An external inventory might change the stacksize of the slot we currently
are extracting from. Thus we have to cache the initial stackSize for a later
calculation of the extracted amount per slot.
As other inventories might NOT change the stacksize after a modification,
we can not use the stack reaching 0 as conditions to break.
* Refactored GrinderRegistry.
Changed IGrinderRegistry#getRecipes to return an unmodifiable collection.
Added a way to remove recipes explicitly instead the internal list.
Added a cache to lookup recipes instead of iterating a list.
Renamed IGrinderEntry to IGrinderRecipe
Made IGrindRecipe immutable for easy caching.
Improved GrinderLogging and Exception Handling
JEI Workaround as it expects a List instead Collection.
* Added blacklist of explicit oredict names for the grindstone.
This can be used should the automatic recipe generation create unintended
loopholes.
Reduces the visibility of some methods as these should be access through the public methods of Block or the overridden ones.
Removes now useless getCheckedSubBlocks.
Added appeng_at.cfg and updated build.gradle to correctly include the AT when building.
Deleted the now useless ASMTweaker.
Moved the coremod from package transformer to coremod as a better matching name.
Updated the old 1.7.10 code using reflection to drop it where forge or vanilla now exposes that functionality directly.
Added a singleton getter instead the public field.
Reduced all fields to private.
Replaced field access with getters.
Added setters where necessary (Dimension/Biome Registration)
Added config options to disable more features.
Splitted Enum name from the config key.
Changed FacadeConfig and Networkhandler similar to AEConfig.init().
Current intention is to maintain a single blacklist for common OS
dependent files without having to define each and every folder and their
allowed filetypes to avoid commiting these.
* Cleaned up unused Mod integrations other than for mods that are likely to be integrated soon.
* Introduced an easier Facade class to access mod integration abstractions (called Integrations).
* Removed the link between IntegrationType and integration abstraction. Integrations are now explicitly instantiated inside of IntegrationNode.
Removed TileEventType.TICK, use ITickable when really needed.
The few tiles needing to tick and are not a grid tile now implement ITickable.
Charger is no longer implementing ITickable.