godot/editor/fileserver/editor_file_server.h
Pedro J. Estébanez 18fbdbb456 Reimplement Mutex with C++'s <mutex>
Main:
- It's now implemented thanks to `<mutex>`. No more platform-specific implementations.
- `BinaryMutex` (non-recursive) is added, as an alternative for special cases.
- Doesn't need allocation/deallocation anymore. It can live in the stack and be part of other classes.
- Because of that, it's methods are now `const` and the inner mutex is `mutable` so it can be easily used in `const` contexts.
- A no-op implementation is provided if `NO_THREADS` is defined. No more need to add `#ifdef NO_THREADS` just for this.
- `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`.
- Thread-safe utilities are therefore simpler now.

Misc.:
- `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same.
- Every case of lock, do-something, unlock is replaced by `MutexLock` (complex cases where it's not straightfoward are kept as as explicit lock and unlock).
- `ShaderRD` contained an `std::mutex`, which has been replaced by `Mutex`.
2020-02-26 20:40:10 +01:00

86 lines
3.1 KiB
C++

/*************************************************************************/
/* editor_file_server.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
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/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/*************************************************************************/
#ifndef EDITOR_FILE_SERVER_H
#define EDITOR_FILE_SERVER_H
#include "core/io/file_access_network.h"
#include "core/io/packet_peer.h"
#include "core/io/tcp_server.h"
#include "core/object.h"
#include "core/os/thread.h"
class EditorFileServer : public Object {
GDCLASS(EditorFileServer, Object);
enum Command {
CMD_NONE,
CMD_ACTIVATE,
CMD_STOP,
};
struct ClientData {
Thread *thread;
Ref<StreamPeerTCP> connection;
Map<int, FileAccess *> files;
EditorFileServer *efs;
bool quit;
};
Ref<TCP_Server> server;
Set<Thread *> to_wait;
static void _close_client(ClientData *cd);
static void _subthread_start(void *s);
Mutex wait_mutex;
Thread *thread;
static void _thread_start(void *);
bool quit;
Command cmd;
String password;
int port;
bool active;
public:
void start();
void stop();
bool is_active() const;
EditorFileServer();
~EditorFileServer();
};
#endif // EDITOR_FILE_SERVER_H