godot/main
Juan Linietsky 8cab401d08 3D Physics Rework, Other Stuff
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3D Physics:
-Fixed "Bounce" parameter in 3D
-Fixed bug affecting Area (sometims it would not detect properly)
-Vehicle Body has seen heavy work
-Added Query API for doing space queries in 3D. Needs some docs though.
-Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up:
   -PinJoint
   -HingeJoint (with motor)
   -SliderJoint
   -ConeTwistJoint
   -Generic6DOFJoint
-Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions:
    -input_event (mouse or multitouch input over the body)
    -mouse_enter (mouse entered the body area)
    -mouse_exit (mouse exited body area)
   For Area it needs to be activated manually, as it isn't by default (ray goes thru).

Other:

-Begun working on Windows 8 (RT) port. Compiles but does not work yet.
-Added TheoraPlayer library for improved to-texture and portable video support.
-Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
2014-09-15 11:33:30 -03:00
..
main.cpp 3D Physics Rework, Other Stuff 2014-09-15 11:33:30 -03:00
main.h Add possibility to limit frame to main loop (application/target_fps) 2014-03-18 18:00:18 +08:00
performance.cpp 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
performance.h 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
SCsub wtf 2014-02-19 18:09:52 -03:00
splash.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00