Sebastian Hartte
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2ab1fc0adf
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Removed usage of GL11 in favor of using GlStateManager.
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2016-10-03 00:23:45 +02:00 |
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Sebastian Hartte
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a22cc2cedc
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Another fix for #2398 since the auto rotator doesn't actually apply to the built-in model.
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2016-10-02 16:17:28 +02:00 |
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Sebastian Hartte
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18ea568e2a
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Fixes #2398 by switching to use of the auto rotation
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2016-10-02 13:31:37 +02:00 |
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yueh
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71396637e3
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Organise imports
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2016-09-17 17:05:07 +02:00 |
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yueh
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93145750c0
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Added missing file headers
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2016-09-17 16:00:37 +02:00 |
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yueh
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f185bc07a6
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Capitalised enums to match conventions
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2016-09-17 15:06:00 +02:00 |
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Sebastian Hartte
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7584d00681
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Added crafting monitor item TESR (refactored out item rendering of that kind into a shared class).
Fixes server startup issues due to sidedness.
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2016-09-14 00:50:02 +02:00 |
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Sebastian Hartte
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d79514e4a0
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Fixes missing particle texture (causes crashes in certain scenarios like breaking the block with a pickaxe).
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2016-09-12 01:50:12 +02:00 |
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Sebastian Hartte
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5b6ed0cfd0
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First pass of implementing rendering for crafting cubes (#7)
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2016-09-12 01:11:38 +02:00 |
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