godot/platform/windows
Hugo Locurcio ff1f0d2cb5
Remove debug_symbols=full in favor of debug_symbols=yes
`debug_symbols=yes` will now behave like `debug_symbols=full` did
before. The difference in compressed file sizes is not that large,
which means there isn't much point in having two different values.

This helps make the buildsystem easier to understand.
2020-11-09 15:48:30 +01:00
..
export Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
context_gl_windows.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
context_gl_windows.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
crash_handler_windows.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
crash_handler_windows.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
detect.py Remove debug_symbols=full in favor of debug_symbols=yes 2020-11-09 15:48:30 +01:00
display_server_windows.cpp Add window click-through support. 2020-09-17 12:36:18 +03:00
display_server_windows.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
godot.ico
godot.natvis Style: Fix code format scripts compat with non-GNU Unices 2020-07-27 13:11:44 +02:00
godot_res.rc PCK: Set VERSION_PATCH in header, factor out header magic 2020-01-06 13:13:17 +01:00
godot_windows.cpp t Add unit testing to Godot using DocTest and added to GitHub Actions CI 2020-07-24 13:05:33 +01:00
joypad_windows.cpp Use LONG instead of DWORD (unsigned int) when interacting with DIJOFS constants. 2020-11-06 10:17:28 +00:00
joypad_windows.h Use LONG instead of DWORD (unsigned int) when interacting with DIJOFS constants. 2020-11-06 10:17:28 +00:00
key_mapping_windows.cpp Fix certain characters being recognized as special keys in Windows when using the us international layout 2020-05-18 14:47:54 +02:00
key_mapping_windows.h Fix certain characters being recognized as special keys in Windows when using the us international layout 2020-05-18 14:47:54 +02:00
lang_table.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
os_windows.cpp Changed path behaviour for Windows 2020-10-24 14:14:53 +01:00
os_windows.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
platform_config.h Remove obsolete GLES2 backend code 2020-08-13 10:04:53 +02:00
platform_windows_builders.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
SCsub Remove debug_symbols=full in favor of debug_symbols=yes 2020-11-09 15:48:30 +01:00
vulkan_context_win.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
vulkan_context_win.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
windows_terminal_logger.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
windows_terminal_logger.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00