Commit graph

70 commits

Author SHA1 Message Date
Sergey 7aae2e9100
Fix missing window border when use "win+arrow down" in fullscreen mode in Terminal (#11653)
Window sends an event that requests exit from fullscreen then SC_RESTORE messages is sent and it is in fullscreen mode.
Closes #10607

## Validation Steps Performed
Border and tabbar now appear after exiting fullscreen via "win+arrow down".
2021-11-04 23:46:57 +00:00
Sergey ab6ba9bdbb
Add settings entry into titlebar context menu (#11404)
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? -->
## Summary of the Pull Request
Adds ability for app to change system context menu

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
* [x] Closes #9666 
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx

<!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2021-11-04 16:47:58 +00:00
NotWearingPants 856081229f
[IslandWindow.cpp] Avoid double-fetching dropdownDuration (#11383)
## Summary of the Pull Request
The code saved `args.DropdownDuration()` to a local and then called the function again, instead of using the local.
Changed to use the local.

## PR Checklist
* [ ] Closes #xxx
* [x] CLA signed
* [ ] Tests added/passed
* [ ] Documentation updated
* [ ] Schema updated.
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan.

## Detailed Description of the Pull Request / Additional comments

I think this getter simply accesses a member on `args`, it doesn't parse the settings or anything, so compiler optimizes it, but seemed to make more sense to use the local.
2021-10-04 12:40:15 +00:00
Mike Griese 74f11b8203
Enable Vintage Opacity (#11180)
## Summary of the Pull Request
![603-final](https://user-images.githubusercontent.com/18356694/132585665-afed3210-257a-4fee-9b43-4273a0f5cf69.gif)

Adds support for vintage style opacity, on Windows 11+. The API we're using for this exists since the time immemorial, but there's a bug in XAML Islands that prevents it from working right until Windows 11 (which we're working on backporting).

Replaces the `acrylicOpacity` setting with `opacity`, which is a uint between 0 and 100 (inclusive), default to 100.

`useAcrylic` now controls whether acrylic is used or not. Setting an opacity < 100 with `"useAcrylic": false` will use vintage style opacity.

Mouse wheeling adjusts opacity. Whether acrylic is used or not is dependent upon `useAcrylic`.

`opacity` will stealthily default to 50 if `useAcrylic:true` is set.

## PR Checklist
* [x] Closes #603
* [x] I work here
* [x] Tests added/passed
* [x] https://github.com/MicrosoftDocs/terminal/pull/416

## Detailed Description of the Pull Request / Additional comments

Opacity was moved to AppearanceConfig. In the future, I have a mind to allow unfocused acrylic, so that'll be important then. 

## Validation Steps Performed
_just look at it_
2021-09-20 17:08:13 +00:00
Leon Liang 844d46a132
Replace TrayIcon with NotificationIcon (#11219)
This PR simply replaces all uses of "TrayIcon" and "Tray" with "NotificationIcon" and "NotificationArea" to be more accurate. Originally I kinda wanted to only replace all occurrences of it in settings and user facing things, but I figured I might as well make it consistent throughout all of our code.
2021-09-14 16:12:40 +00:00
PankajBhojwani 97722d3efe
Add an openSystemMenu keybinding (#11086)
## Summary of the Pull Request
Basically undoes #10988  in favour of implementing it as described in #11018 

## PR Checklist
* [x] Closes #11018 
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [X] Tests added/passed
* [X] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [X] Schema updated.
* [x] I work here

## Validation Steps Performed

- alt+space opens the system menu by default
- when alt+space is bound, the keys do not get send to terminal
- right-click on the tab bar didn't break (still opens system menu at the location of the cursor)
2021-09-10 18:25:43 +00:00
Mike Griese 29be8564f6
Manually dismiss popups when the window moves, or the SUI scrolls (#10922)
## Summary of the Pull Request

BODGY!

This solution was suggested in https://github.com/microsoft/microsoft-ui-xaml/issues/4554#issuecomment-887815332.

When the window moves, or when a ScrollViewer scrolls, dismiss any popups that are visible. This happens automagically when an app is a real XAML app, but it doesn't work for XAML Islands.

## References
* upstream at https://github.com/microsoft/microsoft-ui-xaml/issues/4554

## PR Checklist
* [x] Closes #9320
* [x] I work here
* [ ] Tests added/passed
* [ ] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

Unfortunately, we've got a bunch of scroll viewers in our SUI. So I did something bodgyx2 to make our life a little easier.

`DismissAllPopups` can be used to dismiss all popups for a particular UI element. However, we've got a bunch of pages with scroll viewers that may or may not have popups in them. Rather than define the same exact body for all their `ViewChanging` events, the `HasScrollViewer` struct will just do it for you!

Inside the `HasScrollViewer` stuct, we can't get at the `XamlRoot()` that our subclass implements. I mean, _we_ can, but when XAML does it's codegen, _XAML_ won't be able to figure it out.

Fortunately for us, we don't need to! The sender is a UIElement, so we can just get _their_ `XamlRoot()`.

So, you can fix this for any SUI page with just a simple 

```diff
-    <ScrollViewer>
+    <ScrollViewer ViewChanging="ViewChanging">
```

```diff
-    struct AddProfile : AddProfileT<AddProfile>
+    struct AddProfile : public HasScrollViewer<AddProfile>, AddProfileT<AddProfile>
```

## Validation Steps Performed

* the window doesn't close when you move it
* the popups _do_ close when you move the window
* the popups close when you scroll any SUI page
2021-08-16 13:41:17 +00:00
Leon Liang a0edb12cd6
Add Minimize to Tray and Tray Icon (#10368)
A brief summary of the behavior of the tray icon:
- There will only ever be one tray icon representing all windows.
- Left-Click on a Tray Icon brings up the MRU window.
- Right-Click on a Tray Icon brings up a Context Menu:
```
Focus Terminal
----------------
Windows --> Window ID 1 - <unnamed window>
            Named Window
            Named Window Again
 ```
- Focus Terminal will bring up the MRU window.
- Clicking on any of the Window "names" in the submenu will summon the window.

## Settings Changes

Two new global settings are introduced: `alwaysShowTrayIcon` and `minimizeToTray`. Here's a chart explaining the behavior with the two settings.

|                      | `alwaysShowTrayIcon:true`                                          | `alwaysShowTrayIcon:false`                                         |
|----------------------|------------------------------------------------------------------|------------------------------------------------------------------|
| `minimizeToTray:true`  | tray icon is always shown. minimize button will hide the window. | tray icon is always shown. minimize button will hide the window. |
| `minimizeToTray:false` | tray icon is always shown.                                       | tray icon is not shown ever.                                     |

Closes #5727

## References
[Spec for Minimize to Tray](https://github.com/microsoft/terminal/blob/main/doc/specs/%23653%20-%20Quake%20Mode/%23653%20-%20Quake%20Mode.md#minimize-to-tray)
Docs PR - MicrosoftDocs/terminal#352
#10448 - My list of TODOs
2021-08-12 19:54:39 +00:00
Leonard Hecker d465a47bc5
Fix layering of sc() keybindings with vk() ones (#10917)
The quake mode keybinding is bound to a scancode. This made it
impossible to override it with a vkey-based one like "win+\`".
This commit fixes the issue by making sure that a `KeyChord` always has a vkey,
and leveraging this fact inside ActionMap, which now ignores the scan-code.

