godot/editor
Rémi Verschelde cd4e46ee65 SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.

psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:

- Manually wrapped strings will be reflowed, so by using a line length
  of 120 for the sake of preserving readability for our long command
  calls, it also means that some manually wrapped strings are back on
  the same line and should be manually merged again.

- Code generators using string concatenation extensively look awful,
  since black puts each operand on a single line. We need to refactor
  these generators to use more pythonic string formatting, for which
  many options are available (`%`, `format` or f-strings).

- CI checks and a pre-commit hook will be added to ensure that future
  buildsystem changes are well-formatted.
2020-03-30 09:05:53 +02:00
..
debugger SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
fileserver SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
icons SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
import SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
plugins SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
translations SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
animation_bezier_editor.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
animation_bezier_editor.h Texture refactor 2020-02-11 11:53:26 +01:00
animation_track_editor.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
animation_track_editor.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
animation_track_editor_plugins.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
animation_track_editor_plugins.h Texture refactor 2020-02-11 11:53:26 +01:00
array_property_edit.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
array_property_edit.h
audio_stream_preview.cpp
audio_stream_preview.h
code_editor.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
code_editor.h Texture refactor 2020-02-11 11:53:26 +01:00
connections_dialog.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
connections_dialog.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
create_dialog.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
create_dialog.h Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
dependency_editor.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
dependency_editor.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
dictionary_property_edit.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
dictionary_property_edit.h
doc_data.cpp Move DocData and Collada out of their subfolders 2020-03-24 09:56:04 +01:00
doc_data.h Move DocData and Collada out of their subfolders 2020-03-24 09:56:04 +01:00
editor_about.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
editor_about.h Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
editor_asset_installer.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
editor_asset_installer.h
editor_atlas_packer.cpp
editor_atlas_packer.h
editor_audio_buses.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
editor_audio_buses.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_autoload_settings.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
editor_autoload_settings.h
editor_builders.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
editor_data.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
editor_data.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
editor_dir_dialog.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
editor_dir_dialog.h Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
editor_export.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
editor_export.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
editor_feature_profile.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
editor_feature_profile.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
editor_file_dialog.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
editor_file_dialog.h Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
editor_file_system.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
editor_file_system.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
editor_folding.cpp Fix EditorFolding crash when switching scenes 2020-03-05 18:19:58 +05:30
editor_folding.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
editor_fonts.cpp Fix default editor font. 2020-03-27 14:13:01 +02:00
editor_fonts.h
editor_help.cpp Reworked tooltips to use the popup system. 2020-03-26 15:49:45 +01:00
editor_help.h Reworked tooltips to use the popup system. 2020-03-26 15:49:45 +01:00
editor_help_search.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
editor_help_search.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_inspector.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
editor_inspector.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
editor_layouts_dialog.cpp Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
editor_layouts_dialog.h
editor_log.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
editor_log.h
editor_node.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
editor_node.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
editor_path.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
editor_path.h
editor_plugin.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
editor_plugin.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
editor_plugin_settings.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
editor_plugin_settings.h
editor_properties.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
editor_properties.h Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
editor_properties_array_dict.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
editor_properties_array_dict.h Signals: Don't pass default binds to EditorProperty property_changed 2020-03-05 15:35:44 +01:00
editor_resource_preview.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
editor_resource_preview.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
editor_run.cpp Add macOS DisplayServer implementation. 2020-03-26 16:24:05 +01:00
editor_run.h Move Debug menu logic to DebuggerEditorPlugin 2020-03-08 22:57:48 +01:00
editor_run_native.cpp Move Debug menu logic to DebuggerEditorPlugin 2020-03-08 22:57:48 +01:00
editor_run_native.h Move Debug menu logic to DebuggerEditorPlugin 2020-03-08 22:57:48 +01:00
editor_run_script.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_run_script.h
editor_scale.cpp
editor_scale.h
editor_sectioned_inspector.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
editor_sectioned_inspector.h
editor_settings.cpp Added a Window node, and made it the scene root. 2020-03-26 15:49:38 +01:00
editor_settings.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
editor_spin_slider.cpp Popups have also been converted to windows 2020-03-26 15:49:44 +01:00
editor_spin_slider.h Popups have also been converted to windows 2020-03-26 15:49:44 +01:00
editor_sub_scene.cpp Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
editor_sub_scene.h Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
editor_themes.cpp Reworked tooltips to use the popup system. 2020-03-26 15:49:45 +01:00
editor_themes.h
editor_vcs_interface.cpp
editor_vcs_interface.h
export_template_manager.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
export_template_manager.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
filesystem_dock.cpp Open sub-windows as embedded if the OS does not support them 2020-03-26 15:49:43 +01:00
filesystem_dock.h Expose FileSystemDock to the scripting API and fixed signals 2020-03-18 15:06:07 +01:00
find_in_files.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
find_in_files.h Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
groups_editor.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
groups_editor.h Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
import_dock.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
import_dock.h Fix multiple issues with the "Import" dock 2020-02-13 23:08:05 -03:00
inspector_dock.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
inspector_dock.h Signals: Fix some regressions from #36426 2020-03-03 11:44:06 +01:00
multi_node_edit.cpp
multi_node_edit.h
node_3d_editor_gizmos.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
node_3d_editor_gizmos.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
node_dock.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
node_dock.h
pane_drag.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
pane_drag.h
plugin_config_dialog.cpp Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
plugin_config_dialog.h
progress_dialog.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
progress_dialog.h Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
project_export.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
project_export.h Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
project_manager.cpp Add macOS DisplayServer implementation. 2020-03-26 16:24:05 +01:00
project_manager.h Add macOS DisplayServer implementation. 2020-03-26 16:24:05 +01:00
project_settings_editor.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
project_settings_editor.h Style: Harmonize header guards to style guide [Core] 2020-03-25 11:22:19 +01:00
property_editor.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
property_editor.h Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
property_selector.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
property_selector.h Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
pvrtc_compress.cpp Texture refactor 2020-02-11 11:53:26 +01:00
pvrtc_compress.h
quick_open.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
quick_open.h Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
register_exporters.h
rename_dialog.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
rename_dialog.h Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
reparent_dialog.cpp Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
reparent_dialog.h
run_settings_dialog.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
run_settings_dialog.h
scene_tree_dock.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
scene_tree_dock.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
scene_tree_editor.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
scene_tree_editor.h
script_create_dialog.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
script_create_dialog.h Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
settings_config_dialog.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
settings_config_dialog.h