Commit graph

18 commits

Author SHA1 Message Date
Mike Griese df06c54e70
Wrap these commands with quotes (#11807)
I'm pretty exactly following the diff from #917. These paths weren't wrapped in `"`s, so building the solution in a directory with a space in it would explode.

Closes #917.

Turns out, the diff provided by that user wasn't exactly right. I've tested building in a directory with spaces now, and this seems to work. 

Also caught a bug in the Generate Feature Flags script.
2021-11-23 17:01:59 +00:00
Leonard Hecker 32fbd4cbb6
Enable /Zc:preprocessor (#10593)
This commit is a preparation for upcoming changes to KeyChordSerialization for #7539 and #10203.
In order to support variadic macros, /Zc:preprocessor was enabled, which required changing unrelated parts of the project.

## PR Checklist
* [x] I work here
* [x] Tests added/passed

## Validation Steps Performed

* Project still compiles ✔️
2021-07-13 23:00:11 +00:00
Michael Niksa c7d2a818b0
Change TAEF nuget package to use new Microsoft.Taef name; Update to 10.58 release build version. (#9656)
Change TAEF nuget package to use new Microsoft.Taef name; Update to 10.58 release build version.

## PR Checklist
* [x] Closes email from Phil letting us know TAEF has a new release build and a rename.
* [x] Closes annoying duplicate TAEF import warning in `Parser.UnitTests.vcxproj`
* [x] I work here.
* [ ] Need to see the tests run off CI to confirm this is fine for those environments and Helix

## Validation Steps Performed
* [x] Build/run tests locally
* [ ] Build/run unit and feature tests in CI
* [ ] Build/run Helix-lab tests in CI
2021-03-30 10:58:11 +00:00
N d09fdd61cb
Change backslashes in include statements to forward slashes (#8205)
Many include statements use forward slashes, while others use backwards
slashes. This is inconsistent formatting. For this reason, I changed the
backward slashes to forward slashes since that is the standard.
2020-11-25 21:02:10 +00:00
Michael Niksa 5d082ffe67
Helix Testing (#6992)
Use the Helix testing orchestration framework to run our Terminal LocalTests and Console Host UIA tests.

## References
#### Creates the following new issues:
- #7281 - re-enable local tests that were disabled to turn on Helix
- #7282 - re-enable UIA tests that were disabled to turn on Helix
- #7286 - investigate and implement appropriate compromise solution to how Skipped is handled by MUX Helix scripts

#### Consumes from:
- #7164 - The update to TAEF includes wttlog.dll. The WTT logs are what MUX's Helix scripts use to track the run state, convert to XUnit format, and notify both Helix and AzDO of what's going on.

#### Produces for:
- #671 - Making Terminal UIA tests is now possible
- #6963 - MUX's Helix scripts are already ready to capture PGO data on the Helix machines as certain tests run. Presuming we can author some reasonable scenarios, turning on the Helix environment gets us a good way toward automated PGO.

#### Related:
- #4490 - We lost the AzDO integration of our test data when I moved from the TAEF/VSTest adapter directly back to TE. Thanks to the WTTLog + Helix conversion scripts to XUnit + new upload phase, we have it back!

## PR Checklist
* [x] Closes #3838
* [x] I work here.
* [x] Literally adds tests.
* [ ] Should I update a testing doc in this repo?
* [x] Am core contributor. Hear me roar.
* [ ] Correct spell-checking the right way before merge.

## Detailed Description of the Pull Request / Additional comments
We have had two classes of tests that don't work in our usual build-machine testing environment:
1. Tests that require interactive UI automation or input injection (a.k.a. require a logged in user)
2. Tests that require the entire Windows Terminal to stand up (because our Xaml Islands dependency requires 1903 or later and the Windows Server instance for the build is based on 1809.)

The Helix testing environment solves both of these and is brought to us by our friends over in https://github.com/microsoft/microsoft-ui-xaml.

This PR takes a large portion of scripts and pipeline configuration steps from the Microsoft-UI-XAML repository and adjusts them for Terminal needs.
You can see the source of most of the files in either https://github.com/microsoft/microsoft-ui-xaml/tree/master/build/Helix or https://github.com/microsoft/microsoft-ui-xaml/tree/master/build/AzurePipelinesTemplates

Some of the modifications in the files include (but are not limited to) reasons like:
- Our test binaries are named differently than MUX's test binaries
- We don't need certain types of testing that MUX does.
- We use C++ and C# tests while MUX was using only C# tests (so the naming pattern and some of the parsing of those names is different e.g. :: separators in C++ and . separators in C#)
- Our pipeline phases work a bit differently than MUX and/or we need significantly fewer pieces to the testing matrix (like we don't test a wide variety of OS versions).