## PR Checklist
* [x] Closes #10875
* [x] I work here
* [x] Tests added/passed

## Validation Steps Performed

* quake mode and other keybinding still work ✔️
* Repro settings from #10875 work correctly ✔️
2021-08-11 23:09:25 +00:00
Mike Griese 9c858cd5b8
Add logging, test for #10875 (#10907)
## Summary of the Pull Request

This isn't a fix for #10875, but it is logging that help identify the root cause here. The logging may additionally be helpful for some of the other issues we're seeing elsewhere in the repo, namely #10340. 

@lhecker is actually working on the fix for #10875, so hopefully this test will help validate.

## References
* Regressed in #10666.
* logging for #8888

## PR Checklist
* [x] Closes nothing
* [x] I work here
* [x] Tests added, and they absolutely fail, but they're localtests, so ¯\\\_(ツ)_/¯
* [n/a] Requires documentation to be updated

## details

While I was here, I noticed that `KeyBindingsTests::KeyChords` has been broken for some time now. So I fixed that too.
2021-08-11 15:20:15 +00:00
Mike Griese a14b6f89f6
Combine progress states in the tab, taskbar (#10755)
## Summary of the Pull Request
![background-progress-000](https://user-images.githubusercontent.com/18356694/126653006-3ad2fdae-67ae-4cdb-aa46-25d09217e365.gif)

This PR causes the Terminal to combine taskbar states at the tab and window level, according to the [MSDN docs for `SetProgressState`](https://docs.microsoft.com/en-us/windows/win32/api/shobjidl_core/nf-shobjidl_core-itaskbarlist3-setprogressstate#how-the-taskbar-button-chooses-the-progress-indicator-for-a-group). 

This allows the Terminal's taskbar icon to continue showing progress information, even if you're in a pane/tab that _doesn't_ have progress state. This is helpful for cases where the user may be running a build in one tab, and working on something else in another.

## References

* [`SetProgressState`](https://docs.microsoft.com/en-us/windows/win32/api/shobjidl_core/nf-shobjidl_core-itaskbarlist3-setprogressstate#how-the-taskbar-button-chooses-the-progress-indicator-for-a-group)
* Progress mega: #6700 

## PR Checklist
* [x] Closes #10090
* [x] I work here
* [ ] Tests added/passed
* [n/a] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

This also fixes a related bug where transitioning from the "error" or "warning" state directly to the "indeterminate" state would cause the taskbar icon to get stuck in a bad state.

## Validation Steps Performed

<details>
<summary><code>progress.cmd</code></summary>

```cmd
@echo off
setlocal enabledelayedexpansion

set _type=3
if (%1) == () (
    set _type=3
) else (
    set _type=%1
)



if (%_type%) == (0) (
    <NUL set /p =]9;4
    echo Cleared progress
)
if (%_type%) == (1) (
    <NUL set /p =]9;4;1;25
    echo Started progress (normal, 25^)
)
if (%_type%) == (2) (
    <NUL set /p =]9;4;2;50
    echo Started progress (error, 50^)
)
if (%_type%) == (3) (
    @rem start indeterminate progress in the taskbar
    @rem this `<NUL set /p =` magic will output the text _without a newline_

    <NUL set /p =]9;4;3
    echo Started progress (indeterminate, {omitted})
)
if (%_type%) == (4) (
    <NUL set /p =]9;4;4;75
    echo Started progress (warning, 75^)
)

```

</details>
2021-08-10 11:16:17 +00:00
Mike Griese 7acec306a6
Account for the window frame when calculating initial position (#10902)
## Summary of the Pull Request

Turns out, we'd only ever use the non-client size to calculate the size of the window, but not the actual position. As we learned in #10676, the nonclient area extends a few pixels past the visible borders of the window. 

## PR Checklist
* [x] Closes #10583
* [x] I work here
* [ ] Tests added/passed
* [n/a] Requires documentation to be updated

## Validation Steps Performed
* [x] Works with the `IslandWindow`
* [x] Works with the `NonClientIslandWindow`
2021-08-09 18:27:20 +00:00
Mike Griese a151607c79
Recalculate quake window size when snapping across monitors (#10744)
## Summary of the Pull Request

<kbd>win+shift+arrows</kbd> can be used to move windows to adjacent monitors. When that happens, we'll new re-calculate the size of the window for the new monitor.

## References
* megathread: #8888

## PR Checklist
* [x] Closes #10274
* [x] I work here
* [ ] Tests added/passed
* [n/a] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

In `WM_WINDOWPOSCHANGING`, the OS says "hey, I'm about to do {something} to your window. You cool with that?". We handle that message by:
1. checking if the window was _moved_ as a part of this message
2. getting the monitor that the window will be moved onto
3. If that monitor is different than the monitor the window is currently on, then
  * calculate how big the quake window should be on that monitor
  * tell the OS that's where we'd like to be.

## Validation Steps Performed

* <kbd>win+shift+arrows</kbd> works right now
* normal quake summoning still works right
2021-08-02 19:42:57 +00:00
Mike Griese f058b08fde
Account for the window borders when restoring from fullscreen (#10737)
## Summary of the Pull Request

When we're restoring from fullscreen, we do a little adjustment to make sure to clamp the window bounds within the bounds of the active monitor. We unfortunately didn't account for the size of the non-client area (the invisible borders around our 1px border). This didn't matter most of the time, but if the window was within ~8px of the side of the monitor (any side), then restoring from fullscreen would actually move it to the wrong place. 

As it turns out, the `_quake` window is within ~8px of the edges of the monitor _very often_.

## References
* regressed in #9737

## PR Checklist
* [x] Closes #10199
* [x] I work here
* [ ] Tests added/passed
* [n/a] Requires documentation to be updated

## Validation Steps Performed
The repro in the bug was fairly straightforward. It doesn't happen anymore.
2021-07-28 22:18:58 +00:00
Leonard Hecker 10b12ac90c
Introduce vk() and sc() key chord specifiers (#10666)
This commit introduces an alternative to specifying key bindings as a combination of key modifiers and a character. It allows you to specify an explicit virtual key as `vk(nnn)`.
Additionally this commit makes it possible to bind actions to scan codes. As scan code 41 appears to be the button below the Escape key on virtually all keyboards, we'll be able to bind the quake mode hotkey to `win+sc(41)` and have it work consistently across most if not all keyboard layouts.

## PR Checklist
* [x] Closes #7539, Closes #10203
* [x] I work here
* [x] Tests added/passed

## Validation Steps Performed

The following was tested both on US and DE keyboard layouts:
* Ctrl+, opens settings ✔️
* Win+` opens quake mode window ✔️
* Ctrl+plus/minus increase/decrease font size ✔️
2021-07-20 22:34:51 +00:00
Mike Griese 5a5902d580
Prevent the quake window's borders from hanging onto adjacent monitors (#10676)
## Summary of the Pull Request

We were making the quake window exactly the width of the monitor it was on, but that didn't account for the 1px of border on either side.		

## References
* megathread: #8888

## PR Checklist
* [x] Closes #10201
* [x] I work here
* [ ] Tests added/passed
* [n/a] Requires documentation to be updated

## Validation Steps Performed

It happened before, it doesn't anymore.
2021-07-20 21:04:41 +00:00
Leonard Hecker 79115e2058
Fix building with v143 toolchain (#10727)
Visual Studio 2022 Preview recently released the v143 toolchain.
C4189 is now flagging several unused variables, which breaks our build.

