Commit graph

685 commits

Author SHA1 Message Date
xsun2001
563d902ff9 check the block's type when firing the event 2017-08-08 08:56:04 +08:00
xsun2001
11bc4b60a2 fix the event firing of AE2's items 2017-08-08 08:31:44 +08:00
xsun2001
765c5d2b9d fix issue #9. 2017-06-04 20:28:47 +08:00
xsun
87d82d6f2b fire events on some special AE items used, such as Wrench and MemoryCard. #6 2017-04-13 19:57:22 +08:00
xsun
439ae2e563 fire PlayerInteractEvent when player right click on the most ME network part. #6 2017-04-13 19:57:11 +08:00
xsun
5be7ace0b1 add cache for Annihilation Plane's permission check.#4 2017-04-13 12:32:25 +08:00
xsun
4557bb6f15 clean up completely.(Although I think Intellij IDEA did a lot of useless thing) 2017-04-12 22:10:39 +08:00
xsun
53d3eafdbf clean up completely.(Although I think Intellij IDEA did a lot of useless thing) 2017-04-12 22:10:28 +08:00
xsun
4ecb87f6dc post BlockEvent before the Formation/Annihilation Planes start work. #4 2017-04-11 22:45:34 +08:00
xsun
aec886ae81 fix #3 2017-03-23 21:10:41 +08:00
xsun
c869ce00e0 fix a bug that cannot access items after lossing power.
https://github.com/AppliedEnergistics/Applied-Energistics-2/issues/2666/
2017-03-16 15:39:35 +08:00
xsun
da7e58a3ef make the log information meaningful and simple. 2017-03-09 19:13:21 +08:00
xsun
f453fd1976 fix the bug that may crash the game when there is a mod including a old AE2 api class bytecode, such as TT, completely. 2017-03-07 21:04:06 +08:00
xsun
24b6d69c08 fix some bugs that allow us to dupe any items. 2017-02-16 20:02:40 +08:00
yueh
ac45095cb4 Merge pull request #2100 from yueh/fix-2099
Fixes #2099: No neighbor update of Pressure P2P before IAirHandler is validated.
2016-01-13 14:57:59 +01:00
yueh
68d3025fac Fixes #2099: No neighbor update of Pressure P2P before IAirHandler is validated. 2016-01-10 21:01:02 +01:00
Florian Nücke
2ea05bce5f Reworked computer P2P tunnel to use events, and cleaned up reconnection, fixes #2087.
Just `onTunnelNetworkChange` with tickable is apparently less exhaustive, and less stable. This now avoids issues with network splits and reconnects not being handled in some cases. Also simplified reconnection; there was some duplicate logic in there, with a missing validity check which potentially led to invalid connections.
2016-01-05 19:05:25 +01:00
yueh
38e7e579fa Fixes #2043: Storage buses updates should happen in the correct order.
This is loosely based on #2032 and should prevent any duplicated event,
but still does a refresh the whole cache due to potentially issues with
some inventories.

It also ensures that storage buses will not announce a CellArrayUpdate
before they are fully initialized, thus no longer causing them to return
null during an update.

Fixes #2403
2016-01-03 13:23:51 +01:00
yueh
17bdd085b1 Merge pull request #2010 from yueh/feature-logger-refactoring
Refactored the logging
2015-12-27 12:53:01 +01:00
yueh
684cda58c2 Merge pull request #2074 from yueh/backport-1.8-cleanup
Backport some 1.8 cleanups
2015-12-27 12:50:11 +01:00
yueh
a3abc7a1f0 Backport some 1.8 cleanups 2015-12-27 12:33:50 +01:00
yueh
dd1ae4a9b5 Interfaces now slow down with failed crafting attempts.
Cleanup of unneeded tracking of failed attempts of MultiCraftingTracker.
Followup of #1905
2015-12-27 00:00:12 +01:00
yueh
c9ef1beea1 Refactored the logging
Using LogManager instead of FMLRelaunchLog to access the logger instance.
Added logging of the name of failed exports instead of exception.
Improved crafting log to include issuer including their location and the
requested item.
Removed superfluous FMLRelaunchLog instance.
Removed superfluous parameters for PlayerData constructor.

