godot/modules/mono/mono_gd
Fabio Alessandrelli 64b9f30b92 [Net] Rename RPC "puppet" to "auth" (authority). Drop "master".
This commit completely removes the RPC_MODE_MASTER ("master" keyword),
and renames the RPC_MODE_PUPPET to RPC_MODE_AUTHORITY ("auth" keyword).

This commit also renames the "Node.[get|set]_network_master" methods to
"Node.[get|set]_network_authority".

This commit also renames the RPC_MODE_REMOTE constant to RPC_MODE_ANY.

RPC_MODE_MASTER in Godot 3.x meant that a given RPC would be callable by
any puppet peer on the master, while RPC_MODE_PUPPET meant that it would
be callable by the master on any puppet.

Beside proving to be very confusing to the user (referring to where it
could be called instead of who can call it) the RPC_MODE_MASTER is quite
useless. It is almost the same as RPC_MODE_REMOTE (anyone can call) with
the exception that the network master cannot. While this could be useful
to check in some case, in such a function you would anyway need to check
in code who is the caller via get_rpc_sender_id(), so adding the check
there for those rare cases does not warrants a dedicated mode.
2021-08-30 00:54:38 +02:00
..
support Replace remaining uses of NULL with nullptr 2021-04-29 11:53:27 +02:00
android_mono_config.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gd_mono.cpp Namespaces instead of underscore prefix for binds 2021-08-17 16:10:09 +02:00
gd_mono.h Namespaces instead of underscore prefix for binds 2021-08-17 16:10:09 +02:00
gd_mono_assembly.cpp Use C++ iterators in the Mono module 2021-07-27 02:48:28 +02:00
gd_mono_assembly.h Add C# source generator for a new ScriptPath attribute 2021-03-06 21:50:32 +01:00
gd_mono_cache.cpp [Net] Rename RPC "puppet" to "auth" (authority). Drop "master". 2021-08-30 00:54:38 +02:00
gd_mono_cache.h [Net] Rename RPC "puppet" to "auth" (authority). Drop "master". 2021-08-30 00:54:38 +02:00
gd_mono_class.cpp Use C++ iterators in the Mono module 2021-07-27 02:48:28 +02:00
gd_mono_class.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gd_mono_field.cpp Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
gd_mono_field.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gd_mono_header.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gd_mono_internals.cpp Merge pull request #47295 from omegachysis/script-bind-mutex 2021-08-24 06:09:43 +02:00
gd_mono_internals.h Added mono_unhandled_exception call to unhandled_exception hook 2021-03-08 12:57:50 +01:00
gd_mono_log.cpp Merge pull request #49123 from aaronfranke/it-is-time 2021-06-12 22:55:25 +02:00
gd_mono_log.h Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
gd_mono_marshal.cpp C#: Fix bindings generator for Callable argument default value 2021-08-20 11:18:04 +02:00
gd_mono_marshal.h Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
gd_mono_method.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gd_mono_method.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gd_mono_method_thunk.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gd_mono_property.cpp C # mono supports Unicode code 2021-01-19 21:44:07 +08:00
gd_mono_property.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gd_mono_utils.cpp Fix C# native instance bindings after recent re-write 2021-08-16 17:16:36 +02:00
gd_mono_utils.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
gd_mono_wasm_m2n.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gd_mono_wasm_m2n.h C#: Fix double casting in wasm m2n trampolines 2021-04-17 05:45:52 +02:00
i_mono_class_member.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
managed_type.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
managed_type.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00