Applied-Energistics-2-tiler.../src/main/java/appeng/parts/layers/LayerISidedInventory.java

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/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
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package appeng.parts.layers;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumFacing;
import net.minecraft.util.IChatComponent;
import appeng.api.parts.IPart;
import appeng.api.parts.IPartHost;
import appeng.api.parts.LayerBase;
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import appeng.api.util.AEPartLocation;
/**
* Inventory wrapper for parts,
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*
* this is considerably more complicated then the other wrappers as it requires creating a "unified inventory".
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*
* You must use {@link ISidedInventory} instead of {@link IInventory}.
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*
* If your inventory changes in between placement and removal, you must trigger a PartChange on the {@link IPartHost} so
* it can recalculate the inventory wrapper.
*/
public class LayerISidedInventory extends LayerBase implements ISidedInventory
{
// a simple empty array for empty stuff..
private static final int[] NULL_SIDES = new int[] {};
InvLayerData invLayer = null;
/**
* Recalculate inventory wrapper cache.
*/
@Override
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public void notifyNeighbors()
{
// cache of inventory state.
int[][] sideData = null;
List<ISidedInventory> inventories = null;
List<InvSot> slots = null;
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inventories = new ArrayList<ISidedInventory>();
int slotCount = 0;
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for( AEPartLocation side : AEPartLocation.SIDE_LOCATIONS )
{
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IPart bp = this.getPart( side );
if( bp instanceof ISidedInventory )
{
ISidedInventory part = (ISidedInventory) bp;
slotCount += part.getSizeInventory();
inventories.add( part );
}
}
if( inventories.isEmpty() || slotCount == 0 )
{
inventories = null;
}
else
{
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sideData = new int[][] { NULL_SIDES, NULL_SIDES, NULL_SIDES, NULL_SIDES, NULL_SIDES, NULL_SIDES };
slots = new ArrayList<InvSot>( Collections.nCopies( slotCount, (InvSot) null ) );
int offsetForLayer = 0;
int offsetForPart = 0;
for( ISidedInventory sides : inventories )
{
offsetForPart = 0;
slotCount = sides.getSizeInventory();
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AEPartLocation currentSide = AEPartLocation.INTERNAL;
for( AEPartLocation side : AEPartLocation.SIDE_LOCATIONS )
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{
if( this.getPart( side ) == sides )
{
currentSide = side;
break;
}
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}
int[] cSidesList = sideData[currentSide.ordinal()] = new int[slotCount];
for( int cSlot = 0; cSlot < slotCount; cSlot++ )
{
cSidesList[cSlot] = offsetForLayer;
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slots.set( offsetForLayer, new InvSot( sides, offsetForPart ) );
offsetForLayer++;
offsetForPart++;
}
}
}
if( sideData == null || slots == null )
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{
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this.invLayer = null;
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}
else
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{
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this.invLayer = new InvLayerData( sideData, inventories, slots );
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}
// make sure inventory is updated before we call FMP.
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super.notifyNeighbors();
}
@Override
public int getSizeInventory()
{
if( this.invLayer == null )
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{
return 0;
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}
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return this.invLayer.getSizeInventory();
}
@Override
public ItemStack getStackInSlot( int slot )
{
if( this.invLayer == null )
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{
return null;
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}
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return this.invLayer.getStackInSlot( slot );
}
@Override
public ItemStack decrStackSize( int slot, int amount )
{
if( this.invLayer == null )
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{
return null;
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}
return this.invLayer.decreaseStackSize( slot, amount );
}
@Override
public ItemStack getStackInSlotOnClosing( int slot )
{
return null;
}
@Override
public void setInventorySlotContents( int slot, ItemStack itemstack )
{
if( this.invLayer == null )
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{
return;
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}
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this.invLayer.setInventorySlotContents( slot, itemstack );
}
@Override
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public String getName()
{
return "AEMultiPart";
}
@Override
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public boolean hasCustomName()
{
return false;
}
@Override
public int getInventoryStackLimit()
{
return 64; // no options here.
}
@Override
public boolean isUseableByPlayer( EntityPlayer entityplayer )
{
return false;
}
@Override
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public void openInventory(EntityPlayer player)
{
}
@Override
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public void closeInventory(EntityPlayer player)
{
}
@Override
public boolean isItemValidForSlot( int slot, ItemStack itemstack )
{
if( this.invLayer == null )
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{
return false;
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}
return this.invLayer.isItemValidForSlot( slot, itemstack );
}
@Override
public void markDirty()
{
if( this.invLayer != null )
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{
this.invLayer.markDirty();
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}
super.markForSave();
}
@Override
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public int[] getSlotsForFace( EnumFacing side )
{
if( this.invLayer != null )
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{
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return this.invLayer.getSlotsForFace( side );
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}
return NULL_SIDES;
}
@Override
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public boolean canInsertItem( int slot, ItemStack itemstack, EnumFacing side )
{
if( this.invLayer == null )
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{
return false;
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}
return this.invLayer.canInsertItem( slot, itemstack, side );
}
@Override
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public boolean canExtractItem( int slot, ItemStack itemstack, EnumFacing side )
{
if( this.invLayer == null )
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{
return false;
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}
return this.invLayer.canExtractItem( slot, itemstack, side );
}
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@Override
public int getField(
int id )
{
return 0;
}
@Override
public void setField(
int id,
int value )
{
}
@Override
public int getFieldCount()
{
return 0;
}
@Override
public void clear()
{
}
@Override
public IChatComponent getDisplayName()
{
return null;
}
}