## PR Checklist

* [x] I work here
* [x] Tests added/passed

## Validation Steps Performed

* CascadiaPackage builds ✔️
* All tests build ✔️
2021-07-20 19:00:49 +02:00
Mike Griese 9c1331ab2e
Re-evaluate the size of the quake window when it's summoned to a monitor (#10674)
## Summary of the Pull Request

When the quake window is moved to another monitor, re-evaluate it's size for that monitor.

## References
* megathread: #8888
* Similar, but not the same: #10274

## PR Checklist
* [x] Closes #10182
* [x] I work here
* [ ] Tests added/passed
* [n/a] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

We'll probably need to do this in a few more places, but I'm breaking PRs into small chunks for easier reviews.

## Validation Steps Performed

Summoned the window to a bunch of different resolutions. Where it would use the wrong size before, it no longer does.
2021-07-20 16:26:35 +00:00
Mim van den Bos 17e68a09a8
Use WinRT VirtualKeyModifiers instead of a custom enum (#10603)
Replaces `KeyModifiers` with the pretty much equivalent
`VirtualKeyModifiers` enum in winrt.

After doing this I noticed #10593 which changes the KeyChords a lot, but
it seems these PRs are still compatible

The issue also mentions replacing Vkey with
`Windows::System::VirtualKey`, but I chose not to because that enum only
includes a subset of the keys terminal supports here (no VK_OEM_* keys)

## Validation Steps Performed
Changed key bind in config, and confirmed it still works after
restarting terminal

Closes #877
2021-07-12 21:24:26 +00:00
Leon Liang 96f4a9daef
Add tray icon when quake window is minimized (#10179)
This PR is a small start in a broader "Minimize to Tray" feature (#5727).
This particular change is scoped only to the scenario when a quake window
is minimized. Currently the only way to bring back the quake window
when it's minimized is to press the global hotkey again. This gives another
option - to press the terminal icon in the tray.

Eventually though, minimize to tray will be available for any window, and
I'd like more time to flesh out the general porpoise scenarios and context
menus. Having just a bit in this PR also helps reviewers by keeping it small!
2021-07-08 08:25:43 -07:00
Dustin L. Howett f3ca1ed136
Work around an ARM64 compiler crash by splitting a coroutine up (#10306)
Built and tested in PackageES

(cherry picked from commit fd06b0ce60)
2021-06-01 11:57:17 -05:00
Mike Griese e3d673ecd4
Hide _quake window on minimize ALWAYS (#10113)
## Summary of the Pull Request

This is a scoped implementation of "hide on minimize", only to the `_quake` window. When minimized, the `_quake` window won't appear in the taskbar. IT ALSO WON'T APPEAR IN THE TRAY, BECAUSE WE DON'T HAVE ONE YET.

I talked about this with @DHowett, and it seemed cool. Other windows will still minimize normally.

## References
* Original thread: #653
* Spec: #9274 
* megathread: #8888
* minimize to tray: #5727 

## PR Checklist
* [x] Closes https://github.com/microsoft/terminal/projects/5#card-61246940
* [x] I work here
* [ ] Tests added/passed
* [ ] Requires documentation to be updated - probably yea, but something <sub>something <sub>something</sub></sub>

## Detailed Description of the Pull Request / Additional comments

After playing with it, it is in fact, cool.

ALSO `LOG_IF_WIN32_BOOL_FALSE` should DEFINITELY not be used with `ShowWindow`. [`ShowWindow`](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-showwindow#return-value) returns false if the window was previously hidden, but doesn't `SetLastError`, so that macro will _throw_.

## Validation Steps Performed


```jsonc
        { "keys": "ctrl+`", "command": { "action": "quakeMode" } },
        { "keys": "ctrl+1", "command": { "action": "globalSummon", "name": "_quake" } },
        // { "keys": "ctrl+1", "command": { "action": "globalSummon" } },
        // { "keys": "ctrl+2", "command": { "action": "globalSummon", "desktop": "toCurrent" } },
        // { "keys": "ctrl+2", "command": { "action": "globalSummon", "toggleVisibility": false } },
        // { "keys": "ctrl+2", "command": { "action": "globalSummon", "dropdownDuration": 2000 } },
        { "keys": "ctrl+2", "command": { "action": "globalSummon", "monitor": "any" } },
        // { "keys": "ctrl+3", "command": { "action": "globalSummon", "desktop": "onCurrent" } },
        { "keys": "ctrl+3", "command": { "action": "globalSummon", "monitor": "toMouse" } },
        // { "keys": "ctrl+4", "command": { "action": "globalSummon", "desktop": "any" } },
        { "keys": "ctrl+4", "command": { "action": "globalSummon", "monitor": "toMouse", "dropdownDuration": 500 } },
        { "keys": "ctrl+5", "command": { "action": "globalSummon", "dropdownDuration": 500 } },
```
2021-05-18 10:44:42 +00:00
Mike Griese 3866771b1b
Add "monitor": "any"|"toCurrent"|"toMouse" setting to globalSummon (#10092)
#### ⚠️ this pr targets #9977

## Summary of the Pull Request

This adds support for part of the `monitor` property for `globalSummon`. It also goes a little off-spec:

```json
"monitor": "any"|"toCurrent"|"toMouse"
```

* `monitor`: This controls the monitor that the window will be summoned from/to
  - `"any"`: Summon the MRU window, regardless of which monitor it's currently on.
  - `"toCurrent"`/omitted: (_default_): Summon the MRU window **TO** the monitor with the current **foreground** window.
  - [**NEW**] `"toMouse"`: Summon the MRU window **TO** the monitor where the **mouse** cursor is.

When I was playing with this, It felt like `toMouse` was always what I wanted, not `toCurrent`. We can always just comment that out if we think that's contentious - I'm aware I didn't originally spec that.

## References
* Original thread: #653
* Spec: #9274 
* megathread: #8888

## PR Checklist
* [x] Closes https://github.com/microsoft/terminal/projects/5#card-60325291
* [x] I work here
* [ ] Tests added/passed
* [ ] Requires documentation to be updated 😢 

## Detailed Description of the Pull Request / Additional comments

I made `toMouse` the default because it felt better. fite-me.jpg 

## Validation Steps Performed
my ever evolving blob:

```jsonc
    { "keys": "ctrl+`", "command": { "action": "quakeMode" } },
    { "keys": "ctrl+1", "command": { "action": "globalSummon" } },
    // { "keys": "ctrl+2", "command": { "action": "globalSummon", "desktop": "toCurrent" } },
    // { "keys": "ctrl+2", "command": { "action": "globalSummon", "toggleVisibility": false } },
    // { "keys": "ctrl+2", "command": { "action": "globalSummon", "dropdownDuration": 2000 } },
    { "keys": "ctrl+2", "command": { "action": "globalSummon", "monitor": "any" } },
    // { "keys": "ctrl+3", "command": { "action": "globalSummon", "desktop": "onCurrent" } },
    { "keys": "ctrl+3", "command": { "action": "globalSummon", "monitor": "toMouse" } },
    // { "keys": "ctrl+4", "command": { "action": "globalSummon", "desktop": "any" } },
    { "keys": "ctrl+4", "command": { "action": "globalSummon", "monitor": "toMouse", "dropdownDuration": 500 } },
    { "keys": "ctrl+5", "command": { "action": "globalSummon", "dropdownDuration": 500 } },
```
2021-05-17 12:57:08 +00:00
Mike Griese 6e11780ca6
Add property to control dropdown speed of global summon (#9977)
## Summary of the Pull Request

Adds the `dropdownDuration` property to `globalSummon`. This controls how fast the window appears on the screen when summoned from minimized. It similarly controls the speed for sliding out of view when the window is dismissed with `"toggleVisibility": true`.

