AlgorithmX2
589e2d60d2
Pattern slots now report the output qty as well as the item type, at all times ( not just when shift is held )
2014-04-23 00:30:29 -05:00
AlgorithmX2
94951b4209
Render output of pattern when shift is held.
2014-04-23 00:18:44 -05:00
AlgorithmX2
a5c2c7244d
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
2014-04-22 22:03:09 -05:00
AlgorithmX2
ea7e4b68bb
Fixed issue with lower power drains appearing to be "Free power"
2014-04-22 21:55:06 -05:00
AlgorithmX2
6f96e0c364
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2
2014-04-22 21:49:11 -05:00
AlgorithmX2
021e924098
Fixed issue with error prone Grid Visitors.
...
Increased Channel update speed.
Renamed Controller Method.
2014-04-22 21:49:03 -05:00
AlgorithmX2
85f15e7c06
Pattern Renderer ( for shift )
2014-04-22 20:36:26 -05:00
AlgorithmX2
8a5a4b3097
Prioritize Pattern Slots.
2014-04-22 20:36:07 -05:00
AlgorithmX2
49c7f9a93b
Cache Tanks, might be a minor performance benefit.
2014-04-21 16:11:39 -05:00
AlgorithmX2
e9759f681e
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
2014-04-20 13:53:43 -05:00
AlgorithmX2
fa307b467e
Facades and FMP parts can no longer overlap.
2014-04-19 23:35:48 -05:00
AlgorithmX2
2e71a6530e
Added NEI Sync.
2014-04-19 23:35:13 -05:00
AlgorithmX2
c5f2a3914e
Fixed Bug: #0347 - 'Search Box Mode' and 'Terminal Style' are not saved/loaded
2014-04-19 23:12:25 -05:00
AlgorithmX2
cb42ce164c
Move RenderManager interaction to Post Init ( fixes some kind of weird conflict with a key bind mod )
2014-04-19 20:41:43 -05:00
AlgorithmX2
18e96644d6
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
2014-04-17 22:52:47 -05:00
AlgorithmX2
3d06bb3ba5
Fixed bug with Import Bus with 4 accelerators only pulling 64 items. ( should be 96 )
2014-04-17 22:52:21 -05:00
AlgorithmX2
323342314c
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
2014-04-17 22:39:59 -05:00
AlgorithmX2
a4eb01b191
Allow security hand shakes for monitorables.
2014-04-17 22:33:48 -05:00
AlgorithmX2
cb81f34db3
Added IMC Support for P2P / Grinder / Spatial / MatterCannon
2014-04-17 21:52:39 -05:00
AlgorithmX2
572352c18e
Networks now run at 1x speed.
...
Illuminated Panels now use proper channel and power settings.
2014-04-17 19:44:51 -05:00
AlgorithmX2
67d46d57d2
Patterns can now be encoded.
...
Added a clear button to the Pattern Terminal.
Added description to the Encoded Pattern Item.
2014-04-17 01:15:56 -05:00
AlgorithmX2
f14581edae
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
2014-04-16 23:39:03 -05:00
AlgorithmX2
4ee886c6ac
Added Pattern Terminal Crafting.
2014-04-16 23:38:43 -05:00
AlgorithmX2
f5fc2ba18e
Removed Terminal style from Portable Cell Gui.
...
Portable Cell now only shows 3 rows now, like it should.
Security Gui now has the proper width.
Fixed bug introduced in #90 to show background behind security terminal slots.
2014-04-16 13:48:03 -05:00
AlgorithmX2
71b5fd4555
Hid View Cells on Portable Cell and ME Chest.
2014-04-16 12:16:21 -05:00
AlgorithmX2
9f7e809662
Terminals show now drop View Cells.
2014-04-16 11:59:37 -05:00
AlgorithmX2
3736239658
Require AE2 Core.
2014-04-16 11:55:28 -05:00
AlgorithmX2
506b7a7129
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
2014-04-14 02:39:39 -05:00
AlgorithmX2
922ade793c
Fixed Bug: #0315 - game crashes when ME controller is placed at bedrock level
2014-04-14 02:39:14 -05:00
AlgorithmX2
9ae63b42db
mark dirty, is not a thing!
2014-04-10 23:41:16 -05:00
AlgorithmX2
36dad44a6a
Fixed Hit Boxes on Import Bus, Interface, Storage Bus, P2P Tunnels
2014-04-10 22:54:28 -05:00
AlgorithmX2
e20f26fc6d
Partial progress on pattern slot.
2014-04-10 22:43:18 -05:00
AlgorithmX2
2de3ab4505
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
2014-04-10 22:02:23 -05:00
AlgorithmX2
02a8aef5a3
FMP Almost ready.
2014-04-10 21:50:27 -05:00
AlgorithmX2
79bbdd0bd1
host now responsible for cleanup, fixes onWrench MultiPart deletion.
2014-04-10 15:01:04 -05:00
AlgorithmX2
327c1d4118
Ported FMP Support to 1.7.
2014-04-10 14:52:17 -05:00
AlgorithmX2
f8d60e801a
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
2014-04-10 00:59:15 -05:00
AlgorithmX2
661afe846c
Fixed Bug with P2P Tunnels not disconnecting in certain cases.
2014-04-10 00:58:56 -05:00
AlgorithmX2
d84be03027
Large chunk on the pattern terminal.
2014-04-09 23:51:08 -05:00
AlgorithmX2
01c76a6870
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
2014-04-09 20:12:49 -05:00
AlgorithmX2
6b244b341b
Don't discriminate against blocks with custom rotation.
2014-04-09 20:02:34 -05:00
AlgorithmX2
2450267957
You don't have to be active to be removed, that's silly
2014-04-09 19:52:31 -05:00
AlgorithmX2
b33d0771d6
Should fix CME.
2014-04-09 19:52:13 -05:00
AlgorithmX2
e8c2725551
Minor enhancement to Error message.
2014-04-09 15:41:13 -05:00
AlgorithmX2
ac0c562b02
Fixed Channel requirements for illuminated panels.
2014-04-09 14:22:36 -05:00
AlgorithmX2
db6a958a6f
Fix Interface Crash caused by negative items.
2014-04-09 14:22:17 -05:00
AlgorithmX2
344c9eb370
Allow Subclasses of PlayerInventory.
2014-04-08 23:26:04 -05:00
AlgorithmX2
be1b22a3ee
Crash, no log!
2014-04-08 22:14:03 -05:00
AlgorithmX2
316822fe71
Better Errors in GuiBridge.
2014-04-08 22:12:01 -05:00
AlgorithmX2
7dc251611c
tiny progress...
2014-04-08 21:56:59 -05:00