.. |
animated_sprite_2d.cpp
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
animated_sprite_2d.h
|
Renamed 2D and 3D nodes to make their types explicit
|
2020-03-27 14:54:04 +01:00 |
area_2d.cpp
|
Add proper type to most public API uses of Array
|
2020-04-21 12:16:45 -03:00 |
area_2d.h
|
Add proper type to most public API uses of Array
|
2020-04-21 12:16:45 -03:00 |
audio_stream_player_2d.cpp
|
Renaming of servers for coherency.
|
2020-03-27 15:21:27 -03:00 |
audio_stream_player_2d.h
|
|
|
back_buffer_copy.cpp
|
Renaming of servers for coherency.
|
2020-03-27 15:21:27 -03:00 |
back_buffer_copy.h
|
|
|
camera_2d.cpp
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
camera_2d.h
|
Added a Window node, and made it the scene root.
|
2020-03-26 15:49:38 +01:00 |
canvas_modulate.cpp
|
Renaming of servers for coherency.
|
2020-03-27 15:21:27 -03:00 |
canvas_modulate.h
|
|
|
collision_object_2d.cpp
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
collision_object_2d.h
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
collision_polygon_2d.cpp
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
collision_polygon_2d.h
|
|
|
collision_shape_2d.cpp
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
collision_shape_2d.h
|
|
|
cpu_particles_2d.cpp
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
cpu_particles_2d.h
|
|
|
gpu_particles_2d.cpp
|
doc: Update classref with node renames
|
2020-03-30 18:23:02 +02:00 |
gpu_particles_2d.h
|
Rename more 2D and 3D nodes to follow convention
|
2020-03-27 16:26:34 +01:00 |
joints_2d.cpp
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
joints_2d.h
|
|
|
light_2d.cpp
|
Renaming of servers for coherency.
|
2020-03-27 15:21:27 -03:00 |
light_2d.h
|
|
|
light_occluder_2d.cpp
|
Renaming of servers for coherency.
|
2020-03-27 15:21:27 -03:00 |
light_occluder_2d.h
|
|
|
line_2d.cpp
|
Make Line2D be white by default
|
2020-04-26 23:40:41 +02:00 |
line_2d.h
|
|
|
line_builder.cpp
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
line_builder.h
|
|
|
mesh_instance_2d.cpp
|
|
|
mesh_instance_2d.h
|
|
|
multimesh_instance_2d.cpp
|
|
|
multimesh_instance_2d.h
|
|
|
navigation_2d.cpp
|
Renaming of servers for coherency.
|
2020-03-27 15:21:27 -03:00 |
navigation_2d.h
|
Rename more 2D and 3D nodes to follow convention
|
2020-03-27 16:26:34 +01:00 |
navigation_agent_2d.cpp
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
navigation_agent_2d.h
|
|
|
navigation_obstacle_2d.cpp
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
navigation_obstacle_2d.h
|
|
|
navigation_region_2d.cpp
|
Fixes type of array in _set_outlines function
|
2020-05-04 07:39:40 +02:00 |
navigation_region_2d.h
|
Fixes type of array in _set_outlines function
|
2020-05-04 07:39:40 +02:00 |
node_2d.cpp
|
Implement Skew in Node2D
|
2020-05-01 13:38:04 -03:00 |
node_2d.h
|
Implement Skew in Node2D
|
2020-05-01 13:38:04 -03:00 |
parallax_background.cpp
|
|
|
parallax_background.h
|
|
|
parallax_layer.cpp
|
Renaming of servers for coherency.
|
2020-03-27 15:21:27 -03:00 |
parallax_layer.h
|
|
|
path_2d.cpp
|
Merge pull request #36035 from Xrayez/path2d-fix-self-modulate
|
2020-04-27 08:55:22 +02:00 |
path_2d.h
|
|
|
physics_body_2d.cpp
|
Add proper type to most public API uses of Array
|
2020-04-21 12:16:45 -03:00 |
physics_body_2d.h
|
Add proper type to most public API uses of Array
|
2020-04-21 12:16:45 -03:00 |
polygon_2d.cpp
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
polygon_2d.h
|
|
|
position_2d.cpp
|
|
|
position_2d.h
|
|
|
ray_cast_2d.cpp
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
ray_cast_2d.h
|
|
|
remote_transform_2d.cpp
|
|
|
remote_transform_2d.h
|
|
|
SCsub
|
SCons: Format buildsystem files with psf/black
|
2020-03-30 09:05:53 +02:00 |
skeleton_2d.cpp
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
skeleton_2d.h
|
|
|
sprite_2d.cpp
|
Renaming of servers for coherency.
|
2020-03-27 15:21:27 -03:00 |
sprite_2d.h
|
Renamed 2D and 3D nodes to make their types explicit
|
2020-03-27 14:54:04 +01:00 |
tile_map.cpp
|
Fix performance issue in update_bitmask_region fallback
|
2020-05-03 00:27:47 +02:00 |
tile_map.h
|
Add proper type to most public API uses of Array
|
2020-04-21 12:16:45 -03:00 |
touch_screen_button.cpp
|
Rename InputFilter back to Input
|
2020-04-28 15:19:49 +02:00 |
touch_screen_button.h
|
|
|
visibility_notifier_2d.cpp
|
Rename more 2D and 3D nodes to follow convention
|
2020-03-27 16:26:34 +01:00 |
visibility_notifier_2d.h
|
|
|
y_sort.cpp
|
Renaming of servers for coherency.
|
2020-03-27 15:21:27 -03:00 |
y_sort.h
|
|
|