Fixes #2454: Incorrect bottom edge texture rotation on pylons on X axis
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@ -77,14 +77,14 @@ class SpatialPylonBakedModel implements IBakedModel
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builder.setUvRotation( EnumFacing.SOUTH, 1 );
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builder.setUvRotation( EnumFacing.SOUTH, 1 );
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builder.setUvRotation( EnumFacing.NORTH, 1 );
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builder.setUvRotation( EnumFacing.NORTH, 1 );
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builder.setUvRotation( EnumFacing.UP, 2 );
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builder.setUvRotation( EnumFacing.UP, 2 );
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builder.setUvRotation( EnumFacing.DOWN, 1 );
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builder.setUvRotation( EnumFacing.DOWN, 2 );
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}
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}
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else if( ( flags & TileSpatialPylon.DISPLAY_MIDDLE ) == TileSpatialPylon.DISPLAY_END_MIN )
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else if( ( flags & TileSpatialPylon.DISPLAY_MIDDLE ) == TileSpatialPylon.DISPLAY_END_MIN )
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{
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{
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builder.setUvRotation( EnumFacing.SOUTH, 2 );
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builder.setUvRotation( EnumFacing.SOUTH, 2 );
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builder.setUvRotation( EnumFacing.NORTH, 2 );
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builder.setUvRotation( EnumFacing.NORTH, 2 );
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builder.setUvRotation( EnumFacing.UP, 1 );
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builder.setUvRotation( EnumFacing.UP, 1 );
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builder.setUvRotation( EnumFacing.DOWN, 2 );
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builder.setUvRotation( EnumFacing.DOWN, 1 );
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}
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}
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else
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else
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{
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{
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