`dropdownDuration` specifies the duration in **milliseconds**. This defaults to `0` for `globalSummon`, and defaults to `200` for `quakeMode`. 200 was picked because, according to [`AnimateWindow`](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-animatewindow): 

>  Typically, an animation takes 200 milliseconds to play.

Do note that you won't be able to interact with the window during the animation! Input sent during the dropdown will arrive at the end of the animation, but input sent during the slide-up _won't_. Avoid setting this to large values!

The gifs are in Teams. 

## References
* Original thread: #653
* Spec: #9274 
* megathread: #8888

## PR Checklist
* [x] Closes https://github.com/microsoft/terminal/projects/5#card-59030824
* [x] I work here
* [x] Tests added/passed
* [n/a] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

I had the following previously in the doc comments, but it feels better in the PR body:

- This was chosen because it was easier to implement and generally nicer than:
  * `AnimateWindow`, which would show the window borders for the duration of
    the animation, and occasionally just plain not work. Additionally, for
    `AnimateWindow` to work, the window much not be visible, so we'd need to
    first restore the window, then hide it, then animate it. That would flash
    the taskbar.
  * `SetWindowRgn` on the root HWND, which caused the xaml content to shift to
    the left, and caused a black bar to be drawn on the right of the window.
    Presumably, `SetWindowRgn` and `DwmExtendFrameIntoClientArea` did not play
    well with each other.
  * `SetWindowPos(..., SWP_NOSENDCHANGING)`, which worked the absolute best for
    longer animations, and is the closest to the actual implementation of
    `AnimateWindow`. This would resize the ROOT window, without sending resizes
    to the XAML island, allowing the content to _not_ reflow. but for a
    duration of 200ms, would only ever display ~2 frames. That's basically
    not even animation anymore, it's now just an "appear". Since that's how
    long the default animation is, if felt silly to have it basically not
    work by default.
- If a future reader would like to implement this better, **they should feel
  free to**, and not mistake my notes here as expertise. These are research
  notes into the dark and terrible land that is Win32 programming. I'm no expert. 

## Validation Steps Performed

This is the blob of json I'm testing with these days:

```jsonc
        { "keys": "ctrl+`", "command": { "action": "quakeMode" } },
        { "keys": "ctrl+1", "command": { "action": "globalSummon" } },
        // { "keys": "ctrl+2", "command": { "action": "globalSummon", "desktop": "toCurrent" } },
        // { "keys": "ctrl+2", "command": { "action": "globalSummon", "toggleVisibility": false } },
        { "keys": "ctrl+2", "command": { "action": "globalSummon", "dropdownDuration": 2000 } },
        { "keys": "ctrl+3", "command": { "action": "globalSummon", "desktop": "onCurrent" } },
        { "keys": "ctrl+4", "command": { "action": "globalSummon", "desktop": "any" } },
```

* <kbd>ctrl+\`</kbd> will summon the quake window with a _quick_ animation
* <kbd>ctrl+2</kbd> will summon the window with a  s l o w  animation
2021-05-17 07:28:46 -05:00
Michael Niksa 66fdc645f7
Set keyword flags on all tracelog events (#10098)
Set keyword flags on all events so those sharing a provider with
telemetry do not fire unless tracing is enabled

## PR Checklist
* [x] Closes #10093 
* [x] I work here
* [x] Tests passed
* [x] Documentation added in `til.h` about how keywords work and at the
  only other site of keywords we define in the Host project tracing
  files.

## Detailed Description of the Pull Request / Additional comments
I initially thought that we would need to split providers here to
accomplish this... but @DHowett helped me realize that might be a lot of
additional metadata and bloat binary size. So with help from a friend
from fundamentals, I realized that we could use Keywords to
differentiate here. We can no longer define 0 keywords as that
represents an any/all scenario. Every `TraceLoggingWrite` event now
needs a keyword. When our events have a keyword, they're not included in
any trace. Additionally, when we have an explicit keyword to check that
is different from the ones used for the telemetry pipeline, we can
ensure that we only do "hard work" to generate debug trace data when an
"ALL" type listener like TraceView or Windows Performance Recorder with
our profiles is listening to these providers for ALL keyworded events. 

## Validation Steps Performed
- [x] - Built with full release build config to confirm performance is
  worse than dev builds BECAUSE of the telemetry event collector camping
  our provider and triggering full trace event generation on shared
  providers.
- [x] - Built with full release build config to enable statistics
  collection and validated trace event collection is excluded and trace
  event short-circuits work with this change.
- [x] - Checked that TraceView still sees both telemetry and tracing
  events
- [x] - Checked that WPR with our .wprp profile sees both telemetry and
  tracing events
2021-05-14 23:14:26 +00:00
Mike Griese 30d2d2c76d
When the window is summoned and is already active, minimize it. (#9963)
This adds a `toggleVisibility` parameter to `globalSummon`. 
* When `true` (default): when you press the global summon keybinding, and the window is currently the foreground window, we'll minimize the window.
* When `false`, we'll just do nothing.

## References
* Original thread: #653
* Spec: #9274 
* megathread: #8888

## PR Checklist
* [x] Checks a box in #8888
* [x] closes https://github.com/microsoft/terminal/projects/5#card-59030814
* [x] I work here
* [ ] No tests for this one.
* [ ] yes yes eventually I'll come back on the docs

## Detailed Description of the Pull Request / Additional comments

I've got nothing extra to add here. This one's pretty simple. I'm only targeting #9954 since that one laid so much foundation to build on, with the `SummonBehavior`

## Validation Steps Performed

Played with this for a while, and it's amazing.
2021-04-28 18:57:14 -05:00
Mike Griese 65b22b9abb
Add desktop param to globalSummon; set _quake = toCurrent (#9954)
This adds support for the `desktop` param to the `globalSummon` action. It accepts 3 values:
* `toCurrent` (default): The window moves to the current desktop when it's summoned
* `any`: We don't care what desktop the window is on. We'll go to the desktop the window is on when we summon it.
* `onCurrent`: We'll only try to summon the MRU window on this desktop when summoning a window. 
  * When combined with `name`, if there's a window matching `name`, we'll move it to this desktop. 
  * If there's not a window on this desktop, and `name` is omitted, then we'll make a new window.

`quakeMode` was also updated to use `toCurrent` behavior by default.

## References
* Original thread: #653
* Spec: #9274 
* megathread: #8888

## PR Checklist
* [x] Checks some boxes in #8888
* [x] closes https://github.com/microsoft/terminal/projects/5#card-59030845
* [x] I work here
* [x] Tests added 
* [n/a] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

S/O to https://github.com/microsoft/PowerToys, who graciously let us use `VirtualDesktopUtils` for figuring out what desktop is the current desktop. Yea, that's all we needed that entire file for. No, there isn't an API for this (_surprised-pikachu.png_)

## Validation Steps Performed

Played with this for a while, and it's amazing.
2021-04-28 17:25:48 -05:00
Mike Griese d08271e734
Add globalSummon action (#9854)
Adds support for two new actions:
* `globalSummon`, which can be used to activate a window using a _global_ (READ: OS-level) hotkey.
  - accepts an optional `name` argument. When provided, this will attempt to summon with the given name. When omitted, we'll try to summon the most recent window.
* `quakeMode` which is `globalSummon` for the `_quake` window.

