godot/platform
Ruslan Mustakov 4eed7cb9b2 Fix Android input source checks
Input source types are not pure bit flags, they are combinations of
flags, so != 0 check was incorrect and resulted in crashes later, when
trying to obtain the device.

(cherry picked from commit 5dffa506dc)
2018-04-28 22:50:25 +02:00
..
android Fix Android input source checks 2018-04-28 22:50:25 +02:00
haiku Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
iphone Fix UpdatePowerInfo method implementation in PowerIphone class 2018-04-28 20:11:49 +02:00
javascript Fix bug in HTML5 HTTPClient. 2018-04-28 20:01:35 +02:00
osx Fix dragging window from non-retina to retina display. 2018-04-28 17:51:11 +02:00
server SCons: Fix linking system pcre2 on server platform 2018-03-04 13:47:35 +01:00
uwp Fix typos with codespell 2018-02-22 12:17:06 +01:00
windows Explicitly set OpenGL profile to core (X11, Windows). 2018-04-14 20:56:49 +02:00
x11 Added new audio device functions to set/get the audio device 2018-04-14 21:42:44 +02:00
register_platform_apis.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00