godot/scene/resources
K. S. Ernest (iFire) Lee fc8ea1d828 Update with experimental mesh optimizer.
Normals being optimized has better quality now.

Test simplify once and then use a slightly less tolerant 
error for the target error.
2021-05-22 08:58:50 -07:00
..
default_theme Add custom background line colour to TextEdit and remove marked lines 2021-05-22 14:41:55 +01:00
animation.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
animation.h Fix Animation tracks disabled by default 2021-03-02 09:15:01 +01:00
audio_stream_sample.cpp Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
audio_stream_sample.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
bit_map.cpp BitMask::create Don't request more memory than needed when size is a multiply of 8 2021-05-08 13:04:41 +02:00
bit_map.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
box_shape_3d.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
box_shape_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
camera_effects.cpp Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
camera_effects.h Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
capsule_shape_2d.cpp Added option in project settings to draw Shape2D outlines 2021-02-25 07:52:50 -07:00
capsule_shape_2d.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
capsule_shape_3d.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
capsule_shape_3d.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
circle_shape_2d.cpp Added option in project settings to draw Shape2D outlines 2021-02-25 07:52:50 -07:00
circle_shape_2d.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
concave_polygon_shape_2d.cpp Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
concave_polygon_shape_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
concave_polygon_shape_3d.cpp Disable backface collision with ConcavePolygonShape by default 2021-03-18 11:30:22 -07:00
concave_polygon_shape_3d.h Disable backface collision with ConcavePolygonShape by default 2021-03-18 11:30:22 -07:00
convex_polygon_shape_2d.cpp Rename Array.invert() to Array.reverse() 2021-03-21 10:20:08 +00:00
convex_polygon_shape_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
convex_polygon_shape_3d.cpp Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
convex_polygon_shape_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
curve.cpp Implement Particle Trails 2021-04-30 17:38:02 -03:00
curve.h Implement Particle Trails 2021-04-30 17:38:02 -03:00
cylinder_shape_3d.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
cylinder_shape_3d.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
environment.cpp Hide extra options from various nodes if they're not enabled 2021-03-02 09:25:09 -03:00
environment.h Merge pull request #45845 from qarmin/cppcheck_scene_2 2021-02-10 20:06:12 +01:00
font.cpp Merge pull request #46045 from bruvzg/text_server_bmp_create 2021-02-24 12:55:36 +01:00
font.h Merge pull request #46045 from bruvzg/text_server_bmp_create 2021-02-24 12:55:36 +01:00
gradient.cpp Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
gradient.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
height_map_shape_3d.cpp Merge pull request #47345 from nekomatata/heightmap-draw-triangles 2021-04-20 17:41:11 +02:00
height_map_shape_3d.h Heightmap collision shape support in Godot Physics 2021-03-25 16:52:41 -07:00
line_shape_2d.cpp Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
line_shape_2d.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
material.cpp Merge pull request #48478 from brennengreen/normal-mapping-unpacked-fix 2021-05-14 11:33:22 +02:00
material.h Implement Particle Trails 2021-04-30 17:38:02 -03:00
mesh.cpp Assorted fixes to UV unwrapping and GPU lightmapper 2021-05-03 18:10:34 +02:00
mesh.h Assorted fixes to UV unwrapping and GPU lightmapper 2021-05-03 18:10:34 +02:00
mesh_data_tool.cpp MeshDataTool::create_from_surface Fail on invalid index data 2021-02-23 21:37:32 +01:00
mesh_data_tool.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
mesh_library.cpp Improve resource load cache 2021-02-11 15:44:28 -03:00
mesh_library.h Improve resource load cache 2021-02-11 15:44:28 -03:00
multimesh.cpp Merge pull request #45845 from qarmin/cppcheck_scene_2 2021-02-10 20:06:12 +01:00
multimesh.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
navigation_mesh.cpp Prevent setting too big or too small Collision Mask and Layer 2021-04-30 17:19:04 +02:00
navigation_mesh.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
packed_scene.cpp Fix crash when loading a scene containing an uncreatable type 2021-02-25 23:58:30 +01:00
packed_scene.h Improve resource load cache 2021-02-11 15:44:28 -03:00
particles_material.cpp Merge pull request #46688 from QbieShay/fix-particle-rotate-y-4 2021-04-28 17:09:17 +02:00
particles_material.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
physics_material.cpp Allow values > 1 for friction and bounce in PhysicsMaterial 2021-05-03 17:48:23 -07:00
physics_material.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