The build now runs in a few stages:
1. The usual build and run of unit tests/feature tests, packaging verification, and whatnot. This phase now also picks up and packs anything required for running tests in Helix into an artifact. (It also unifies the artifact name between the things Helix needs and the existing build outputs into the single `drop` artifact to make life a little easier.)
2. The Helix preparation build runs that picks up those artifacts, generates all the scripts required for Helix to understand the test modules/functions from our existing TAEF tests, packs it all up, and queues it on the Helix pool.
3. Helix generates a VM for our testing environment and runs all the TAEF tests that require it. The orchestrator at helix.dot.net watches over this and tracks the success/fail and progress of each module and function. The scripts from our MUX friends handle installing dependencies, making the system quiet for better reliability, detecting flaky tests and rerunning them, and coordinating all the log uploads (including for the subruns of tests that are re-run.)
4. A final build phase is run to look through the results with the Helix API and clean up the marking of tests that are flaky, link all the screenshots and console output logs into the AzDO tests panel, and other such niceities.

We are set to run Helix tests on the Feature test policy of only x64 for now. 

Additionally, because the set up of the Helix VMs takes so long, we are *NOT* running these in PR trigger right now as I believe we all very much value our 15ish minute PR turnaround (and the VM takes another 15 minutes to just get going for whatever reason.) For now, they will only run as a rolling build on master after PRs are merged. We should still know when there's an issue within about an hour of something merging and multiple PRs merging fast will be done on the rolling build as a batch run (not one per).

In addition to setting up the entire Helix testing pipeline for the tests that require it, I've preserved our classic way of running unit and feature tests (that don't require an elaborate environment) directly on the build machines. But with one bonus feature... They now use some of the scripts from MUX to transform their log data and report it to AzDO so it shows up beautifully in the build report. (We used to have this before I removed the MStest/VStest wrapper for performance reasons, but now we can have reporting AND performance!) See https://dev.azure.com/ms/terminal/_build/results?buildId=101654&view=ms.vss-test-web.build-test-results-tab for an example. 

I explored running all of the tests on Helix but.... the Helix setup time is long and the resources are more expensive. I felt it was better to preserve the "quick signal" by continuing to run these directly on the build machine (and skipping the more expensive/slow Helix setup if they fail.) It also works well with the split between PR builds not running Helix and the rolling build running Helix. PR builds will get a good chunk of tests for a quick turn around and the rolling build will finish the more thorough job a bit more slowly.

## Validation Steps Performed
- [x] Ran the updated pipelines with Pull Request configuration ensuring that Helix tests don't run in the usual CI
- [x] Ran with simulation of the rolling build to ensure that the tests now running in Helix will pass. All failures marked for follow on in reference issues.
2020-08-18 18:23:24 +00:00
Michael Niksa 8bad88cf9c
Update TAEF to 10.57.200731005-develop (#7164)
Updates TAEF to 10.57.200731005-develop

## PR Checklist
* [x] Helps #6992 by bringing `wttlog.dll` along with the rest of TAEF.
* [x] I work here.
* [x] Automated tests in CI
* [x] No doc/schema update necessary (checked for docs in this repo)
* [x] Am core contributor.
2020-08-03 20:47:02 +00:00
James Holderness 158a1708a6
Render the SGR "underlined" attribute in the style of the font (#7148)
This PR updates the rendering of the _underlined_ graphic rendition
attribute, using the style specified in the active font, instead of just
reusing the grid line at the bottom of the character cell.

* Support for drawing the correct underline effect in the grid line
  renderer was added in #7107.

There was already an `ExtendedAttributes` flag defined for the
underlined state, but I needed to update the `SetUnderlined` and
`IsUnderlined` methods in the `TextAttribute`  class to use that flag
now in place of the legacy `LVB_UNDERSCORE` attribute. This enables
underlines set via a VT sequence to be tracked separately from
`LVB_UNDERSCORE` grid lines set via the console API.

I then needed to update the `Renderer::s_GetGridlines` method to
activate the `GridLines::Underline` style when the `Underlined`
attribute was set. The `GridLines::Bottom` style is still triggered by
the `LVB_UNDERSCORE` attribute to produce the bottom grid line effect.

