Commit graph

2882 commits

Author SHA1 Message Date
yueh
fb79fd284d Replaced Watcher using Collection with a more fitting interface (#2693)
Replaced the watchers for energy, storage and crafting with a more fitting interface compared to a common collection.

Fixes #229
2016-12-14 18:30:49 +01:00
yueh
e3305c1963 Update Forge to latest RB
Updated JEI
2016-12-14 17:46:16 +01:00
yueh
a3c85b4a59 Fixes #2699: Do not trust the stackSize in case of internal changes.
An external inventory might change the stacksize of the slot we currently
are extracting from. Thus we have to cache the initial stackSize for a later
calculation of the extracted amount per slot.
As other inventories might NOT change the stacksize after a modification,
we can not use the stack reaching 0 as conditions to break.
2016-12-14 11:25:49 +01:00
yueh
a2b20f1d67 Fixes #2689: Do not pass our own blockstate to the adjacent block. 2016-12-08 21:29:46 +01:00
yueh
86908b1ae6 Fixes #2647: Prevent crafting status from crashing due to missing network. 2016-12-08 13:07:25 +01:00
dshadowwolf
6bf52b0b0f Fixes constant reequip animation on portable cells/terminals (#2690)
Fix for portable cell and wireless terminal going into re-equip animations when GUI is open.
2016-12-08 12:34:41 +01:00
yueh
eb1e86cacb Refactored GrinderRegistry. (#2644)
* Refactored GrinderRegistry.

Changed IGrinderRegistry#getRecipes to return an unmodifiable collection.
Added a way to remove recipes explicitly instead the internal list.
Added a cache to lookup recipes instead of iterating a list.

Renamed IGrinderEntry to IGrinderRecipe
Made IGrindRecipe immutable for easy caching.

Improved GrinderLogging and Exception Handling
JEI Workaround as it expects a List instead Collection.

* Added blacklist of explicit oredict names for the grindstone.

