Sebastian Hartte
6b90c70755
Fixes #2526 : Using 5-bit for 0-32 is not sufficient. Rewrote packet for syncing cables to clients to use an easier to deal with format while still saving space in the normal case (2 sides connected to a cable).
2016-10-29 18:06:10 +02:00
Sebastian Hartte
1832be3118
Removed unused methods.
2016-10-29 18:02:08 +02:00
yueh
a9c5019554
Fixes #2530 : Use ItemListIgnoreCrafting to ignore craftable items.
...
Wraps the internal inventory into an ItemListIgnoreCrafting to hide
craftable items from it. As the ItemLists will always create a copy of the
actual stack before changing them, it will not affect any itemstack stored
elsewhere.
2016-10-29 17:54:35 +02:00
Sebastian Hartte
3c7d91b73e
Fixes #2529 : Forgot to call superclass method for onBlockExploded for tiny tnt.
2016-10-29 11:52:06 +02:00
Sebastian Hartte
ee0bfb9a3a
Fixed slab blockstate variants.
2016-10-29 01:35:06 +02:00
Sebastian Hartte
c23f11d8a1
Removed Pneumaticraft References since there is no 1.10 port and it has been inactive since March.
2016-10-28 23:06:52 +02:00
Sebastian Hartte
f598fb3cc4
Fixes an issue when starting without IC2 being enabled.
2016-10-28 22:58:19 +02:00
Sebastian Hartte
6e6e51dc20
Separated TileEntity and External Power Sink arguments to IC2 to emphasize that they don't necessarily need to be the same, and that a tile entity is required for IC2.
2016-10-28 22:58:19 +02:00
Sebastian Hartte
344958aefb
Added IC2 integration.
2016-10-28 22:58:19 +02:00
Sebastian Hartte
623e9eea3c
Added IC2 API and installable Mod.
2016-10-28 22:58:19 +02:00
Sebastian Hartte
59544993bd
This reverts back to the old way of extending the vertex format with the necessary vertex element for lightmap data, if fullbright quads are enabled. Instead of then enabling the extended vertex format for Optifine, it is disabled if Optifine is detected.
...
Since the root cause is actually that the Vanilla lighting pipeline doesn't support such Vertex Formats, we disable it also if the Forge lighting pipeline is disabled.
This also relates to #2489 .
2016-10-27 20:05:18 +02:00
yueh
0bbf898709
Fixes failing testing and adding missing cases.
2016-10-27 19:31:06 +02:00
Alexey Krainev
bbf77dc65f
Updated Translation ( #2517 )
2016-10-27 19:09:31 +02:00
yueh
3600c72709
Fixes #2515 : Incorrectly version comparison
...
Incorrectly prefer the channel over revision to determine the newest
version.
2016-10-27 19:01:40 +02:00
yueh
2a206594cf
Fixes #2516 : Prefix tile entities with modid
...
For a transition phase it also registers them under their old names.
2016-10-27 18:01:55 +02:00
shartte
b977ee89ee
Remove External Storage Handler ( #2417 ) ( #2508 )
...
* Implemented an adapter for IItemHandler so it can be used by the Storage Bus.
* Added update hook for inject/extract to ItemHandlerAdapter.
* Implemented ItemHandler and FluidHandler capabilities for the condenser, as replacement for the Void Inventories.
* Removed external storage handler, added capability-based way of accessing a monitorable ME network via the storage bus. Removed special case inventories for the matter condenser.
* Implemented InventoryAdaptor for IItemHandler. This also now fixes molecular assemblers interaction with part interfaces.
2016-10-26 22:58:23 +02:00
bakaxyf
057754c851
Update zh_CN.lang
2016-10-26 20:15:54 +02:00
shartte
9235170bf1
Merge pull request #2507 from shartte/inscriber
...
Implement IItemHandler capability for TileInscriber to Fix Pipe Interaction Issues
2016-10-26 00:47:36 +02:00
Sebastian Hartte
7d3464abf9
Fixes #2500 : Implement an IItemHandler that doesn't allow new items to be inserted if there's already an item in the slot, while not resetting progress.
2016-10-25 20:09:53 +02:00
Sebastian Hartte
23f8497dea
Fixes #2498 : Corrected color of biometric card with hash = 0 and correctly delegate the perspective aware transformations to the base model. In addition, don't allocate an empty cache for all cached models.
2016-10-24 23:11:08 +02:00
yueh
b175c71b84
Fixes #2504 : Updated inscriber model to match 1.7.10
2016-10-24 16:29:02 +02:00
yueh
ab974828b0
Fixes #2503 : Use correct uv values for charger model
2016-10-24 15:40:12 +02:00
yueh
dafa0e85c9
Replaced a few tabs with spaces like everywhere else.
