Commit graph

2745 commits

Author SHA1 Message Date
Sebastian Hartte
344958aefb Added IC2 integration. 2016-10-28 22:58:19 +02:00
Sebastian Hartte
623e9eea3c Added IC2 API and installable Mod. 2016-10-28 22:58:19 +02:00
Sebastian Hartte
59544993bd This reverts back to the old way of extending the vertex format with the necessary vertex element for lightmap data, if fullbright quads are enabled. Instead of then enabling the extended vertex format for Optifine, it is disabled if Optifine is detected.
Since the root cause is actually that the Vanilla lighting pipeline doesn't support such Vertex Formats, we disable it also if the Forge lighting pipeline is disabled.

This also relates to #2489.
2016-10-27 20:05:18 +02:00
yueh
0bbf898709 Fixes failing testing and adding missing cases. 2016-10-27 19:31:06 +02:00
Alexey Krainev
bbf77dc65f Updated Translation (#2517) 2016-10-27 19:09:31 +02:00
yueh
3600c72709 Fixes #2515: Incorrectly version comparison
Incorrectly prefer the channel over revision to determine the newest
version.
2016-10-27 19:01:40 +02:00
yueh
2a206594cf Fixes #2516: Prefix tile entities with modid
For a transition phase it also registers them under their old names.
2016-10-27 18:01:55 +02:00
shartte
b977ee89ee Remove External Storage Handler (#2417) (#2508)
* Implemented an adapter for IItemHandler so it can be used by the Storage Bus.
* Added update hook for inject/extract to ItemHandlerAdapter.
* Implemented ItemHandler and FluidHandler capabilities for the condenser, as replacement for the Void Inventories.
* Removed external storage handler, added capability-based way of accessing a monitorable ME network via the storage bus. Removed special case inventories for the matter condenser.
* Implemented InventoryAdaptor for IItemHandler. This also now fixes molecular assemblers interaction with part interfaces.
2016-10-26 22:58:23 +02:00
bakaxyf
057754c851 Update zh_CN.lang 2016-10-26 20:15:54 +02:00
shartte
9235170bf1 Merge pull request #2507 from shartte/inscriber
Implement IItemHandler capability for TileInscriber to Fix Pipe Interaction Issues
2016-10-26 00:47:36 +02:00
Sebastian Hartte
7d3464abf9 Fixes #2500: Implement an IItemHandler that doesn't allow new items to be inserted if there's already an item in the slot, while not resetting progress. 2016-10-25 20:09:53 +02:00
Sebastian Hartte
23f8497dea Fixes #2498: Corrected color of biometric card with hash = 0 and correctly delegate the perspective aware transformations to the base model. In addition, don't allocate an empty cache for all cached models. 2016-10-24 23:11:08 +02:00
yueh
b175c71b84 Fixes #2504: Updated inscriber model to match 1.7.10 2016-10-24 16:29:02 +02:00
yueh
ab974828b0 Fixes #2503: Use correct uv values for charger model 2016-10-24 15:40:12 +02:00
yueh
dafa0e85c9 Replaced a few tabs with spaces like everywhere else. 2016-10-24 15:39:06 +02:00
yueh
581822b234 Fixes #2499: Tiny TNT model and hitbox not aligned.
Fixes entity renderer translating it 1/4 block to high compared to the
hitbox.
Fixed the hitbox being either a bit too small or too large depending on
the used constructor.
Updated the model for tiny TNT to be a bit more compact.
2016-10-24 13:15:46 +02:00
yueh
0dcdc2e265 Placed github related files into .github
Moved CONTRIBUTING.md to .github
Added an ISSUE_TEMPLATE.md
2016-10-24 11:56:21 +02:00
yueh
31ce7882b8 Update .gitignore to include the .github folder 2016-10-24 11:55:35 +02:00
yueh
a1ae91af76 Closes #2501: Hide substitution buttons for processing
Hides the substition button in processing mode to avoid confusion as it is
not usable there as well as not showing it as part of the tooltip.
Further it ensures that patterns are encoded with the setting being
disabled, should we add the support later without breaking existing