Validation
----------

Because this is a change from the existing behaviour, certain unit tests
that were expecting the `LVB_UNDERSCORE` to be toggled by `SGR 4` and
`SGR 24` have now had to be updated to check the `Underlined` flag
instead.

There were also some UI Automation tests that were checking for `SGR 4`
mapping to `LVB_UNDERSCORE` attribute, which I've now substituted with a
test of the `SGR 53` overline attribute mapping to
`LVB_GRID_HORIZONTAL`. These tests only work with legacy attributes, so
they can't access the extended underline state, and I thought a
replacement test that covered similar ground would be better than
dropping the tests altogether.

As far as the visual rendering is concerned, I've manually confirmed
that the VT underline sequences now draw the underline in the correct
position and style, while grid lines output via the console API are
still displayed in their original form.

Closes #2915
2020-08-03 12:49:25 +00:00
WSLUser 7fc735525d
Deps: Bump Newtonsoft.Json from 10.0.3 to 12.0.3 (#6369)
Bump Newtonsoft.Json from 10.0.3 to 12.0.3

## References
Part of #5297

## PR Checklist
* [ ] Closes (none)
* [x] CLA signed
* [ ] Tests added/passed N/A
* [ ] Requires documentation to be updated N/A
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx

## Validation Steps Performed
CI builds successfully
2020-06-10 23:54:02 +00:00
pi1024e 2872f147f8
Remove unneeded whitespace (#5162)
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? -->
## Summary of the Pull Request
Every single time a PR is run, there are a bunch of warnings about whitespace in the .cs files, so I ran the code format on those files, without changing their contents, so it won't be flagged anymore.
<!-- Other than the issue solved, is this relevant to any other issues/existing PRs? --> 
## References

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
* [X] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [X] Tests added/passed

<!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Ran the code-format utility on the .cs files
2020-03-30 14:33:32 +00:00
Josh Soref a13ccfd0f5
Fix a bunch of spelling errors across the project (#4295)
Generated by https://github.com/jsoref/spelling `f`; to maintain your repo, please consider `fchurn`

I generally try to ignore upstream bits. I've accidentally included some items from the `deps/` directory. I expect someone will give me a list of items to drop, I'm happy to drop whole files/directories, or to split the PR into multiple items (E.g. comments/locals/public).

Closes #4294
2020-02-10 20:40:01 +00:00
Dustin L. Howett (MSFT) 790277c909
Update TAEF to 10.51 and remove the private dep on Taef.TestAdapter (#4450)
This removes some longstanding debt we've been carrying around.
2020-02-03 22:14:43 +00:00
Dustin Howett e9f2d034de Merge inbox changes up to eb480b6bb
Fixes #4427
2020-02-03 11:49:42 -08:00
Michael Niksa 55a90e03fc Merged PR 4235821: [Git2Git] Reflect some sources.dep changes from OS
Retrieved from https://microsoft.visualstudio.com os OS official/rs_onecore_dep_uxp 824b3437553bebaf00a4af6275ca3e035e3cf2ca

Related work items: #18974333
2020-01-31 21:27:33 +00:00
Mike Griese 3fcc935782 Fix unittesting our .xaml classes (#4105)
## Summary of the Pull Request

New year, new unittests.

This PR introduces a new project, `TestHostApp`. This project is largely taken from the TAEF samples, and allows us to easily construct a helper executable and `resources.pri` for running TerminalApp unittests.

## References

## PR Checklist
* [x] Closes #3986
* [x] I work here
* [x] is Tests
* [n/a] Requires documentation to be updated
* [x] **Waiting for an updated version of TAEF to be available**

## Detailed Description of the Pull Request / Additional comments

Unittesting for the TerminalApp project has been a horrifying process to try getting everything pieced together just right. Dependencies need to get added to manifests, binplaced correctly, and XAML resources need to get compiled together as well. In addition, using a MUX `Application` (as opposed to the Windows.UI.Xaml `Application`) has led to additional problems. 

This was always a horrifying house of cards for us. Turns out, the reason this was so horrible is that the test infrastructure for doing what we're doing _literally didn't exist_ when I started doing all that work last year.

So, with help from the TAEF team, I was able to get rid of our entire house of cards, and use a much simpler project to build and run the tests.

Unfortunately, the latest TAEF release has a minor bug in it's build rules, and only publishes the x86 version of a dll we need from them. But, the rest of this PR works for x86, and I'll bump this when that updated version is available. We should be able to review this even in the state it's in.

