godot/scene
Juan Linietsky fdfbff3cef
Merge pull request #17642 from brendor/master
Particles 2D and 3D - fix hue variation not working
2018-04-07 16:55:10 -03:00
..
2d Implement missing navgiation polygon debugging in tilemap 2018-03-30 17:28:53 +02:00
3d Merge pull request #17642 from brendor/master 2018-04-07 16:55:10 -03:00
animation fix bone scale/rotation in AnimationPlayers 2018-04-03 16:43:50 +02:00
audio Merge pull request #15910 from robfram/fix-audio-signal-issue-15895 2018-02-01 16:54:31 +01:00
gui Merge pull request #17730 from RandomShaper/radio-buttons-in-menus 2018-04-07 16:41:39 -03:00
main Improve popup menus usability 2018-04-07 01:06:02 +02:00
resources Merge pull request #17730 from RandomShaper/radio-buttons-in-menus 2018-04-07 16:41:39 -03:00
register_scene_types.cpp Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
scene_string_names.h Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00