godot/platform/winrt
George Marques f3102160a1
Isolate XAudio2 driver
Now it's possible to compile for Windows platform if wanted. It's
supported only for Windows 8 or later, so it's not enabled by default.
2016-10-17 20:42:12 -02:00
..
export Fix build error in WinRT export 2016-09-10 20:21:46 -03:00
app.cpp Implement missing WinRT functions 2016-09-03 19:28:49 -03:00
app.h Implement missing WinRT functions 2016-09-03 19:28:49 -03:00
detect.py Isolate XAudio2 driver 2016-10-17 20:42:12 -02:00
gl_context_egl.cpp Implement missing WinRT functions 2016-09-03 19:28:49 -03:00
gl_context_egl.h Implement missing WinRT functions 2016-09-03 19:28:49 -03:00
joystick_winrt.cpp Fix UWP gamepad 2016-09-12 23:41:34 -03:00
joystick_winrt.h Implement missing WinRT functions 2016-09-03 19:28:49 -03:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_winrt.cpp Drop nedmalloc which is apparently not used anymore 2016-10-14 18:21:23 +02:00
os_winrt.h Isolate XAudio2 driver 2016-10-17 20:42:12 -02:00
platform_config.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
SCsub Isolate XAudio2 driver 2016-10-17 20:42:12 -02:00
thread_winrt.cpp Implement missing WinRT functions 2016-09-03 19:28:49 -03:00
thread_winrt.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00