godot/platform
Hugo Locurcio ff1f0d2cb5
Remove debug_symbols=full in favor of debug_symbols=yes
`debug_symbols=yes` will now behave like `debug_symbols=full` did
before. The difference in compressed file sizes is not that large,
which means there isn't much point in having two different values.

This helps make the buildsystem easier to understand.
2020-11-09 15:48:30 +01:00
..
android Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
iphone Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
javascript Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
linuxbsd Remove debug_symbols=full in favor of debug_symbols=yes 2020-11-09 15:48:30 +01:00
osx Remove debug_symbols=full in favor of debug_symbols=yes 2020-11-09 15:48:30 +01:00
server Remove debug_symbols=full in favor of debug_symbols=yes 2020-11-09 15:48:30 +01:00
uwp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
windows Remove debug_symbols=full in favor of debug_symbols=yes 2020-11-09 15:48:30 +01:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00