godot/platform/winrt
Rémi Verschelde c1f54e1a45 Style: Apply clang-format on all files
Thus fixing some invalid changes that had still made it to the 2.1 branch.
2017-07-30 23:00:25 +02:00
..
export WinRT: Fix exporting problems 2017-06-26 14:51:21 -03:00
app.cpp Fix cherry-picking issues caused by code updates 2017-06-07 12:59:42 -03:00
app.h Style: Apply clang-format on all files 2017-07-30 23:00:25 +02:00
audio_driver_winrt.cpp Style: Apply clang-format on all files 2017-07-30 23:00:25 +02:00
audio_driver_winrt.h Style: Apply clang-format on all files 2017-07-30 23:00:25 +02:00
detect.py WinRT: Fix problem with Cert Kit validation 2017-07-12 01:33:42 -03:00
gl_context_egl.cpp Style: Apply clang-format on all files 2017-07-30 23:00:25 +02:00
gl_context_egl.h Implement missing WinRT functions 2017-06-07 11:36:00 -03:00
joystick_winrt.cpp Style: Apply clang-format on all files 2017-07-30 23:00:25 +02:00
joystick_winrt.h Style: Apply clang-format on all files 2017-07-30 23:00:25 +02:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_winrt.cpp Fix cherry-picking issues caused by code updates 2017-06-07 12:59:42 -03:00
os_winrt.h Fix cherry-picking issues caused by code updates 2017-06-07 12:59:42 -03:00
platform_config.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
SCsub Change winrt build to be less dependent on ANGLE 2017-06-07 12:50:38 -03:00
thread_winrt.cpp Implement missing WinRT functions 2017-06-07 11:36:00 -03:00
thread_winrt.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00