## Validation Steps Performed
ran the tests yo
2020-01-10 18:55:31 +00:00
Michael Niksa b4673bd475 Integrate inbox changes up to 68d3b53286dd
sources files and testmd changes

(cherry picked from commit 41b3b2a49d2d4510cd046101616f8a561bd28ceb)
2019-12-02 17:24:26 -08:00
Mike Griese 0905140955
Refactor TerminalApp and Add Tests for Xaml Content (#1164)
* Refactors TerminalApp into two projects: 
  - TerminalAppLib, which builds a .lib, and includes all the code
  - TerminalApp, which builds a dll by linking the lib
* Adds a TerminalApp.Unit.Tests project
  - Includes the ability to test cppwinrt types we've authored using a SxS manifest for unpackaged winrt activation
  - includes the ability to test types with XAML content using an appxmanifest
* Adds a giant doc explaining how this was all done. Really, just go read that doc, it'll really help you understand what's going on in this PR.

-------------------------
These are some previous commit messages. They may be helpful to future readers.

* Start adding unittests for json parsing, end up creating a TerminalAppLib project to make a lib. See #1042

* VS automatically did this for me

* This is a dead end

  I tried including the idl-y things into the lib, but that way leads insanity

  If you want to make a StaticLibrary, then suddenly the winrt toolchain forgets
  that ProjectReferences can have winmd's in them, so it won't be able to
  compile any types from the referenced projects. If you instead try to manually
  reference the types, you'll get duplicate types up the wazoo, which of course
  is insane, since we're referencing them the _one_ time

* Yea just follow #1042 on github for status

  So current state:

  1. If you try to add a `Reference` to all of MUX.Markup, TerminalControl and
     TerminalSettings, then mdmerge will complain about all   the types from
     TerminalSettings being defined twice. In this magic scenario, the
     dependencies of TerminalControl are used directly   for some reason:

```
  12>    Load input metadata file ...OpenConsole\x64\Debug\TerminalSettings\Microsoft.Terminal.Settings.winmd.
  12>    Load input metadata file ...OpenConsole\x64\Debug\TerminalControl\Microsoft.Terminal.Settings.winmd.
  12>    Load input metadata file ...OpenConsole\x64\Debug\TerminalControl\Microsoft.Terminal.TerminalConnection.winmd.
  12>    Load input metadata file ...OpenConsole\x64\Debug\TerminalControl\Microsoft.Terminal.TerminalControl.winmd.
  12>    Load input metadata file ...OpenConsole\x64\Debug\Microsoft.UI.Xaml.Markup\Microsoft.UI.Xaml.Markup.winmd.
```

  2. If you don't add a `Reference` TerminalControl, then it'll complain about
     being unable to find the type TitleChangedEventArgs,   which is defined in
     TerminalControl.

  3. If you don't add a `Reference` TerminalSettings, then it'll complain about
     being unable to find the type KeyChord and other   types from
     TerminalSettings. In this scenario, it doesn't recurse on the other
     dependencies from TerminalControl for whatever   reason.

  4. If you instead try to add all 3 as a `ProjectReference`, then it'll
     complain about being unable to find TitleChangedEventArgs,   as in 2.
     Presumably, it;ll have troubles with the other types too, as none of the 3
     are actually included in the midlrt.rsp file.

  5. If you add all 3 as a `ProjectReference`, then also add TerminalControl as
     a `Reference`, you'll get a `MIDL2011: [msg]  unresolved type declaration
     Microsoft.UI.Xaml.Markup.XamlApplication`

  6. If you add all 3 as a `ProjectReference`, then also add TerminalControl AND
     MUX.Markup as a `Reference`, you'll get the same   result as 3.

* what if we just don't idl

  This seems to compile

* This compiles but I broke the MUX resources

  look at the App.xaml change. in this changelist. That's what's broken right now. Lets fix that!

* lets do this

    If I leave the MUX nuget out of the project, I'll get a compile error in
    App.xaml:

    ```
    ...OpenConsole\src\cascadia\TerminalApp\App.xaml(21,40): XamlCompiler error WMC0001: Unknown type 'XamlControlsResources' in XML namespace 'using:Microsoft.UI.Xaml.Controls'
    ```

    If I add it back to the project, it works

* Some cleanup from the previous commit

* This is busted again.

  Doing a clean build didn't work.

    A clean rebuild of the project, paired with some removal of dead code
    revealed a problem with what I have so far.

    TerminalAppLib depends on the generation of two headers,
    `AppKeyBindings.g.h` and `App.g.h`, as those define some of bits of the
    winrt types. They're needed to be able to compile the implementations.
    Presumably that's not getting generated by the lib project, because the dll
    project is the one to generate that file.

