fix: rotate BlockLegacyDisplay correctly

fixes #4
This commit is contained in:
Timo Ley 2023-01-26 21:42:03 +01:00
parent b8563aa703
commit 493dc5aa1d
1 changed files with 2 additions and 1 deletions

View File

@ -17,6 +17,7 @@ public class RenderBlockLegacyDisplay
public boolean renderInWorld( public boolean renderInWorld(
AEBaseTileBlock b, IBlockAccess world, int x, int y, int z, RenderBlocks renderer AEBaseTileBlock b, IBlockAccess world, int x, int y, int z, RenderBlocks renderer
) { ) {
this.preRenderInWorld(b, world, x, y, z, renderer);
TileLegacyDisplay tile = (TileLegacyDisplay) world.getTileEntity(x, y, z); TileLegacyDisplay tile = (TileLegacyDisplay) world.getTileEntity(x, y, z);
renderer.setRenderBounds(0.0, 0.0, 0.0, 1.0, 1.0, 1.0); renderer.setRenderBounds(0.0, 0.0, 0.0, 1.0, 1.0, 1.0);
if (tile.isDisplayPowered()) { if (tile.isDisplayPowered()) {
@ -39,7 +40,7 @@ public class RenderBlockLegacyDisplay
} else { } else {
renderer.renderStandardBlock(b, x, y, z); renderer.renderStandardBlock(b, x, y, z);
} }
this.postRenderInWorld(renderer);
return true; return true;
} }
} }