godot/scene
Pedro J. Estébanez ec5c96dbe1 Fix camera offsets not applied always
Specifically, project/unproject methods weren't taking them into account. Frustum computation may be affected as well.

This commit considers them for the camera matrix at all times.
2018-07-09 21:07:15 +02:00
..
2d Merge pull request #19646 from chanon/fix-audiostream-cant-set-null-stream 2018-07-05 04:16:47 +02:00
3d Fix camera offsets not applied always 2018-07-09 21:07:15 +02:00
animation -Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios 2018-07-02 15:08:35 -03:00
audio Merge pull request #19646 from chanon/fix-audiostream-cant-set-null-stream 2018-07-05 04:16:47 +02:00
gui Merge pull request #19498 from guilhermefelipecgs/fix_regression 2018-07-05 04:23:18 +02:00
main Merge pull request #19015 from toger5/fixed_scrolling_with_trackpad_in_new_inspector 2018-07-05 00:22:06 +02:00
resources Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 2018-07-06 20:21:42 -03:00
register_scene_types.cpp Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 2018-07-06 20:21:42 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp -Added AnimationGraphPlayer (still missing features) 2018-06-18 22:12:08 -03:00
scene_string_names.h -Added AnimationGraphPlayer (still missing features) 2018-06-18 22:12:08 -03:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00