- Fix buildsystem for WinRT/UWP platform. - Add audio driver and joystick mapping for WinRT. - Enable thread class for WinRT. - Refactor MSVC compiler architecture detection to methods.py, so it can be used by Windows and WinRT.
72 lines
3 KiB
C++
72 lines
3 KiB
C++
/*************************************************************************/
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/* thread_winrt.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "thread_winrt.h"
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#include "os/memory.h"
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Thread *ThreadWinrt::create_func_winrt(ThreadCreateCallback p_callback, void *p_user, const Settings &) {
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ThreadWinrt *thread = memnew(ThreadWinrt);
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std::thread new_thread(p_callback, p_user);
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std::swap(thread->thread, new_thread);
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return thread;
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};
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Thread::ID ThreadWinrt::get_thread_ID_func_winrt() {
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return std::hash<std::thread::id>()(std::this_thread::get_id());
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};
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void ThreadWinrt::wait_to_finish_func_winrt(Thread *p_thread) {
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ThreadWinrt *tp = static_cast<ThreadWinrt *>(p_thread);
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tp->thread.join();
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};
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Thread::ID ThreadWinrt::get_ID() const {
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return std::hash<std::thread::id>()(thread.get_id());
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};
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void ThreadWinrt::make_default() {
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create_func = create_func_winrt;
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get_thread_ID_func = get_thread_ID_func_winrt;
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wait_to_finish_func = wait_to_finish_func_winrt;
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};
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ThreadWinrt::ThreadWinrt(){
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};
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ThreadWinrt::~ThreadWinrt(){
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};
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