godot/servers/rendering
Rémi Verschelde 0a2fa4d892 Fix more -Wmaybe-uninitialized warnings with target=release_debug
I have no idea why those don't get triggered in target=debug builds.

Fixes #37461.
2020-03-31 13:52:42 +02:00
..
rasterizer_rd Fix more -Wmaybe-uninitialized warnings with target=release_debug 2020-03-31 13:52:42 +02:00
rasterizer.cpp
rasterizer.h Move glow upscale quality to a global setting, for consistency 2020-03-30 10:46:03 -03:00
rendering_device.cpp
rendering_device.h
rendering_server_canvas.cpp
rendering_server_canvas.h
rendering_server_globals.cpp
rendering_server_globals.h
rendering_server_raster.cpp
rendering_server_raster.h Move glow upscale quality to a global setting, for consistency 2020-03-30 10:46:03 -03:00
rendering_server_scene.cpp
rendering_server_scene.h
rendering_server_viewport.cpp
rendering_server_viewport.h
rendering_server_wrap_mt.cpp
rendering_server_wrap_mt.h Move glow upscale quality to a global setting, for consistency 2020-03-30 10:46:03 -03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shader_language.cpp Prevent shader crash if multiple variables has been declared in 'for' 2020-03-28 19:51:42 +03:00
shader_language.h Prevent shader crash if multiple variables has been declared in 'for' 2020-03-28 19:51:42 +03:00
shader_types.cpp
shader_types.h