These actions are stored in the actions array, but are read by the `WindowsTerminal` level and bound to the OS in `IslandWindow`. The monarch registers for these keybindings with the OS. When one is pressed, the monarch will recieve a `WM_HOTKEY` message. It'll use that to look up the corresponding action args. It'll use those to try and summon the right window.

## References

* #8888: Quake mode megathread
* #9274: Spec (**guys seriously i just need one more ✔️**)
* #9785: The start of granting "\_quake" super powers

## PR Checklist
* [x] Closes #653 - I'm gonna say this closes it for now, though we have _many_ follow-ups in #8888
* [x] I work here
* [x] Tests added/passed

## Validation Steps Performed

* Validated that it works with `win` keys
* Validated that it works without `win` keys
* Validated that it hot-reloads
* Validated that it moves to the new monarch
* Validated that you can bind both `globalSummon` and `quakeMode` at the same time and do different things
* Validated that you can bind `globalSummon` with a name and it creates that name if it doesn't already exist
2021-04-28 17:13:28 -05:00
Mike Griese dc6631355f
Make the window name _quake special (#9785)
## Summary of the Pull Request

This PR adds some special behavior to the window named "\_quake".
* When creating the quake window, it ignores "initialRows" and "initialCols" and opens on the top half of the monitor.
  - It uses `initialPosition` to determine which monitor this is
* It cannot be moved
* It can only be vertically resized on the bottom border.
* It's always in focus mode.
  - We should probably have an issue tracking "Allow showing tabs in focus mode"? Maybe?
  - This one element is maybe the one I'm least attached to

When renaming a window to "\_quake", it adopts all those behaviors as well. It does not exit focus mode when leaving QM, nor does it resize back. That seemed unnecessary. 

## References

* As spec'ed in #9274
* See also #8888

## PR Checklist
* [x] In the pursuit of #653 
* [x] I work here
* [ ] Tests added/passed
* [ ] Requires documentation to be updated, but I'm not gonna do any of that till quake mode is totally done. 

## Detailed Description of the Pull Request / Additional comments

Note that this doesn't do things like:
* dropdown
* global hotkey summon 
* summon to the current monitor 
* summon to the current desktop

I'm doing #653 _very_ piecemeal, to try and make the PRs less egregious.

## Validation Steps Performed

* validated that center on launch still works
* validated that QM works on different monitors based on `initialPosition`
* validated entering/exiting QM behaves as expected

## TODO!
* [ ] When snapping the quake window between desktops with <kbd>win+shift+arrow</kbd>, the window doesn't horizontally re-size to the new monitor dimensions. It should.
2021-04-26 19:36:23 +00:00
Evan Koschik bc1ff0b71a
Fix restore window position when exiting fullscreen (#9737)
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? -->
## Summary of the Pull Request

This change cleans up the Fullscreen implementation for both conhost and Terminal, improving the restore position (where the window goes when exiting fullscreen).

Prior to this change the window wasn't guaranteed to restore somewhere on the window's current monitor when exiting fullscreen. With this change the window will restore always to its current monitor, at a reasonable location (and will 'double restore' (to fullscreen->maximize->restore) after monitor changes while fullscreen, which is the expected user behavior.

<!-- Other than the issue solved, is this relevant to any other issues/existing PRs? --> 
## References

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
* [x] Closes #9746
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx

<!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

A fullscreen window's monitor can change.
 - Win+Shift+left/right migrates a window between monitors.
 - User could open settings, display, and move the monitor or change its DPI.
 - The monitor could be unplugged.
 - The session could be remote and be disconnected.

A fullscreen window stores a 'restore position' when entering fullscreen, used to move the window back 'where it was'. BUT, its unexpected for the window to exit fullscreen and jump to another monitor. This means its previous position must be migrated from the old monitor's work area to the new monitor's work area.

If a window is maximized, it is sized to the work area. Like with fullscreen, a maximized window has a 'restore position', though unlike with fullscreen the restore position for maximized is stored by the system itself. Migration in cases where a maximized (or fullscreen) window's monitor changes is also taken care of by the system. To restore 'safely' to maximized (after changing window styles) a window must only `SetWindowPos(SWP_FRAMECHANGED)`. While technically a maximized window that becomes fullscreen 'is still maximized' (from Win32's perspective), its prudent to also `ShowWindow(SW_MAXIMIZED)` prior to `SWP_FRAMECHANGED` (to explicitly make the window maximized).

If not restoring to maximized, the restore position is adjusted by the new/ old work area. Additionally, the new/ old window DPI is used to adjust the size of the window by the DPI change (keeping the window's logical size the same).
 - The work area origin is checked first (shifting window rect by the change in origin)
 - The DPI is checked next, changing right/ bottom (size only)
 - Each edge of the window is compared against the corresponding edge of the work area, nudging the window back on-screen if hanging offscreen. By shifting right before left, bottom before top, the top-left is guaranteed on-screen. 

<!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

Tried it out. Seemed to work on my machine.
Jk, ran conhost/ terminal on mixed DPI system, max (or not), fullscreen, win+shift+left/ exit fullscreen/ maximize. Monitor unplug, etc.
2021-04-13 16:33:00 +00:00
Mike Griese 847749f19e
Force activate existing windows when running a commandline in them (#9137)
This will make sure to summon the terminal window when running a
commandline in it. 
* If the window is on another desktop, the OS will switch to the desktop
  the window is on. 
* If the window is minimized, it will restore it.

This is taken from my quake mode branch. It works aggressively. 848682a,
fee6473, 342d3f2, 5052d31 all had other attempts at doing this, but they
didn't work reliably. Part of the trick is that I don't _think_ Windows
wants one process to be able to move another process into the
foreground. In this case though, we _do_ want to move ourself into the
foreground, and this `AttachThreadInput` hack seems to be the only way
to do it reliably.

References #5000
Uses code authored for #653

Closes https://github.com/microsoft/terminal/projects/5#card-54636373
2021-02-17 21:37:22 +00:00
Mike Griese 03ebe514e9
Add support for running a commandline in another WT window (#8898)
## Summary of the Pull Request

**If you're reading this PR and haven't signed off on #8135, go there first.**

![window-management-000](https://user-images.githubusercontent.com/18356694/103932910-25199380-50e8-11eb-97e3-594a31da62d2.gif)

This provides the basic parts of the implementation of #4472. Namely:
* We add support for the `--window,-w <window-id>` argument to `wt.exe`, to allow a commandline to be given to another window.
    * If `window-id` is `0`, run the given commands in _the current window_.
    * If `window-id` is a negative number, run the commands in a _new_ Terminal window.
    * If `window-id` is the ID of an existing window, then run the commandline in that window.
    * If `window-id` is _not_ the ID of an existing window, create a new window. That window will be assigned the ID provided in the commandline. The provided subcommands will be run in that new window.
    * If `window-id` is omitted, then create a new window.