2016-10-24 15:39:06 +02:00
yueh
581822b234
Fixes #2499 : Tiny TNT model and hitbox not aligned.
...
Fixes entity renderer translating it 1/4 block to high compared to the
hitbox.
Fixed the hitbox being either a bit too small or too large depending on
the used constructor.
Updated the model for tiny TNT to be a bit more compact.
2016-10-24 13:15:46 +02:00
yueh
0dcdc2e265
Placed github related files into .github
...
Moved CONTRIBUTING.md to .github
Added an ISSUE_TEMPLATE.md
2016-10-24 11:56:21 +02:00
yueh
31ce7882b8
Update .gitignore to include the .github folder
2016-10-24 11:55:35 +02:00
yueh
a1ae91af76
Closes #2501 : Hide substitution buttons for processing
...
Hides the substition button in processing mode to avoid confusion as it is
not usable there as well as not showing it as part of the tooltip.
Further it ensures that patterns are encoded with the setting being
disabled, should we add the support later without breaking existing
setups.
2016-10-24 11:39:59 +02:00
Sebastian Hartte
30a978b614
Update Forge version.
2016-10-22 17:13:01 +02:00
Sebastian Hartte
364872d75b
Fixes some slab issues.
2016-10-22 17:13:01 +02:00
yueh
0177f14051
Fixes #2312 : Fixes AEBaseContainer click handling.
...
Break the loop instead of returning to allow the transfer to still cleanup
the leftovers afterwards while keeping the current behaviour.
2016-10-22 15:10:12 +02:00
yueh
83ac99da74
Fixes #2496 : Removed potentially superfluous list copy.
2016-10-22 12:32:53 +02:00
Sebastian Hartte
87cebc3e3f
Fixes #2433 : Readded decorative slabs.
2016-10-21 16:27:17 +02:00
Sebastian Hartte
4b607d8fc8
#2489 : Use a default vertex format for the custom lightmap in the cube builder as well.
2016-10-21 13:44:26 +02:00
shartte
5b4c3cfdc7
Fixes link to nightly builds.
2016-10-20 20:09:07 +02:00
Sebastian Hartte
ec4bc86266
#2438 : Added Tesla support with same conversion ratio as RF.
2016-10-20 00:13:45 +02:00
Sebastian Hartte
5578aba8c8
Removed unused imports as well.
2016-10-19 23:39:14 +02:00
Sebastian Hartte
de3a4afac1
Removed unnecessary getCaps
2016-10-19 22:04:28 +02:00
Sebastian Hartte
a72c97e666
#2438 : Implemented forge energy capabilities. Removed other disabled energy units for the time being.
2016-10-19 20:57:59 +02:00
Sebastian Hartte
433d575fd4
Fixes #2467 : Straight connections for glass and dense cables are now constrained to the requested connection type on both sides.
2016-10-18 23:47:35 +02:00
Sebastian Hartte
6cdcd8ccc9
Trying to fix #2489 : Always use the BLOCK VertexFormat for fullbright quads, and try to disable diffuse lighting for them.
2016-10-18 23:06:54 +02:00
Sebastian Hartte
d432a6eb89
Updated Forge and Mappings.
2016-10-18 23:03:59 +02:00
Sebastian Hartte
c333da8fa3
Fixes #2481 : Forgot models for PartCableAnchor.
2016-10-18 21:06:14 +02:00
Sebastian Hartte
1786a3c069
Fixes #2451 : Removed dependency from ModelResourceLocation for Server.
2016-10-18 08:43:38 +02:00
Sebastian Hartte
35542207d8
Fixes #2471 : PacketClick processing on the server was broken by the fix for #2463
2016-10-18 00:32:06 +02:00
Sebastian Hartte
e5decb1325
Fixes #2466 : Placement sound for cables / parts was not played back to the player doing the placement.
2016-10-18 00:21:59 +02:00
yueh
41b8754130
Fixes #2484 : Return a copied itemstack to prevent forge from consuming it.
2016-10-17 12:31:55 +02:00
Sebastian Hartte
dacce3e7bd
Fixes #2470 : Implement rendering of the crafting output for encoded patterns when shift is being held.
2016-10-16 23:51:09 +02:00
Sebastian Hartte
c427fa04a7
Fixes #2472 : Off by when selecting texture for channels >= 5.
2016-10-16 22:27:21 +02:00
shartte
eac94ac6b7
Added information on nightly builds to README
2016-10-16 19:40:30 +02:00
Sebastian Hartte
4102f7b8f5
Fixes #2447 : Rotate textures for straight cable connections.
2016-10-15 15:19:22 +02:00