_osx.h Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
dir_access_osx.mm Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
godot_main_osx.mm Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
joypad_osx.cpp Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
joypad_osx.h Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_osx.h Change OS::initialize signature to return Error (fix segfault on x11) 2018-01-04 15:15:55 +01:00
os_osx.mm Fix macOS and other builds after #15299 2018-01-04 19:48:05 +01:00
platform_config.h Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
power_osx.cpp Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
power_osx.h Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
SCsub MacPorts clang version selection, and OpenMP linking fix. 2017-12-14 20:41:50 +02:00
sem_osx.cpp Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
sem_osx.h Update copyright statements to 2018 2018-01-01 14:40:47 +01:00