## References
* Spec: #8135
* Megathread: #5000
* Project: projects/5

## PR Checklist
* [x] Closes #4472
* [x] I work here
* [x] Tests added/passed
* [ ] Requires documentation to be updated - **sure does**

## Detailed Description of the Pull Request / Additional comments

Note that `wt -w 1 -d c:\foo cmd.exe` does work, by causing window 1 to change 

There are limitations, and there are plenty of things to work on in the future:
* [ ] We don't support names for windows yet
* [ ] We don't support window glomming by default, or a setting to configure what happens when `-w` is omitted. I thought it best to lay the groundwork first, then come back to that.
* [ ] `-w 0` currently just uses the "last activated" window, not "the current". There's more follow-up work to try and smartly find the actual window we're being called from.
* [ ] Basically anything else that's listed in projects/5.

I'm cutting this PR where it currently is, because this is already a huge PR. I believe the remaining tasks will all be easier to land, once this is in. 

## Validation Steps Performed

I've been creating windows, and closing them, and running cmdlines for a while now. I'm gonna keep doing that while the PR is open, till no bugs remain.

# TODOs
* [x] There are a bunch of `GetID`, `GetPID` calls that aren't try/caught 😬 
  -  [x] `Monarch.cpp`
  -  [x] `Peasant.cpp`
  -  [x] `WindowManager.cpp`
  -  [x] `AppHost.cpp`
* [x] If the monarch gets hung, then _you can't launch any Terminals_ 😨 We should handle this gracefully.
  - Proposed idea: give the Monarch some time to respond to a proposal for a commandline. If there's no response in that timeframe, this window is now a _hermit_, outside of society entirely. It can't be elected Monarch. It can't receive command lines. It has no ID.  
  	- Could we gracefully recover from such a state? maybe, probably not though.
    -  Same deal if a peasant hangs, it could end up hanging the monarch, right? Like if you do `wt -w 2`, and `2` is hung, then does the monarch get hung waiting on the hung peasant?
  - After talking with @miniksa, **we're gonna punt this from the initial implementation**. If people legit hit this in the wild, we'll fix it then.
2021-02-10 11:28:09 +00:00
Josh Soref 42f7403bf5
ci: update to Spell check to 0.0.17a (#9014)
### Plurals and paste tenses
In the past, plurals `foo`+`s` and past tenses `foo`+`ed` were
automatically tolerated. This turned out to be a bad design choice on my
part.

The basic example is that `potatos` would sometimes be treated as a
mistake and sometimes not (depending on the presence of `potato`).

You can see in this PR, that this logic resulted in `Applys` being
accepted as a word along with `AppContainered` -- there's nothing
intrinsically wrong w/ the latter, but unfortunately in order to screen
out the former, my shortcut just couldn't stick around. This means that
the `dictionary`/`expect` files will grow perhaps by a tiny bit, but as
you can see, not really by much.

This is also why `thereses` (a user) was accepted as a word in the past
(therese is in the base dictionary, so `therese` + `s` was acceptable).

### Pull requests

When GitHub initially introduced GitHub Actions, the event for
`pull_request` was created without enough permission for a tool like
this to work properly. I worked around that by using the `schedule`
event. In 2020, they introduced a replacement event
`pull_request_target` which has enough permission. This means that I can
stop relying on the `schedule` event.

### Miscellaneous

* I've folded together some `expect/` files since now is as good a time
  as any.
* I've included a hint about `excludes.txt` (I added a similar one for
  our primary repo recently, and it came up this week in
  `microsoft/terminal` -- @zadjii-msft)
* I've standardized on a default of `.github/actions/spelling` to make
  the out of the box experience easier for new adopters, so I'm applying
  that change here -- if you're attached to the old directory name,
  specifying it is still supported. -- note the directory rename may
  cause a merge conflict for people with open PRs and changes to the
  contents, this shouldn't be a big problem.
2021-02-03 11:17:38 -08:00
PankajBhojwani 1fbcf34ba8
Add a setting to flash the taskbar when the terminal emits BEL (#8215)
The terminal taskbar icon can now flash when the BEL sequence is
emitted, to let the user know something needs their attention. 

The `BellStyle` setting can now be set to `audible`, `visual` or both or
none. When the pane receives a BEL event and the `bellStyle` includes
`visual`, we bubble the event up all the way to `AppHost` to handle
flashing the taskbar. 

Closes #1608
2020-11-18 22:55:10 +00:00
PankajBhojwani 16e8a84cfb
Implement ConEmu's OSC 9;4 to set the taskbar progress indicator (#8055)
This commit implements the OSC 9;4 sequence per the [ConEmu style].

| sequence                   | description                                       |
| ------------               | ------------                                      |
| `ESC ] 9 ; 4 ; st ; pr ST` | Set progress state on taskbar and tab.            |
|                            | When `st` is:                                     |
|                            |                                                   |
|                            | `0`: remove progress.                             |
|                            | `1`: set progress value to `pr` (number, 0-100).  |
|                            | `2`: set the taskbar to the "Error" state         |
|                            | `3`: set the taskbar to the "Indeterminate" state |
|                            | `4`: set the taskbar to the "Warning" state       |

We've also extended this with:
* st 3: set indeterminate state
* st 4: set paused state

We handle multiple tabs sending the sequence by using the the last focused
control's taskbar state/progress.

Upon receiving the sequence in `TerminalApi`, we send an event that gets caught
by `TerminalPage`. `TerminalPage` then fires another event that gets caught by
`AppHost` and that's where we set the taskbar progress. 

Closes #3004 

[ConEmu style]: https://conemu.github.io/en/AnsiEscapeCodes.html#ConEmu_specific_OSC
2020-11-18 14:24:11 -08:00
Don-Vito e3fcfccc52
Prevent resizing terminal to a lower-than-minimum width (#8066)
Until now, we relied on WM_SIZING to ensure that the island is not
downsized below minimal allowed dimensions. However, on some occasions
WM_WINDOWPOSCHANGED, e.g. when anchoring a window to the top/bottom of
the screen. This message will use dimensions obtained from
WM_GETMINMAXINFO. Until now we didn't override this value, falling back
to the defaults. As a result we got an inconsistent behavior (at least
when attaching the anchor).

I added logic very similar to the one we use in IslandWindow::_OnSizing
to the MINMAXINFO handler: snap the client area, add non client
exclusive are, consider DPI along the computation.

## Validation Steps Performed
* Manual testing of minimizing, maximizing, resizing, attaching
  different anchors, etc.

Closes #8026
2020-11-13 03:15:46 +00:00
Dustin L. Howett 5a1c931f77
Update WT's icon at runtime to match high-contrast as applicable (#7971)
This commit introduces 8 more variants of the .ICO file, embeds the
right ones into WindowsTerminal.exe, and adds code that will select the
most appropriate icon at runtime.

Since we're a Centennial application, the "application" icon inside our
package isn't used by the shell for the taskbar thumbnails or the
Alt-Tab window.

To quote J. Tippet,
> I believe there are two possible fixes:
>
> 1. Fix the OS shell to prefer the MRT icon instead of preferring the
>    win32 icon
> 2. Add alternate versions of /res/terminal.ico
> The 1st fix is clearly better, since it benefits any hybrid app. But
> the 2nd fix is much easier, since it'd just take about an hour to gin up
> a new .ico file and hack the .RC file to refer to it when building the
> preview flavor.

