"Bundle Identifier" is more well-understood among macOS and iOS developers and is less ambiguous. This is a slight breaking change as export presets will need to be updated to account for this change. See https://github.com/godotengine/godot-docs/pull/3295.
20 lines
493 B
Text
20 lines
493 B
Text
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>method</key>
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<string>$export_method</string>
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<key>teamID</key>
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<string>$team_id</string>
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<key>provisioningProfiles</key>
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<dict>
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<key>$bundle_identifier</key>
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<string>$provisioning_profile_uuid</string>
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</dict>
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<key>compileBitcode</key>
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<false/>
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</dict>
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</plist>
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