godot/platform/javascript
Fabio Alessandrelli f72bbc4c3b Increase HTML5 THREADPOOL size.
This fixes a "random" deadlock when quitting the editor.
I still haven't figure out the root cause, but having a bigger seems to
greatly mitigate the issue.
The new pool size (pre-allocated threads) is now 8.
2020-10-14 11:17:03 +02:00
..
api Adding missing include guards to header files identified by LGTM. 2020-03-25 11:38:54 +01:00
engine JS synchronous start, better persistent FS sync. 2020-09-19 18:27:21 +02:00
export Add COOP/COEP headers to HTML5 "run" server. 2020-10-02 16:25:18 +02:00
native [HTML5] Run Audio process in thread when available 2020-10-02 16:25:19 +02:00
audio_driver_javascript.cpp [HTML5] Run Audio process in thread when available 2020-10-02 16:25:19 +02:00
audio_driver_javascript.h [HTML5] Run Audio process in thread when available 2020-10-02 16:25:19 +02:00
detect.py Increase HTML5 THREADPOOL size. 2020-10-14 11:17:03 +02:00
dom_keys.inc Swtich HTML5 key detection from keyCode to code. 2020-06-05 12:49:50 +02:00
emscripten_helpers.py [HTML5] Scons now expects "emcc" to be in PATH. 2020-10-04 20:54:56 +02:00
godot_audio.h [HTML5] Run Audio process in thread when available 2020-10-02 16:25:19 +02:00
http_client.h.inc Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
http_client_javascript.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
http_request.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
javascript_eval.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
javascript_main.cpp JS synchronous start, better persistent FS sync. 2020-09-19 18:27:21 +02:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00
os_javascript.cpp JS synchronous start, better persistent FS sync. 2020-09-19 18:27:21 +02:00
os_javascript.h JS synchronous start, better persistent FS sync. 2020-09-19 18:27:21 +02:00
platform_config.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
run_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
SCsub [HTML5] Run Audio process in thread when available 2020-10-02 16:25:19 +02:00