polygon_path_finder.cpp Rename Array.invert() to Array.reverse() 2021-03-21 10:20:08 +00:00
polygon_path_finder.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
primitive_meshes.cpp Fix normals of PrismMesh 2021-05-16 23:01:53 +02:00
primitive_meshes.h Implement Particle Trails 2021-04-30 17:38:02 -03:00
ray_shape_2d.cpp Bring the Raycast2D improvements to Rayshape2D 2021-03-21 14:52:44 +01:00
ray_shape_2d.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
ray_shape_3d.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
ray_shape_3d.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
rectangle_shape_2d.cpp Added option in project settings to draw Shape2D outlines 2021-02-25 07:52:50 -07:00
rectangle_shape_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_format_text.cpp Make all file access 64-bit (uint64_t) 2021-05-17 15:06:19 +02:00
resource_format_text.h Improve resource load cache 2021-02-11 15:44:28 -03:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
segment_shape_2d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
segment_shape_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
shader.cpp Improve resource load cache 2021-02-11 15:44:28 -03:00
shader.h Improve resource load cache 2021-02-11 15:44:28 -03:00
shape_2d.cpp Added option in project settings to draw Shape2D outlines 2021-02-25 07:52:50 -07:00
shape_2d.h Added option in project settings to draw Shape2D outlines 2021-02-25 07:52:50 -07:00
shape_3d.cpp Expose get_debug_mesh in Shape3D to scripting API 2021-04-29 18:18:39 -07:00
shape_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
skin.cpp Improve resource load cache 2021-02-11 15:44:28 -03:00
skin.h Improve resource load cache 2021-02-11 15:44:28 -03:00
sky.cpp Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
sky.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
sky_material.cpp Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
sky_material.h Added ability to visualize native shaders 2021-01-06 09:40:09 -03:00
sphere_shape_3d.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
sphere_shape_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
sprite_frames.cpp Move SpriteFrames to its own file in the resources folder 2021-03-16 02:00:47 -04:00
sprite_frames.h Move SpriteFrames to its own file in the resources folder 2021-03-16 02:00:47 -04:00
style_box.cpp Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
style_box.h Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
surface_tool.cpp Update with experimental mesh optimizer. 2021-05-22 08:58:50 -07:00
surface_tool.h Update with experimental mesh optimizer. 2021-05-22 08:58:50 -07:00
syntax_highlighter.cpp doc: Don't bind argument names with p_ prefix 2021-02-04 14:45:06 +01:00
syntax_highlighter.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
text_file.cpp Make all file access 64-bit (uint64_t) 2021-05-17 15:06:19 +02:00
text_file.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
text_line.cpp Fix TextLine/TextParagraph crash when add_string / set_dropcap is called null font reference. 2021-02-15 22:57:42 +02:00
text_line.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
text_paragraph.cpp Style: Apply clang-tidy's readability-braces-around-statements 2021-04-05 14:09:59 +02:00
text_paragraph.h Use extra font spacing in the RichTextLabel line height calculation, and stylebox size in the minimum size calculation. 2021-03-29 17:26:53 +03:00
texture.cpp Make all file access 64-bit (uint64_t) 2021-05-17 15:06:19 +02:00
texture.h Remove obsolete LargeTexture, it's no longer useful since 3.x 2021-04-28 15:51:55 +02:00
theme.cpp Add theme_custom_type property to Control and Window 2021-05-17 17:20:42 +03:00
theme.h Add theme_custom_type property to Control and Window 2021-05-17 17:20:42 +03:00
tile_set.cpp Merge pull request #48918 from groud/fix_tilemap_y_sort 2021-05-22 00:26:36 +02:00
tile_set.h Fixes TileSet Y-sort not working and TileSet not saving correctly 2021-05-21 10:13:37 +02:00
video_stream.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
visual_shader.cpp Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
visual_shader.h Fix typos with codespell 2021-05-20 12:38:56 +02:00
visual_shader_nodes.cpp Style: Apply clang-tidy's readability-braces-around-statements 2021-04-05 14:09:59 +02:00
visual_shader_nodes.h Fix typos with codespell 2021-05-20 12:38:56 +02:00
visual_shader_sdf_nodes.cpp Added SDF nodes to visual shader 2021-01-18 15:04:54 +01:00
visual_shader_sdf_nodes.h Added SDF nodes to visual shader 2021-01-18 15:04:54 +01:00
world_2d.cpp Increase the default 2D gravity to 980.0 2021-05-05 22:49:06 -04:00
world_2d.h Remove Navigation2D/3D nodes, and move the navigation map to the world resource 2021-03-10 11:23:06 +01:00
world_3d.cpp Implement occlusion culling 2021-04-23 21:45:23 +02:00
world_3d.h Remove Navigation2D/3D nodes, and move the navigation map to the world resource 2021-03-10 11:23:06 +01:00
world_margin_shape_3d.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
world_margin_shape_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00