This can be used should the automatic recipe generation create unintended
loopholes.
2016-12-02 23:47:50 +01:00
yueh
c405e725b2 Fixes #2667: Use new IC2 item names for P2P attunement. 2016-12-02 22:16:29 +01:00
yueh
d377af9a69 Fixes #2675: Set fullBlock correctly afterwards.
Reduces the visibility of some methods as these should be access through the public methods of Block or the overridden ones.
Removes now useless getCheckedSubBlocks.
2016-12-02 22:15:56 +01:00
yueh
12dbd17320 Fixes #2666: Restore inventory after powerloss and still avoid dupes. 2016-12-01 16:17:46 +01:00
yueh
5028c8025b Fixes #2669: Missing particle texture for pylons. 2016-12-01 10:56:01 +01:00
yueh
d11d6e754f Fixes #2655, #2276: Two dupe bugs related to network storage handling
* Fixes #2655: Actually remove an ICellContainer before updating the list.
* Fixes #2276: Apply tracker changes in the correct order.
2016-11-26 14:09:30 +01:00
yueh
887339f7b8 Removed ASMTweaker and replaced it with AT. (#2636)
Added appeng_at.cfg and updated build.gradle to correctly include the AT when building.
Deleted the now useless ASMTweaker.
Moved the coremod from package transformer to coremod as a better matching name.
Updated the old 1.7.10 code using reflection to drop it where forge or vanilla now exposes that functionality directly.
2016-11-26 14:08:10 +01:00
yueh
a665200c31 Refactored AEConfig (#2633)
Added a singleton getter instead the public field.
Reduced all fields to private.
Replaced field access with getters.
Added setters where necessary (Dimension/Biome Registration)
Added config options to disable more features.
Splitted Enum name from the config key.
Changed FacadeConfig and Networkhandler similar to AEConfig.init().
2016-11-26 14:07:34 +01:00
yueh
6554e295d5 Updated dependencies.
Updated Forge and MCP Mappings.
Updated JEI, Tesla and IC2 APIs.
2016-11-17 10:50:06 +01:00
yueh
4eeb554dcb Fixes #2623: Network Tool not removing facades with shift rightlick. 2016-11-15 22:48:16 +01:00
yueh
3eae4a7d19 Fixes #2626: Subtract the correct amount from the remaining amount. 2016-11-15 22:14:17 +01:00
yueh
6c91e852ec Fixes #2608: Handle scrollbar on mouseclicks not during rendering. 2016-11-13 13:16:08 +01:00
yueh
52f516299b Fixes #2605: Formation plane now using the correct offset position. 2016-11-13 12:41:39 +01:00
yueh
c74166b02a Restrict ItemHandlerAdaptor to not exceed the stacksize of a slot. (#2595) 2016-11-13 11:33:31 +01:00
yueh
26e86a114c Added an explicit ignore section to .gitignore
Current intention is to maintain a single blacklist for common OS
dependent files without having to define each and every folder and their
allowed filetypes to avoid commiting these.
2016-11-13 11:30:27 +01:00
yueh
fc834036a0 Prevent hard to reproducable stacktraces from being swallowed. 2016-11-10 12:16:39 +01:00
yueh
f96f7d82c5 Fixes #2544: NetworkTool now returns PASS for shift+right click on parts. 2016-11-10 11:55:13 +01:00
yueh
c592f54a77 Fixes #2599: Missing instanceof EntityPlayerMP test. 2016-11-09 15:46:10 +01:00
yueh
89609a83ea Fixes #2593: Subtract the extracted not already gathered amount. 2016-11-07 13:33:11 +01:00
Sebastian Hartte
e67969f52f Fixes #2566: Update packet deserialization was broken when parts were present that were not a grid host. 2016-11-07 00:44:53 +01:00
Sebastian Hartte
32a0496bc2 Fixes facade stilts sometimes being rendered using the facade texture's tint. 2016-11-07 00:17:24 +01:00
Sebastian Hartte
6df311c11a AE now accepts power via the legacy RF API (i.e. from Immersive Engineering). 2016-11-06 23:02:22 +01:00
Sebastian Hartte
2e23b92763 Added charging items via IC2 API. 2016-11-06 22:43:30 +01:00
Sebastian Hartte
41a029ffb4 Added item charging via legacy RF API. 2016-11-06 22:22:49 +01:00
Sebastian Hartte
9c8f914f42 Added CoFH Energy API. 2016-11-06 22:22:34 +01:00
shartte
d75cdc9696 Gradle Source Set Changes (#2588)
Introduced separate source sets for "api" and "apis" (in preparation for source only 3rd party APIs).
2016-11-06 21:55:58 +01:00
yueh
77bb28ded6 Fixes #2585: Hide WAILA data when it cannot be retrieved. (#2586) 2016-11-06 20:28:36 +01:00
shartte
0e7981d717 Cleaning Up Mod Integrations (#2581)
* Cleaned up unused Mod integrations other than for mods that are likely to be integrated soon.
* Introduced an easier Facade class to access mod integration abstractions (called Integrations).
* Removed the link between IntegrationType and integration abstraction. Integrations are now explicitly instantiated inside of IntegrationNode.
2016-11-06 20:23:14 +01:00
Sebastian Hartte
fbb0c05c7f Fixes #2577: Use the item stacks color handler to color tinted quads of the block model. 2016-11-06 03:35:56 +01:00
Sebastian Hartte
efa0ab7e4e Fixes #2582: Right-Clicking with a Storage Cell would prevent further interaction even if the storage cell wasn't being disassembled. 2016-11-06 02:17:25 +01:00
yueh
70fe5189e0 Followup #2556, #2579: Prevent negative stacksizes. 2016-11-05 23:38:57 +01:00
Sebastian Hartte
3a8d6d0bcd Simplified handling of rotations inside getCapability() for TileInscriber. 2016-11-05 23:33:24 +01:00
yueh
7ac817e9ae Fixes #2556, #2579: Restore old click behaviour. 2016-11-05 23:28:27 +01:00
Sebastian Hartte
0ceb4765a2 Fixes #2580: The inscriber's rotation is not taken into account when returning the IItemHandler capability. 2016-11-05 23:27:52 +01:00
yueh
7ce9654402 Merge pull request #2576 from AppliedEnergistics/fix-2575
Fixes #2575: Removed ITickable from AEBaseTile
2016-11-05 22:07:59 +01:00
yueh
5328627d7a Fixes #2575: Removed ITickable from AEBaseTile
Removed TileEventType.TICK, use ITickable when really needed.
The few tiles needing to tick and are not a grid tile now implement ITickable.
Charger is no longer implementing ITickable.
2016-11-05 21:43:49 +01:00
yueh
fe1a67ffaa Reduced drive update rate. (#2574)
Limits drive updates to modulate.
Code cleanup of the TileDrive.
2016-11-05 19:28:09 +01:00
shartte
4253d659f1 Add Config to Remove Crashing Items from Storage Cells (#2573)
Added a configuration option to enable players to recover their world if any of their items in storage cause crashes on load.
2016-11-05 13:50:54 +01:00
Sebastian Hartte
b3560aaa00 Fixes #2571: Only call getDurabilityForDisplay if the item is damageable. 2016-11-05 12:58:15 +01:00
yueh
005392911d Fixed DriverWatcher constantly calling blinkCell instead when changed. 2016-11-05 00:11:02 +01:00
Sebastian Hartte
7f02562e0c Fixes sidedness issues when starting up the server. 2016-11-04 21:02:10 +01:00
yueh
84bc00fa20 Fixes #2567: Use heightmap for very low sea levels. 2016-11-04 16:13:27 +01:00
Sebastian Hartte
c1483d87c7 Fixes #2549: A block being rendered in the translucent layer will cause the item renderer to completely disable depth-writing causing silly looking models when held in hand. 2016-11-04 11:51:24 +01:00
shartte
f5e4a202cb Layers and IC2 Tunnel (#2565)
* Re-Activated the IC2 layers to implement an IC2 P2P tunnel.
2016-11-04 11:20:56 +01:00