godot/scene/2d
Rémi Verschelde 560510b93b
Merge pull request #38446 from qarmin/navigation_polygon_type
Fixes type of array in _set_outlines function
2020-05-04 16:36:16 +02:00
..
animated_sprite_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
animated_sprite_2d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
area_2d.cpp Add proper type to most public API uses of Array 2020-04-21 12:16:45 -03:00
area_2d.h Add proper type to most public API uses of Array 2020-04-21 12:16:45 -03:00
audio_stream_player_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
audio_stream_player_2d.h
back_buffer_copy.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
back_buffer_copy.h
camera_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
camera_2d.h Added a Window node, and made it the scene root. 2020-03-26 15:49:38 +01:00
canvas_modulate.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
canvas_modulate.h
collision_object_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_object_2d.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_polygon_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_polygon_2d.h
collision_shape_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_shape_2d.h
cpu_particles_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
cpu_particles_2d.h
gpu_particles_2d.cpp doc: Update classref with node renames 2020-03-30 18:23:02 +02:00
gpu_particles_2d.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
joints_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
joints_2d.h
light_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
light_2d.h
light_occluder_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
light_occluder_2d.h
line_2d.cpp Make Line2D be white by default 2020-04-26 23:40:41 +02:00
line_2d.h
line_builder.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
line_builder.h
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
navigation_2d.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
navigation_agent_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
navigation_agent_2d.h
navigation_obstacle_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
navigation_obstacle_2d.h
navigation_region_2d.cpp Fixes type of array in _set_outlines function 2020-05-04 07:39:40 +02:00
navigation_region_2d.h Fixes type of array in _set_outlines function 2020-05-04 07:39:40 +02:00
node_2d.cpp Implement Skew in Node2D 2020-05-01 13:38:04 -03:00
node_2d.h Implement Skew in Node2D 2020-05-01 13:38:04 -03:00
parallax_background.cpp
parallax_background.h
parallax_layer.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
parallax_layer.h
path_2d.cpp Merge pull request #36035 from Xrayez/path2d-fix-self-modulate 2020-04-27 08:55:22 +02:00
path_2d.h
physics_body_2d.cpp Add proper type to most public API uses of Array 2020-04-21 12:16:45 -03:00
physics_body_2d.h Add proper type to most public API uses of Array 2020-04-21 12:16:45 -03:00
polygon_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
polygon_2d.h
position_2d.cpp
position_2d.h
ray_cast_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
skeleton_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
skeleton_2d.h
sprite_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
sprite_2d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
tile_map.cpp Fix performance issue in update_bitmask_region fallback 2020-05-03 00:27:47 +02:00
tile_map.h Add proper type to most public API uses of Array 2020-04-21 12:16:45 -03:00
touch_screen_button.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
touch_screen_button.h
visibility_notifier_2d.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
visibility_notifier_2d.h
y_sort.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
y_sort.h