godot/servers
Rémi Verschelde 47addcf9d0
Merge pull request #17354 from SaracenOne/shader_token_name_fix
Make the shader token names consistent.
2018-03-09 10:39:22 +01:00
..
arvr Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
audio Clean up some bad words from code comments 2018-02-17 16:00:39 +03:00
physics Merge pull request #16757 from AndreaCatania/kinpush 2018-02-20 15:41:10 +01:00
physics_2d Bring back Vector2.cross() 2018-03-07 21:10:31 +01:00
visual Make the shader token names consistent. 2018-03-07 23:56:47 +00:00
arvr_server.cpp Remove a few debugging prints 2018-02-05 11:30:50 +01:00
arvr_server.h Fix typos with codespell 2018-02-21 19:46:06 +01:00
audio_server.cpp Fix typos with codespell 2018-02-21 19:46:06 +01:00
audio_server.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
physics_2d_server.cpp Improved kinematic body 2D and 3D, Now can move rigid body 2018-02-20 12:43:47 +01:00
physics_2d_server.h Improved kinematic body 2D and 3D, Now can move rigid body 2018-02-20 12:43:47 +01:00
physics_server.cpp Fixed physics server typo 2018-02-27 08:42:09 +01:00
physics_server.h Merge pull request #16757 from AndreaCatania/kinpush 2018-02-20 15:41:10 +01:00
register_server_types.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
register_server_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
server_wrap_mt_common.h Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
visual_server.cpp [DOCS] Sync classref with current source 2018-02-25 15:14:25 +07:00
visual_server.h 2D Skeletons WORK IN PROGRESS 2018-02-21 17:24:00 -03:00