Applied-Energistics-2-tiler.../client/render/BusRenderer.java

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Java
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package appeng.client.render;
import java.util.HashMap;
import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraftforge.client.IItemRenderer;
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import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
import appeng.api.parts.IAlphaPassItem;
import appeng.api.parts.IFacadePart;
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import appeng.api.parts.IPart;
import appeng.api.parts.IPartItem;
import appeng.client.ClientHelper;
import appeng.core.AEConfig;
import appeng.core.features.AEFeature;
import appeng.facade.IFacadeItem;
import appeng.util.Platform;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class BusRenderer implements IItemRenderer
{
public static final BusRenderer instance = new BusRenderer();
public RenderBlocksWorkaround renderer = new RenderBlocksWorkaround();
public static final HashMap<Integer, IPart> renderPart = new HashMap();
public IPart getRenderer(ItemStack is, IPartItem c)
{
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int id = (Item.getIdFromItem( is.getItem() ) << Platform.DEF_OFFSET) | is.getItemDamage();
IPart part = renderPart.get( id );
if ( part == null )
{
part = c.createPartFromItemStack( is );
if ( part != null )
renderPart.put( id, part );
}
return part;
}
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type)
{
return true;
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
{
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
if ( item == null )
return;
GL11.glPushMatrix();
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GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );
GL11.glEnable( GL11.GL_DEPTH_TEST );
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GL11.glEnable( GL11.GL_TEXTURE_2D );
GL11.glEnable( GL11.GL_LIGHTING );
if ( AEConfig.instance.isFeatureEnabled( AEFeature.AlphaPass ) && item.getItem() instanceof IAlphaPassItem
&& ((IAlphaPassItem) item.getItem()).useAlphaPass( item ) )
{
GL11.glBlendFunc( GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA );
GL11.glColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
GL11.glDisable( GL11.GL_ALPHA_TEST );
GL11.glEnable( GL11.GL_BLEND );
}
else
{
GL11.glAlphaFunc( GL11.GL_GREATER, 0.4f );
GL11.glEnable( GL11.GL_ALPHA_TEST );
GL11.glDisable( GL11.GL_BLEND );
}
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if ( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
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{
GL11.glTranslatef( -0.2f, -0.1f, -0.3f );
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}
if ( type == ItemRenderType.ENTITY )
{
GL11.glRotatef( 90.0f, 0.0f, 1.0f, 0.0f );
GL11.glScalef( 0.8f, 0.8f, 0.8f );
GL11.glTranslatef( -0.8f, -0.87f, -0.7f );
}
if ( type == ItemRenderType.INVENTORY )
GL11.glTranslatef( 0.0f, -0.1f, 0.0f );
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GL11.glTranslated( 0.2, 0.3, 0.1 );
GL11.glScaled( 1.2, 1.2, 1. );
GL11.glColor4f( 1, 1, 1, 1 );
Tessellator.instance.setColorOpaque_F( 1, 1, 1 );
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Tessellator.instance.setBrightness( 14 << 20 | 14 << 4 );
BusRenderHelper.instance.setBounds( 0, 0, 0, 1, 1, 1 );
BusRenderHelper.instance.setTexture( null );
BusRenderHelper.instance.setInvColor( 0xffffff );
renderer.blockAccess = ClientHelper.proxy.getWorld();
BusRenderHelper.instance.setOrientation( ForgeDirection.EAST, ForgeDirection.UP, ForgeDirection.SOUTH );
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renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0;
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renderer.useInventoryTint = false;
renderer.overrideBlockTexture = null;
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if ( item.getItem() instanceof IFacadeItem )
{
IFacadeItem fi = (IFacadeItem) item.getItem();
IFacadePart fp = fi.createPartFromItemStack( item, ForgeDirection.SOUTH );
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if ( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
{
GL11.glRotatef( 160.0f, 0.0f, 1.0f, 0.0f );
GL11.glTranslated( -0.4, 0.1, -1.6 );
}
if ( fp != null )
fp.renderInventory( BusRenderHelper.instance, renderer );
}
else
{
IPart ip = getRenderer( item, (IPartItem) item.getItem() );
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if ( ip != null )
{
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if ( type == ItemRenderType.ENTITY )
{
int depth = ip.cableConnectionRenderTo();
GL11.glTranslatef( 0.0f, 0.0f, -0.04f * (8 - depth) - 0.06f );
}
ip.renderInventory( BusRenderHelper.instance, renderer );
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}
}
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renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0;
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GL11.glPopAttrib();
GL11.glPopMatrix();
}
}