godot/platform/winrt/SCsub
George Marques f3102160a1
Isolate XAudio2 driver
Now it's possible to compile for Windows platform if wanted. It's
supported only for Windows 8 or later, so it's not enabled by default.
2016-10-17 20:42:12 -02:00

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Import('env')
files = [
'thread_winrt.cpp',
'#platform/windows/tcp_server_winsock.cpp',
'#platform/windows/packet_peer_udp_winsock.cpp',
'#platform/windows/stream_peer_winsock.cpp',
'#platform/windows/key_mapping_win.cpp',
'joystick_winrt.cpp',
'gl_context_egl.cpp',
'app.cpp',
'os_winrt.cpp',
]
if "build_angle" in env and env["build_angle"]:
cmd = env.AlwaysBuild(env.ANGLE('libANGLE.lib', None))
prog = env.Program('#bin/godot', files)
if "build_angle" in env and env["build_angle"]:
env.Depends(prog, [cmd])