godot/platform/javascript/native
Fabio Alessandrelli 61d4b8045c [HTML5] Run Audio process in thread when available
This should fix some of the audio stuttering issues when the HTML5
export is compiled with threads support.
The API should be ported to AudioWorklet to (hopefully) be perfect.
That though, cannot be backported to 3.2 due to extra restriction of
AudioWorklet (which only runs in SecureContext, and needs a polyfill for
Safari).
2020-10-02 16:25:19 +02:00
..
http_request.js [HTML5] Refactor JS, threads support, closures. 2020-06-18 09:21:14 +02:00
id_handler.js [HTML5] Refactor JS, threads support, closures. 2020-06-18 09:21:14 +02:00
library_godot_audio.js [HTML5] Run Audio process in thread when available 2020-10-02 16:25:19 +02:00
utils.js JS synchronous start, better persistent FS sync. 2020-09-19 18:27:21 +02:00