... and to quote Michael Ratanapintha,

> Basically, if your MSIX-packaged desktop app's image resources are
> separate files or even separate MSIX packages, they may be loaded by
> MRT. If they're embedded in the .exe, they're the old-fashioned Win32
> resources Mr. Tippet is referring to.

This is the "2nd fix."

Fixes #6777

Co-authored-by: Jeffrey Tippet <jtippet@ntdev.microsoft.com>
2020-10-28 00:39:38 +00:00
Don-Vito f86045e041
7124: Add focus and maximizedFocus launch modes (#7873)
This commit introduces two new launch modes: focus and maximizedFocus. 
* Focused mode, behaves like a default mode, but with the Focus Mode
  enabled.
* Maximized focused mode, behaves like a Maximized mode, but with the
  Focus Mode enabled.

There two ways to invoke these new modes:
* In the settings file: you set the "launchMode" to either "focus" or
  "maximizedFocus"
* In the command line options, you can path -f / --focus, which is
  mutually exclusive with the --fullscreen, but can be combined with the
  --maximized:
  * Passing -f / --focus will launch the terminal in the "focus" mode
  * Passing -fM / --focus --maximized will launch the terminal in the
    "maximizedFocus" mode

This should resolve a relevant part in the command line arguments
mega-thread #4632

Closes #7124
Closes #7825
Closes #7875
2020-10-14 22:19:51 +00:00
Don-Vito cb732a4bcc
7571: do not activate terminal window upon settings modificaion (#7887)
Took this as an easy starter. The method IslandWindow::SetAlwaysOnTop is
triggered once terminal settings are reloaded (in
TerminalPage::_RefreshUIForSettingsReload flow). This method calls
SetWindowPos without SWP_NOACTIVATE. As a result the window gets
activated, the focus is set and the cursor starts blinking.

Added SWP_NOACTIVATE in all SetWindowPos calls from IslandWindow and
NoClientIslandWindow (where it was missing). Please let me know if this
is an overkill - it is not required to fix the issue, however seems a
good practice, that might help if we decide to apply more settings
immediately.

## Validation Steps Performed
* Only manual testing - please guide me to the relevant UT framework, if
  exists. 
* Trying to reproduce this with VS attached doesn't work - the window
  gets the focus in any case.
* Tested as a standalone application, by modifying different settings
  (and comparing the results before and after the fix).
* Checked with Spy++ that no WM_ACTIVATE / WM_SETFOCUS is thrown upon
  settings modification
* Applied terminal resizing, toggling full screen and focus mode to
  check no regression was introduced.

Closes #7571
2020-10-13 15:40:56 -07:00
Carlos Zamora 2608e94822
Introduce TerminalSettingsModel project (#7667)
Introduces a new TerminalSettingsModel (TSM) project. This project is
responsible for (de)serializing and exposing Windows Terminal's settings
as WinRT objects.

## References
#885: TSM epic
#1564: Settings UI is dependent on this for data binding and settings access
#6904: TSM Spec

In the process of ripping out TSM from TerminalApp, a few other changes
were made to make this possible:
1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was
   moved to `CascadiaSettings`
   - These are defined as static functions. They also no longer check if
     `AppLogic::Current()` is nullptr.
2. `enum LaunchMode` was moved from TerminalApp to TSM
3. `AzureConnectionType` and `TelnetConnectionType` were moved from the
   profile generators to their respective TerminalConnections
4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are
   exposed as `hstring` instead of `std::filesystem::path`
5. `Command::ExpandCommands()` was exposed via the IDL
   - This required some of the warnings to be saved to an `IVector`
     instead of `std::vector`, among some other small changes.
6. The localization resources had to be split into two halves.
   - Resource file linked in init.cpp. Verified at runtime thanks to the
     StaticResourceLoader.
7. Added constructors to some `ActionArgs`
8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to
   `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp.

A large amount of work includes moving to the new namespace
(`TerminalApp` --> `Microsoft::Terminal::Settings::Model`).

Fixing the tests had its own complications. Testing required us to split
up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a
non-local test variant can be found in #7743.

Closes #885
2020-10-06 09:56:59 -07:00
Mike Griese 3b2ee448f9
Add support for "Always on top" mode (#6903)
This PR adds support for always on top mode, via two mechanisms:
* The global setting `alwaysOnTop`. When set to true, the window will be
  created in the "topmost" group of windows.  Changing this value will
  hot-reload whether the window is in the topmost group.
* The action `toggleAlwaysOnTop`, which will toggle the `alwaysOnTop`
  property at runtime.

## Detailed Description of the Pull Request / Additional comments

All "topmost" windows maintain an internal z-ordering relative to one
another, but they're all always above all other "non-topmost" windows.
So multiple Windows Terminal windows which are both `alwaysOnTop` will
maintain a z-order relative to one another, but they'll all be on top of
all other windows.

## Validation Steps Performed

Toggled always on top mode, both in the settings and also at runtime,
and verified that it largely did what I expected.

Closes #3038
2020-07-14 21:02:18 +00:00
Mike Griese 1c8e83d52d
Add support for focus mode (#6804)
## Summary of the Pull Request

Add support for "focus" mode, which only displays the actual terminal content, no tabs or titlebar. The edges of the window are draggable to resize, but the window can't be moved in borderless mode.

The window looks _slightly_ different bewteen different values for `showTabsInTitlebar`, because switching between the `NonClientIslandWindow` and the `IslandWindow` is _hard_.

`showTabsInTitlebar` | Preview
-- | --
`true` | ![image](https://user-images.githubusercontent.com/18356694/86639069-f5090080-bf9d-11ea-8b29-fb1e479a078d.png)
`false` | ![image](https://user-images.githubusercontent.com/18356694/86639094-fafee180-bf9d-11ea-8fc0-6804234a5113.png)

## PR Checklist
* [x] Closes #2238 
* [x] I work here
* [ ] Tests added/passed
* [ ] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

* **KNOWN ISSUE**: Upon resizing the NCIW, the top frame margin disappears, making that border disappear entirely. 6356aaf has a bunch of WIP work for me trying to fix that, but I couldn't get it quite right.

## Validation Steps Performed
* Toggled between focus and fullscreen a _bunch_ in both modes.
2020-07-13 17:40:20 +00:00
Dustin L. Howett 9ce884c4fb
Tie up some A11y loose threads (#6417)
This pull request moves WindowUiaProvider back into Win32 interactivity
and deletes all mention of it from Windows Terminal. Terminal does not
have a single toplevel window that requires Console-like UIA, as each
Xaml control inside it is in charge of its own destiny.

I've also merged `IUiaWindow` and `IConsoleWindow` back together, as
well as `WindowUiaProviderBase` and `WindowUiaProvider`.

Things look a lot more like they did before we tore them apart.

## PR Checklist
* [x] Closes #3564
* [x] CLA
* [x] Tests added/passed (manual)
* [ ] Requires documentation to be updated
* [x] I've discussed this with core contributors already

## Validation

Carlos validated conhost and terminal on this branch.
2020-06-10 15:15:26 +00:00
Mike Griese 807d2cf2d2
Add support for fullscreen launchMode (#6060)
## Summary of the Pull Request

Adds `"launchMode": "fullscreen"`, which does what it says on the box.

