Fixed Missing Ignite Sound.

This commit is contained in:
AlgorithmX2 2014-02-09 12:34:27 -06:00
parent d5aefbe055
commit 3e8aeb4bc9

View file

@ -132,7 +132,7 @@ public class BlockTinyTNT extends AEBaseBlock implements ICustomCollision
{
EntityTinyTNTPrimed entitytntprimed = new EntityTinyTNTPrimed( w, x + 0.5F, y + 0.5F, z + 0.5F, ignitor );
w.spawnEntityInWorld( entitytntprimed );
w.playSoundAtEntity( entitytntprimed, "random.fuse", 1.0F, 1.0F );
w.playSoundAtEntity( entitytntprimed, "game.tnt.primed", 1.0F, 1.0F );
}
}