godot/scene
Rémi Verschelde 392d988228 Export: Properly reload preset when opening dialog
Fixes #20119 where newly installed templates were not detected.

Also fix a bug with preset deletion where it would attempt to
edit an already removed preset. For this I made it so that
ItemList::deselect_all() also resets `current` to -1, as a manual
ItemList::deselect(idx) already does.

(cherry picked from commit 13239cd4cc)
2019-07-03 13:23:10 +02:00
..
2d Fix missing return on Navigation2D::get_closest_point_owner 2019-07-03 12:33:24 +02:00
3d Fix property hint for ReflectionProbe extents 2019-07-03 12:33:25 +02:00
animation Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
audio Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
gui Export: Properly reload preset when opening dialog 2019-07-03 13:23:10 +02:00
main Add missing NULL checks for add_child_below_node 2019-07-03 12:33:25 +02:00
resources Fix bug in CubeMesh 2019-07-03 12:33:24 +02:00
register_scene_types.cpp Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
register_scene_types.h Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
scene_string_names.cpp Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
scene_string_names.h Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00