godot/core
Rémi Verschelde d2aae675e9 Replace Engine version API by preexisting OS one
It outputs a single Dictionary with all relevant information as
keys, that will less bloat the documentation and provide all details
in one function call.
2017-01-13 18:25:49 +01:00
..
bind Replace Engine version API by preexisting OS one 2017-01-13 18:25:49 +01:00
helper ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
io Both Array and Dictionary are always in shared mode (removed copy on write). 2017-01-11 08:54:17 -03:00
math made math functions inlnie 2017-01-12 08:55:42 -03:00
os Replace Engine version API by preexisting OS one 2017-01-13 18:25:49 +01:00
allocators.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
array.cpp Both Array and Dictionary are always in shared mode (removed copy on write). 2017-01-11 08:54:17 -03:00
array.h Both Array and Dictionary are always in shared mode (removed copy on write). 2017-01-11 08:54:17 -03:00
color.cpp Merge pull request #7093 from bojidar-bg/named-colors 2017-01-11 10:36:15 +01:00
color.h Merge pull request #7093 from bojidar-bg/named-colors 2017-01-11 10:36:15 +01:00
color_names.inc Add named colors to GDScript/Visual Script/core. 2016-12-17 11:14:53 +02:00
command_queue_mt.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
command_queue_mt.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
compressed_translation.cpp Type renames: 2017-01-11 00:52:51 -03:00
compressed_translation.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
core_string_names.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
core_string_names.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
dictionary.cpp Both Array and Dictionary are always in shared mode (removed copy on write). 2017-01-11 08:54:17 -03:00
dictionary.h Both Array and Dictionary are always in shared mode (removed copy on write). 2017-01-11 08:54:17 -03:00
dvector.cpp Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
dvector.h -Fix bugs related to PoolVector crashes 2017-01-08 02:04:53 -03:00
engine.cpp Replace Engine version API by preexisting OS one 2017-01-13 18:25:49 +01:00
engine.h Replace Engine version API by preexisting OS one 2017-01-13 18:25:49 +01:00
error_list.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
error_macros.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
error_macros.h Merge remote-tracking branch 'origin/gles3' into gles3-on-master 2017-01-02 21:52:26 +01:00
event_queue.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
event_queue.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
func_ref.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
func_ref.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
global_constants.cpp Type renames: 2017-01-11 00:52:51 -03:00
global_constants.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
globals.cpp using VariantParser to parse engine.cfg 2017-01-11 16:42:31 -03:00
globals.h -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
hash_map.h Dictionary keys are now sorted by insertion order 2017-01-08 14:17:04 -03:00
hashfuncs.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
hq2x.cpp Fixed HQ2x compiler warnings 2016-07-05 16:52:31 +02:00
hq2x.h Finalized DynamicFont implementation 2016-05-29 11:37:52 -03:00
image.cpp Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
image.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
input_map.cpp renamed joystick to joypad everywhere around source code! 2017-01-08 17:06:33 -03:00
input_map.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
int_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
list.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
make_binders.py ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
map.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
message_queue.cpp -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
message_queue.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
method_bind.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
method_bind.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
method_ptrcall.h Type renames: 2017-01-11 00:52:51 -03:00
object.cpp -All types have editable script now in properties 2017-01-09 15:50:59 -03:00
object.h It is now possible to name layers of different kinds! 2017-01-10 22:20:57 -03:00
object_type_db.cpp Proper inheritance checking when requesting theem resources 2017-01-11 18:29:59 -03:00
object_type_db.h Proper inheritance checking when requesting theem resources 2017-01-11 18:29:59 -03:00
packed_data_container.cpp Type renames: 2017-01-11 00:52:51 -03:00
packed_data_container.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
pair.h Merge remote-tracking branch 'origin/gles3' into gles3-on-master 2017-01-02 21:52:26 +01:00
path_db.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
path_db.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
path_remap.cpp Type renames: 2017-01-11 00:52:51 -03:00
path_remap.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
pool_allocator.cpp -Changed memory functions, Memory::alloc_static*, simplified them, made them aligned to 16 2017-01-06 10:15:44 -03:00
pool_allocator.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
print_string.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
print_string.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
profile_clock.cpp First version of Profiler 2016-05-21 21:18:16 -03:00
profile_clock.h First version of Profiler 2016-05-21 21:18:16 -03:00
ref_ptr.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
ref_ptr.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
reference.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
reference.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
register_core_types.cpp Created new Engine singleton, and moved engine related OS functions to it. 2017-01-13 12:51:14 -03:00
register_core_types.h -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
resource.cpp Type renames: 2017-01-11 00:52:51 -03:00
resource.h Type renames: 2017-01-11 00:52:51 -03:00
rid.cpp Merge remote-tracking branch 'origin/gles3' into gles3-on-master 2017-01-02 21:52:26 +01:00
rid.h Few small fixes so tools=no and target=release compiles 2017-01-10 21:42:14 +11:00
ring_buffer.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
safe_refcount.cpp Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
safe_refcount.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
script_debugger_local.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
script_debugger_local.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
script_debugger_remote.cpp Created new Engine singleton, and moved engine related OS functions to it. 2017-01-13 12:51:14 -03:00
script_debugger_remote.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
script_language.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
script_language.h Type renames: 2017-01-11 00:52:51 -03:00
SCsub Move tests again from core to main 2017-01-08 21:33:37 +01:00
self_list.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
set.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
simple_type.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
sort.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
string_db.cpp Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
string_db.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
translation.cpp Type renames: 2017-01-11 00:52:51 -03:00
translation.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
typedefs.h -Changed memory functions, Memory::alloc_static*, simplified them, made them aligned to 16 2017-01-06 10:15:44 -03:00
ucaps.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
undo_redo.cpp -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
undo_redo.h -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
ustring.cpp Variant INT and REAL are now 64 bits (other types remain at 32) 2017-01-08 20:58:39 -03:00
ustring.h Variant INT and REAL are now 64 bits (other types remain at 32) 2017-01-08 20:58:39 -03:00
variant.cpp Both Array and Dictionary are always in shared mode (removed copy on write). 2017-01-11 08:54:17 -03:00
variant.h Type renames: 2017-01-11 00:52:51 -03:00
variant_call.cpp Both Array and Dictionary are always in shared mode (removed copy on write). 2017-01-11 08:54:17 -03:00
variant_construct_string.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
variant_op.cpp Made InputEvent use floating point coordinates. 2017-01-12 00:12:54 -03:00
variant_parser.cpp Type renames: 2017-01-11 00:52:51 -03:00
variant_parser.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
vector.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
vmap.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
vset.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00