Closes #2009
Refs #2069
2015-12-26 23:14:29 +01:00
yueh
c14f688100 Merge pull request #1997 from thatsIch/b-1995-versionchecker-config
Fixes #1995: Allows creation of version checker config file after start up
2015-12-11 22:38:54 +01:00
yueh
1862ab3562 Revert "Changed NetworkMonitor to update its cache." 2015-12-11 22:26:21 +01:00
yueh
12cf76a62f Merge pull request #1880 from yueh/feature-rendering-cleanup
Rendering cleanup
2015-12-10 16:36:01 +01:00
yueh
919faefb15 Merge pull request #2032 from yueh/feature-cached-networkmonitor
Changed NetworkMonitor to update its cache.
2015-12-10 16:34:24 +01:00
yueh
e877eac7bb Fixes #2044: No longer uses internal exceptions
Added 3 new exception as subclass to FailedConnection to allow a more
precise handling and/or logging.
2015-12-10 16:24:40 +01:00
yueh
0696662254 Changed NetworkMonitor to update its cache.
No longer invalidates and refresh it with every single change.
This should now also ensure that updates are send exactly once per network
instead of multiple times scaling up with the amount of chained networks.
2015-12-10 16:11:30 +01:00
yueh
b0d3a6c743 Merge pull request #2022 from yueh/feature-revert-itemlist-changes
Reverts some of the changes to ItemList.
2015-12-06 14:36:45 +01:00
yueh
b252d1f269 Merge pull request #2028 from yueh/fix-2027
Fixes 2027: TinyTNT not triggered by flint&steel.
2015-12-06 14:36:09 +01:00
yueh
599e6f3e64 Exception during GridConnection now reports the machine and side. 2015-11-30 12:55:47 +01:00
yueh
478d400627 Fixes 2027: TinyTNT not triggered by flint&steel. 2015-11-29 18:21:05 +01:00
yueh
fbfd13d163 Reverts some of the changes to ItemList.
Removes the split collection as in some rare corner cases the insertion
order is important to maintain the correct data in terms of self cleaning.

Keeps the general cleanups and split of Fluid/ItemList.

Fixes #1964
2015-11-28 11:12:31 +01:00
yueh
8b4a39085e Fixes #1998: Using the correct culling mode and rotation
Blocks are now rendered with the correct culling mode and rotated similar
to the icon itself, but slightly shifted to the left that the front
texture appears larger (This applies to items following the normal
minecraft rotation like furnaces)

Items are also now rotated a bit differently and more in line with their
item rendering as well as longer being mirror inverted.
2015-11-16 11:31:02 +01:00
yueh
d5dfc31210 Rendering cleanup
Replaces the reflexive instantiation of the Renderes with a factory
method.

Some optimizations to the renderers to no longer push the whole OpenGL state to the stack.

General cleanup of duplicate code, etc
2015-11-16 10:52:20 +01:00
yueh
824ec1eccb Merge pull request #1986 from yueh/fix-1983
Fixes #1983: WorldData cleared too early when still needed.
2015-11-16 10:51:05 +01:00
thatsIch
8c62e1e7a6 Fixes #1995: Allows creation of version checker config file after start up 2015-11-11 21:39:29 +01:00
thatsIch
97c099c2ae Fixes #1970: Lighting was not re-enabled when looking at an inscriber 2015-11-11 21:36:53 +01:00
yueh
3c19350b9b Fixes #1983: WorldData cleared too early when still needed. 2015-11-02 12:13:09 +01:00
yueh
c83946420e Merge pull request #1936 from yueh/feature-hide-fields
Make all fields private and creates necessary getters/setters
2015-10-30 19:02:00 +01:00
yueh
500fc47490 Reduces visibility of internal fields/methods
Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.

Reduces the visibility of internal methods to private/protected/default when possible.
2015-10-30 18:52:20 +01:00
thatsIch
c1b966eea1 Fixes #1973: 9th slot of ME Interface ignored work 2015-10-28 11:19:05 +01:00
yueh
47592bcbcb Fixes #1932: Better VersionChecker exception handling
ModVersionFetcher will now return a MissingVersion in case of an exception
instead of letting it propagate upwards.

Also added a generic try/catch to the VersionChecker itself, just in case
any unchecked exception might be triggered inside the thread and at least
not logged correctly.
2015-10-12 14:07:36 +02:00
yueh
56435199b7 Merge pull request #1891 from yueh/feature-1156
Added an option to toggle oredict substitutions for patterns.
2015-10-10 22:28:40 +02:00
yueh
614da977f9 Fixes #1938: UnsortedList not respecting meaningful entries. 2015-10-09 12:27:00 +02:00
yueh
24224a450b Added an option to toggle oredict subsitutions for patterns.
It adds a backward compatibility to convert current patterns to use
oredict by default, which should be removed with rv4 stable.

Closes #1156
2015-10-06 11:33:27 +02:00
thatsIch
c14bc82a01 Merge pull request #1900 from thatsIch/export-names-to-csv
Closes #1899, Fixed #1898: Adds an easy way to export item names
2015-10-06 09:00:53 +02:00
yueh
2e00a483a0 Closes #1906: Using a constant time collection for cells
Cells are only ever using precise for storing their items, thus there is
no need for a sorted collection with in general logarithmic time.
Storing them inside a HashMap for constant time is a way better solution.

Also adds an UnsortedItemList without fuzzy handling.
If anyone tries to use it, it will currently throw an
UnsupportedOperationException, Should the need arise guava Collections2
could provide a filter for it, but it is no alternative with heavy usage
of fuzzy access.

Also some code cleanup, reducing the visibility when not needed as
protected/default as well as removing actually unused methods.
2015-10-03 15:22:12 +02:00
thatsIch
55e373bb31 Javadoc issues 2015-09-27 11:20:01 +02:00