## PR Checklist
* [x] Closes #288
* [x] I work here
* [ ] Tests added/passed
* [n/a] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

It's important to let the winow get created, _then_ fullscreen it, because otherwise, when the user exits fullscreen, the window is sized to like, 0x0 or something, and that's just annoying.
2020-05-28 16:53:01 +00:00
Carlos Zamora db5d2fe0a5
Add and enforce minimum width (#5599)
## Summary of the Pull Request
Enforces a minimum width of 460 wide. This allows tabs to always be seen (albeit partially).

NOTE: A minimum height was originally added to allow the About menu to be seen. This minimum height was removed from this PR because we don't foresee a circumstance where your Terminal is in that state, and you can't just resize it to make the content fit properly.

## References
#4990 may be fixed/affected by this?

## PR Checklist
* [X] Closes #4976 
* [X] Will close issue #5418 upon verification

## Validation Steps Performed
Here's some images of what the terminal looks like when it's at its minimum size:

### 100% scaling

#### 100% scaling: one tab
![100% scaling: one tab](https://user-images.githubusercontent.com/11050425/80408686-76e0fd00-887c-11ea-8283-35871d24652a.png)

#### 100% scaling: two tabs
![100% scaling: two tabs](https://user-images.githubusercontent.com/11050425/80408695-79435700-887c-11ea-9670-116cde320e07.png)

#### 100% scaling: 3 tabs (scrolling enabled)
![100% scaling: 3 tabs (scrolling enabled)](https://user-images.githubusercontent.com/11050425/80408701-7c3e4780-887c-11ea-8ede-8b69d20d6f66.png)


### 200% scaling

#### 200% scaling: one tab
![200% scaling: one tab](https://user-images.githubusercontent.com/11050425/80408783-9a0bac80-887c-11ea-8b62-bd064f89403d.png)

#### 200% scaling: two tabs
![200% scaling: two tabs](https://user-images.githubusercontent.com/11050425/80408793-9c6e0680-887c-11ea-9301-344189281006.png)

#### 200% scaling: 3 tabs (scrolling enabled)
![200% scaling: 3 tabs (scrolling enabled)](https://user-images.githubusercontent.com/11050425/80408799-9ed06080-887c-11ea-892a-ee8e329080c5.png)
2020-04-28 23:24:21 +00:00
Mike Griese a12a6285f5
Manually pass mouse wheel messages to TermControls (#5131)
## Summary of the Pull Request

As we've learned in #979, not all touchpads are created equal. Some of them have bad drivers that makes scrolling inactive windows not work. For whatever reason, these devices think the Terminal is all one giant inactive window, so we don't get the mouse wheel events through the XAML stack. We do however get the event as a `WM_MOUSEWHEEL` on those devices (a message we don't get on devices with normally functioning trackpads).

This PR attempts to take that `WM_MOUSEWHEEL` and manually dispatch it to the `TermControl`, so we can at least scroll the terminal content.

Unfortunately, this solution is not very general purpose. This only works to scroll controls that manually implement our own `IMouseWheelListener` interface. As we add more controls, we'll need to continue manually implementing this interface, until the underlying XAML Islands bug is fixed. **I don't love this**. I'd rather have a better solution, but it seems that we can't synthesize a more general-purpose `PointerWheeled` event that could get routed through the XAML tree as normal. 

## References

* #2606 and microsoft/microsoft-ui-xaml#2101 - these bugs are also tracking a similar "inactive windows" / "scaled mouse events" issue in XAML

## PR Checklist
* [x] Closes #979
* [x] I work here
* [ ] Tests added/passed
* [n/a] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

I've also added a `til::point` conversion _to_ `winrt::Windows::Foundation::Point`, and some scaling operators for `point`

## Validation Steps Performed

* It works on my HP Spectre 2017 with a synaptics trackpad
  - I also made sure to test that `tmux` works in panes on this laptop
* It works on my slaptop, and DOESN'T follow this hack codepath on this machine.
2020-04-01 16:58:16 +00:00
pi1024e 9f95b54f2c
Change NULL to nullptr since they are pointers (#4960)
Some functions and variables are having NULL assigned to them when they are in fact pointers, so nullptr might be more accurate here.
2020-03-20 20:35:12 +00:00
Josh Soref a13ccfd0f5
Fix a bunch of spelling errors across the project (#4295)
Generated by https://github.com/jsoref/spelling `f`; to maintain your repo, please consider `fchurn`

I generally try to ignore upstream bits. I've accidentally included some items from the `deps/` directory. I expect someone will give me a list of items to drop, I'm happy to drop whole files/directories, or to split the PR into multiple items (E.g. comments/locals/public).

Closes #4294
2020-02-10 20:40:01 +00:00
mcpiroman d4c527607a Snap to character grid when resizing window (#3181)
When user resizes window, snap the size to align with the character grid
(like e.g. putty, mintty and most unix terminals). Properly resolves
arbitrary pane configuration (even with different font sizes and
padding) trying to align each pane as close as possible.

It also fixes terminal minimum size enforcement which was not quite well
handled, especially with multiple panes.

This PR does not however try to keep the terminals aligned at other user
actions (e.g. font change or pane split). That is to be tracked by some
other activity.

Snapping is resolved in the pane tree, recursively, so it (hopefully)
works for any possible layout.

Along the way I had to clean up some things as so to make the resulting
code not so cumbersome:
1. Pane.cpp: Replaced _firstPercent and _secondPercent with single
   _desiredSplitPosition to reduce invariants - these had to be kept in
   sync so their sum always gives 1 (and were not really a percent). The
   desired part refers to fact that since panes are aligned, there is
   usually some deviation from that ratio.
2. Pane.cpp: Fixed _GetMinSize() - it was improperly accounting for
   split direction
3. TerminalControl: Made dedicated member for padding instead of
   reading it from a control itself. This is because the winrt property
   functions turned out to be slow and this algorithm needs to access it
   many times. I also cached scrollbar width for the same reason.
4. AppHost: Moved window to client size resolution to virtual method,
   where IslandWindow and NonClientIslandWindow have their own
   implementations (as opposite to pointer casting).

One problem with current implementation is I had to make a long call
chain from the window that requests snapping to the (root) pane that
implements it: IslandWindow -> AppHost's callback -> App ->
TerminalPage -> Tab -> Pane. I don't know if this can be done better.

## Validation Steps Performed
Spam split pane buttons, randomly change font sizes with ctrl+mouse
wheel and drag the window back and forth.

Closes #2834
Closes #2277
2020-01-08 13:19:23 -08:00
greg904 abb2df13b8 Use WS_POPUP for NonClientIslandWindow instead of overriding WM_NCCALCSIZE to remove borders (#3721)
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? -->
## Summary of the Pull Request

Fixes the sides disappearing when entering full screen mode when the window is maximized.
However, now, a Vista-style frame briefly appears when entering/exiting full screen.

<!-- Other than the issue solved, is this relevant to any other issues/existing PRs? --> 
## References

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
* [x] Closes #3709
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [x] Requires documentation to be updated (no)
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx

<!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

When the non-client island window is maximized and has the WS_OVERLAPPEDWINDOW style, SetWindowPos is "lying": the position ends up being offset compared to the one we gave it (found by debugging). So I changed it to use WS_POPUP like the client island window was already doing. But now it has the Vista frame that appears briefly when entering/exiting full screen like the client island window.

<!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2019-12-16 20:58:38 +00:00