    So we need to move the idl's to the lib project. This created maddness,
    because of course the Duplicate Type thing. The solution to that is to
    actually mark the winrt DLLs that we're chaining up through us as

    ```
        <Private>false</Private>
        <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
    ```

    This will prevent them from getting double-included.

    This still doesn't work however, since
    ```
    app.cpp(40): error C2039: 'XamlMetaDataProvider': is not a member of 'winrt::TerminalApp'
    error C3861: 'XamlMetaDataProvider': identifier not found
    ```

    So we need to figure that out. The dll project is still generating the right
    header, so lets look there.

* Move the xaml stuff to the lib

  This compiles, but when we launch, we fail to load the tabviewcontrol
  resources again. So that's not what you want. Why is it not included?

* It works again!

  * Use the pri, xbf files from TerminalAppLib, not TerminalApp
  * Manually make TerminalApp include a reference to TerminalAppLib's
    TerminalApp.winmd. This will force the build to copy TerminalApp.winmd to
    TerminalApp/, which WindowsTerminal needs to be able to ProjectReference the
    TerminalApp project (it's expecting it to have a winmd)
  * Remove the module.g.cpp from TerminalApp, and move to TerminalAppLib. The
    dll doesn't do any codegen anymore.

* Agressively clean up these files

* Clean up unnecessary includes in the dll pch.h

* This does NOT work.

  The WindowsxamlManager call crashes. I'm thinking it has to do with activation
  of winrt types from a dll.

  Email out to @Austin-Lamb to see if he can assist

* This gets our cppwinrt types working, but xaml islands is still broken

* Split the tests apart, so they aren't insane

* These are the magic words to make xaml islands work

* All this witchcraft is necessary to make XAML+MUX work right

* Clean this up a bit and add comments

* Create an enormous doc explaining this madness

* Unsure how this got changed.

* Trying to get the CI build to work again.

  This resolves the MUX issue. We need to manually include it, because their package's target doesn't mark it as CopyLocalSatelliteAssemblies=false, Private=false.

  However, the TerminalApp project is still able to magically reason that the TerminalAppLib project should be included in the MdMerge step, because it think's it's a `GetCppWinRTStaticProjectReferences` reference.

* Update cppwinrt to the latest version - this fixes the MSBuild

  * I still need to re-add the KeyModifiers checks from TermControl. I think
    this update broke `operator&` for that enum.
  * There needs to be some cleanup obviously
  * The doc should be updated as well

* Clean up changes from cppwinrt update

* Try doing this, even though it seems wrong

* Lets try this (press x to doubt)

* Clean up vcxproj file, and remove appxmanifest change from previous commit

* Update to the latest TAEF release, maybe that'll work

* Let's try a prerelease version, shall we?

* Add notes about TAEF package, comment out tests

* Format the code

* Hopefully fix the arm64 and x86 builds

  also a typo

* Fix PR nits

* Fix some bad merge conflicts

* Some cleanup from the merge

* Well I was close to getting the merge right

* I believe this will fix CI

* Apply suggestions from code review

Co-Authored-By: Carlos Zamora <carlos.zamora@microsoft.com>

* These definitely need to be fixed

* Try version detecting in the test

  IDK if this will build, I'm letting the CI try while I clean rebuild locally

* Try blindly updating to the newest nuget version

* Revert "Try blindly updating to the newest nuget version"

This reverts commit b72bd9eb73.

* We're just going to see if these work in CI with this change

* Comment the tests back out. Windows Server 2019 is 10.0.17763.557

* Remove the nuget package

  We don't need this package anymore now that we're hosting it

* Okay this _was_ important
2019-07-15 14:27:56 -05:00
Eric Budai 06a5583c86 Fix a bunch of static analysis issues (#553)
* static analysis fixes
* using C++ style casts
* explicit delete changed to reset(nullptr)
* fix for null apiMsg.OtherId during tracing in Compare()
* changed INVALID_ID macro to constexpr
* properly handle null ReplyMsg in ConsoleIoThread()
* Fixed wrong static_cast for State.InputBuffer
* compensate for null reply message to fix deref problem of ReplyMsg in srvinit.cpp by changing signature in DeviceComm.h
2019-05-23 10:35:30 -07:00
Dustin Howett d4d59fa339 Initial release of the Windows Terminal source code
This commit introduces all of the Windows Terminal and Console Host source,
under the MIT license.
2019-05-02 15:29:04 -07:00