Applied-Energistics-2-tiler.../src/main/java/appeng/tile/AEBaseInvTile.java

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/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
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package appeng.tile;
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import net.minecraft.block.Block;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraftforge.common.util.ForgeDirection;
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import appeng.block.AEBaseBlock;
import appeng.tile.events.TileEventType;
import appeng.tile.inventory.IAEAppEngInventory;
import appeng.tile.inventory.InvOperation;
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public abstract class AEBaseInvTile extends AEBaseTile implements ISidedInventory, IAEAppEngInventory
{
@TileEvent( TileEventType.WORLD_NBT_READ )
public void readFromNBT_AEBaseInvTile( net.minecraft.nbt.NBTTagCompound data )
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{
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IInventory inv = this.getInternalInventory();
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NBTTagCompound opt = data.getCompoundTag( "inv" );
for( int x = 0; x < inv.getSizeInventory(); x++ )
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{
NBTTagCompound item = opt.getCompoundTag( "item" + x );
inv.setInventorySlotContents( x, ItemStack.loadItemStackFromNBT( item ) );
}
}
public abstract IInventory getInternalInventory();
@TileEvent( TileEventType.WORLD_NBT_WRITE )
public void writeToNBT_AEBaseInvTile( net.minecraft.nbt.NBTTagCompound data )
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{
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IInventory inv = this.getInternalInventory();
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NBTTagCompound opt = new NBTTagCompound();
for( int x = 0; x < inv.getSizeInventory(); x++ )
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{
NBTTagCompound item = new NBTTagCompound();
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ItemStack is = this.getStackInSlot( x );
if( is != null )
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is.writeToNBT( item );
opt.setTag( "item" + x, item );
}
data.setTag( "inv", opt );
}
@Override
public int getSizeInventory()
{
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return this.getInternalInventory().getSizeInventory();
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}
@Override
public ItemStack getStackInSlot( int i )
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{
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return this.getInternalInventory().getStackInSlot( i );
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}
@Override
public ItemStack decrStackSize( int i, int j )
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{
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return this.getInternalInventory().decrStackSize( i, j );
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}
@Override
public ItemStack getStackInSlotOnClosing( int i )
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{
return null;
}
@Override
public void setInventorySlotContents( int i, ItemStack itemstack )
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{
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this.getInternalInventory().setInventorySlotContents( i, itemstack );
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}
/**
* Returns the name of the inventory
*/
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@Override
public String getInventoryName()
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{
return this.getCustomName();
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}
/**
* Returns if the inventory is named
*/
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@Override
public boolean hasCustomInventoryName()
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{
return this.hasCustomName();
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}
@Override
public int getInventoryStackLimit()
{
return 64;
}
@Override
public boolean isUseableByPlayer( EntityPlayer p )
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{
final double squaredMCReach = 64.0D;
return this.worldObj.getTileEntity( this.xCoord, this.yCoord, this.zCoord ) == this && p.getDistanceSq( this.xCoord + 0.5D, this.yCoord + 0.5D, this.zCoord + 0.5D ) <= squaredMCReach;
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}
@Override
public void openInventory()
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{
}
@Override
public void closeInventory()
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{
}
@Override
public boolean isItemValidForSlot( int i, ItemStack itemstack )
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{
return true;
}
@Override
public abstract void onChangeInventory( IInventory inv, int slot, InvOperation mc, ItemStack removed, ItemStack added );
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@Override
final public int[] getAccessibleSlotsFromSide( int side )
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{
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Block blk = this.worldObj.getBlock( this.xCoord, this.yCoord, this.zCoord );
if( blk instanceof AEBaseBlock )
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{
ForgeDirection mySide = ForgeDirection.getOrientation( side );
return this.getAccessibleSlotsBySide( ( (AEBaseBlock) blk ).mapRotation( this, mySide ) );
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}
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return this.getAccessibleSlotsBySide( ForgeDirection.getOrientation( side ) );
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}
@Override
public boolean canInsertItem( int slotIndex, ItemStack insertingItem, int side )
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{
return this.isItemValidForSlot( slotIndex, insertingItem );
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}
@Override
public boolean canExtractItem( int slotIndex, ItemStack extractedItem, int side )
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{
return true;
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}
public abstract int[] getAccessibleSlotsBySide( ForgeDirection whichSide );
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}