godot/scene
reduz f8d03b98e7 Improve resource load cache
-Added a new method in Resource: reset_state , used for reloading the same resource from disk
-Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type)
-Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
2021-02-11 15:44:28 -03:00
..
2d Removed _change_notify 2021-02-10 19:31:24 -03:00
3d Removed _change_notify 2021-02-10 19:31:24 -03:00
animation Improve resource load cache 2021-02-11 15:44:28 -03:00
audio Removed _change_notify 2021-02-10 19:31:24 -03:00
debugger Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
gui Merge pull request #45870 from gongpha/graphedit-connection-update 2021-02-11 13:11:50 +01:00
main Fix Node::rpc_config return error 2021-02-11 11:52:52 +01:00
resources Improve resource load cache 2021-02-11 15:44:28 -03:00
register_scene_types.cpp Merge pull request #45281 from Chaosus/vs_unify 2021-02-01 08:56:03 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00