## Summary of the Pull Request Reduce the number of times we dispatch a cursor changed event. We were firing it every time the renderer had to do anything related to the cursor. Unfortunately, blinking the cursor triggered this behavior. Now we just check if the position has changed. ## PR Checklist * [X] Closes #5143 ## Validation Steps Performed Verified using Narrator Also verified #3791 still works right |
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lib | ||
precomp.cpp | ||
precomp.h | ||
UiaRenderer.cpp | ||
UiaRenderer.hpp |