- Fix buildsystem for WinRT/UWP platform. - Add audio driver and joystick mapping for WinRT. - Enable thread class for WinRT. - Refactor MSVC compiler architecture detection to methods.py, so it can be used by Windows and WinRT.
76 lines
2.9 KiB
C++
76 lines
2.9 KiB
C++
/*************************************************************************/
|
|
/* gl_context_egl.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef CONTEXT_EGL_H
|
|
#define CONTEXT_EGL_H
|
|
|
|
#include <wrl.h>
|
|
|
|
#include "EGL/egl.h"
|
|
#include "drivers/gl_context/context_gl.h"
|
|
#include "error_list.h"
|
|
#include "os/os.h"
|
|
|
|
using namespace Windows::UI::Core;
|
|
|
|
class ContextEGL : public ContextGL {
|
|
|
|
CoreWindow ^ window;
|
|
|
|
EGLDisplay mEglDisplay;
|
|
EGLContext mEglContext;
|
|
EGLSurface mEglSurface;
|
|
|
|
EGLint width;
|
|
EGLint height;
|
|
|
|
bool vsync;
|
|
|
|
public:
|
|
virtual void release_current();
|
|
|
|
virtual void make_current();
|
|
|
|
virtual int get_window_width();
|
|
virtual int get_window_height();
|
|
virtual void swap_buffers();
|
|
|
|
void set_use_vsync(bool use) { vsync = use; }
|
|
bool is_using_vsync() const { return vsync; }
|
|
|
|
virtual Error initialize();
|
|
void reset();
|
|
|
|
void cleanup();
|
|
|
|
ContextEGL(CoreWindow ^ p_window);
|
|
~ContextEGL();
|
|
};
|
|
|
|
#endif
|