setups.
2016-10-24 11:39:59 +02:00
Sebastian Hartte
30a978b614 Update Forge version. 2016-10-22 17:13:01 +02:00
Sebastian Hartte
364872d75b Fixes some slab issues. 2016-10-22 17:13:01 +02:00
yueh
0177f14051 Fixes #2312: Fixes AEBaseContainer click handling.
Break the loop instead of returning to allow the transfer to still cleanup
the leftovers afterwards while keeping the current behaviour.
2016-10-22 15:10:12 +02:00
yueh
83ac99da74 Fixes #2496: Removed potentially superfluous list copy. 2016-10-22 12:32:53 +02:00
Sebastian Hartte
87cebc3e3f Fixes #2433: Readded decorative slabs. 2016-10-21 16:27:17 +02:00
Sebastian Hartte
4b607d8fc8 #2489: Use a default vertex format for the custom lightmap in the cube builder as well. 2016-10-21 13:44:26 +02:00
shartte
5b4c3cfdc7 Fixes link to nightly builds. 2016-10-20 20:09:07 +02:00
Sebastian Hartte
ec4bc86266 #2438: Added Tesla support with same conversion ratio as RF. 2016-10-20 00:13:45 +02:00
Sebastian Hartte
5578aba8c8 Removed unused imports as well. 2016-10-19 23:39:14 +02:00
Sebastian Hartte
de3a4afac1 Removed unnecessary getCaps 2016-10-19 22:04:28 +02:00
Sebastian Hartte
a72c97e666 #2438: Implemented forge energy capabilities. Removed other disabled energy units for the time being. 2016-10-19 20:57:59 +02:00
Sebastian Hartte
433d575fd4 Fixes #2467: Straight connections for glass and dense cables are now constrained to the requested connection type on both sides. 2016-10-18 23:47:35 +02:00
Sebastian Hartte
6cdcd8ccc9 Trying to fix #2489: Always use the BLOCK VertexFormat for fullbright quads, and try to disable diffuse lighting for them. 2016-10-18 23:06:54 +02:00
Sebastian Hartte
d432a6eb89 Updated Forge and Mappings. 2016-10-18 23:03:59 +02:00
Sebastian Hartte
c333da8fa3 Fixes #2481: Forgot models for PartCableAnchor. 2016-10-18 21:06:14 +02:00
Sebastian Hartte
1786a3c069 Fixes #2451: Removed dependency from ModelResourceLocation for Server. 2016-10-18 08:43:38 +02:00
Sebastian Hartte
35542207d8 Fixes #2471: PacketClick processing on the server was broken by the fix for #2463 2016-10-18 00:32:06 +02:00
Sebastian Hartte
e5decb1325 Fixes #2466: Placement sound for cables / parts was not played back to the player doing the placement. 2016-10-18 00:21:59 +02:00
yueh
41b8754130 Fixes #2484: Return a copied itemstack to prevent forge from consuming it. 2016-10-17 12:31:55 +02:00
Sebastian Hartte
dacce3e7bd Fixes #2470: Implement rendering of the crafting output for encoded patterns when shift is being held. 2016-10-16 23:51:09 +02:00
Sebastian Hartte
c427fa04a7 Fixes #2472: Off by when selecting texture for channels >= 5. 2016-10-16 22:27:21 +02:00
shartte
eac94ac6b7 Added information on nightly builds to README 2016-10-16 19:40:30 +02:00
Sebastian Hartte
4102f7b8f5 Fixes #2447: Rotate textures for straight cable connections. 2016-10-15 15:19:22 +02:00
Sebastian Hartte
efaf308a94 Fixes #2465: Disable use of blocks that have extended block state for facades since we have no way of actually providing the extended block state. 2016-10-15 14:32:25 +02:00
Sebastian Hartte
b679079a5a Updated JEI. 2016-10-15 14:31:54 +02:00
Sebastian Hartte
8e7dadf7e9 Fixes #2430: IOrientableBlock somehow went missing from CGAs. 2016-10-15 13:50:10 +02:00
Sebastian Hartte
ea8c02b591 Implemented translucent facades. 2016-10-15 13:40:41 +02:00
Sebastian Hartte
9c69352f9a Fixes #2463: Fixes issues with shift-right-clicking tools into the air. (null-sides weren't supported). 2016-10-15 13:23:45 +02:00
Sebastian Hartte
877f87afe4 Fixes #2414: Sky Compass not respecting placement face. 2016-10-15 13:13:19 +02:00
Sebastian Hartte
c590e7f6e6 Fixes #2377: Paint blocks now render correctly. 2016-10-15 11:50:55 +02:00
Sebastian Hartte
070b35f3db Clarified use of slight face offset. 2016-10-15 00:52:27 +02:00