godot/scene
Mateo Kuruk Miccino f387b9b4f4 Multiple changes to DisplayServerX11
- Travis: Change x11 to linuxbsd
- SCons: Change x11 plataform to linuxbsd
- Plugins: Remove ; to avoid fallthrough warning
- DisplayServerX11: Implement set_icon
- DisplayServerX11: Fix X11 bug when a window was erased from windows
  map, all the changes from that erased windows are sending to the main
  window
- DisplayServerX11: Reorder create_window commands
- DisplayServerX11: Change every Size2 to Size2i and Rect2 to Rect2i
  where it belongs

+ More X11 fixes which have been integrated directly back into reduz's
original commits while rebasing the branch.
2020-03-26 15:49:54 +01:00
..
2d Open sub-windows as embedded if the OS does not support them 2020-03-26 15:49:43 +01:00
3d Refactored input, goes all via windows now. 2020-03-26 15:49:39 +01:00
animation Fixed IK rotation issue 2020-03-24 10:06:24 +01:00
audio Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
debugger Added a Window node, and made it the scene root. 2020-03-26 15:49:38 +01:00
gui Multiple changes to DisplayServerX11 2020-03-26 15:49:54 +01:00
main Multiple changes to DisplayServerX11 2020-03-26 15:49:54 +01:00
resources Open sub-windows as embedded if the OS does not support them 2020-03-26 15:49:43 +01:00
register_scene_types.cpp Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
scene_string_names.h Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00