godot/core/hq2x.h
Juan Linietsky 3e8eb396d7 Finalized DynamicFont implementation
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00

20 lines
316 B
C++

#ifndef HQ2X_H
#define HQ2X_H
#include "typedefs.h"
uint32_t *hq2x_resize(
const uint32_t *image,
uint32_t width,
uint32_t height,
uint32_t *output,
uint32_t trY = 0x30,
uint32_t trU = 0x07,
uint32_t trV = 0x06,
uint32_t trA = 0x50,
bool wrapX = false,
bool wrapY = false );
#endif // HQ2X_H