godot/platform
Ruslan Mustakov ecb4c4268c Resume audio on iOS after phone call or alarm
When a phone call or an alarm triggers on iOS, the application receives
an "audio interruption" and it's up to the application to resume
playback when the interruption ends. I added handling for audio
interruptions same as if the game is focused out and then back in.

(cherry picked from commit 96301e934d)
2018-05-13 21:46:53 +02:00
..
android Merge pull request #18082 from RandomShaper/improve-gui-touch-3.0 2018-05-13 21:30:37 +02:00
haiku Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
iphone Resume audio on iOS after phone call or alarm 2018-05-13 21:46:53 +02:00
javascript Merge pull request #18082 from RandomShaper/improve-gui-touch-3.0 2018-05-13 21:30:37 +02:00
osx Improved error checking at EditorExportPlatformPC::export_project 2018-04-29 15:12:21 +02:00
server SCons: Fix linking system pcre2 on server platform 2018-03-04 13:47:35 +01:00
uwp Implement universal translation of touch to mouse 2018-04-30 19:04:35 +02:00
windows Merge pull request #18082 from RandomShaper/improve-gui-touch-3.0 2018-05-13 21:30:37 +02:00
x11 Merge pull request #18082 from RandomShaper/improve-gui-touch-3.0 2018-05-13 21:30:37 +02:00
register_platform_apis.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00